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Microsoft’s next-gen Xbox promise was trouble from the start

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The gap between the Xbox Series X and PlayStation 5 for cross-platform titles will likely be real, though it’s not going to be as severe as the XB1X/PS4 Pro divide. Despite this, though, during the all-important launch window, it’s likely that we’ll see PlayStation 5 exclusive titles that simply look better than Xbox Series X exclusive titles.

You can see this in Halo Infinite, which looks like a 4K remaster of a Xbox One launch game. Now, some of that comes down to art direction and wanting to produce a game that recalls the Halo series’ legacy. There are also promises that it’ll “get better,” but the game looks like an upscaled Xbox One game because it is, in fact, built to run on an Xbox One. Microsoft can’t afford to release a first-party game that struggles to run on its own hardware, which means that the ambition of Infinite has to take a hit.

This might seem nonsensical, but it all comes down to a shift in strategy, and a promise.

The promise

As outlined fastidiously by Sean Hollister at The Verge, Microsoft has, since the Series X announcement last December, been promising Xbox owners that they’ll be able to play all of the company’s AAA titles on their current hardware for the foreseeable future. What the term “foreseeable future” means exactly has varied depending on which executive is speaking, but Phil Spencer, with whom the Xbox buck stops, is on record as saying two years. This means, for example, that Halo Infinite, Microsoft’s big holiday title, will play on a 2013 Xbox One as well as a 2020 Xbox Series X. Unless Microsoft goes back on its word, that should hold true for other titles to come.

Hollister’s article, however, points out that the majority of titles shown at yesterday’s Xbox Games Showcase have not been confirmed for Xbox One. If any of these games come out before late 2022, that would mean a broken promise. In responding to this controversy, Aaron Greenberg, who oversees the marketing for Xbox games, said that the company hasn’t ruled out an Xbox One launch for any title, and instead said on Twitter “we are leading with Series X & each studio will decide what’s best for their game/community when they launch.”

I’d venture a guess that Microsoft knows a fair number of these titles aren’t going to hit before that timeframe; we saw a lot of cinematics and not very much gameplay yesterday, after all. But it seems very unlikely that, for example, no Forza game will launch before Holiday 2022. (And if that is the case, that’s perhaps an even bigger issue for Microsoft than lying to some users.)

The Xbox model

Microsoft has been pushing away from the idea of console generations for years now. It started with the notion that gamers have one, singular library that works across generations. Over 600 Xbox 360 and original Xbox games work just fine on Xbox One, and will also be playable on Xbox Series X. Every Xbox One game will work on Series X too. 

More recently, though, Microsoft has been moving away from the idea of game ownership; it’s all about Game Pass, its subscription service that gives you access to every first- and second- party game on day one, and plenty of third-party titles too. 

Let’s ignore the weighty discussions about ownership versus subscriptions, and whether this strategy is actually good for gaming in the long-run. Right now, Game Pass is a compelling option for Xbox players, and a fantastic strategy for Microsoft. In a market where most of your potential customers already own a PS4 and its major exclusives, what better way to bring people into your ecosystem than offering all of your exclusives they’ve missed for a single monthly subscription? Recurring, guaranteed revenues are hugely valuable, and with over 10 million subscribers, Game Pass alone could be a billion-dollar business already. (10 million subscribers at full rate would be well over $1 billion, but Microsoft has been discounting the service massively over the past year, so it’s not clear exactly how much the service is pulling in right now.)

When your business strategy is selling subscriptions, though, the importance of games and hardware is lessened, replaced by the need to increase retention and reduce churn — terms more commonly found in the earnings reports of cable operators and wireless carriers. Games and hardware are just ends to that mean. Look at the whole Xbox business from that perspective, and its decision-making starts to make (a bit) more sense.

The problem 

There are a few reasons why we have console generations; why every new console has to have better processors, more RAM, more storage. On the “creative” side, toward the end of the six-to-seven year console life cycle, developers have more or less used every trick in the book to make the “best” games that they can for the hardware (in scope and fidelity, at least). This then feeds into the business side, where games are typically sold on the promise of being longer, bigger, better than those that came before them. 

A new console rarely makes a lot of money for a company on its own, and in some cases is sold at a loss on the understanding that money lost will be recouped on games and lucrative accessories. (Rumors suggest that this “loss-leader” approach may be in effect this generation, although neither company has yet announced a price for its console.)

What new hardware does, then, is restart the cycle. It gives developers more power to attract gamers to their games, and lets Sony, Microsoft and Nintendo attempt to win over customers from the other side. With the Xbox Series X, developers have more power, but right now, the most important studios can’t make full use of it, thanks to the cross-generation promise. 

There are four key upgrade areas for this next generation, which are largely mirrored across Sony and Microsoft’s consoles: CPU, GPU, RAM and SSD.

When developing a cross-platform game, “scaling” is easier in some areas than others. The hardware differences between the Xbox One S and Xbox One X haven’t been an issue, because these changes were essentially “the same part, but more,” or, “the same part, but faster.” When it comes to rendering a game at a higher fidelity, or the same fidelity but at a higher frame rate, that’s all you need. 

With Xbox Series X and PS5, we’re seeing a huge improvement in CPU and SSD, though, and, if you want to truly take advantage of these parts, scaling your game is nigh-on impossible. Both Microsoft and Sony have talked about using the SSD as RAM to load highly detailed objects and textures on the fly, and about rich open worlds with instantaneous fast travel. A solid example of all these elements in action would be the new Ratchet & Clank title for PlayStation 5, where the core gameplay loop revolves around jumping between highly detailed environments with no loading. How can Microsoft build experiences like that when it also has to support a seven-year-old laptop hard drive in the 2013 Xbox One? It can’t. Or rather, if it is achievable, making it happen would involve a torturous amount of work.

There’s also the matter of the CPU, which is tasked with telling the GPU what to write. The more powerful CPU in new consoles will allow for richer simulations. That could mean more cars on a racetrack, more NPCs in an open-world crowd, or just a level of AI complexity that we’ve yet to see in a console game. While NPCs and cars are largely scalable, it’s these new levels of simulation quality that can lead to unseen “next-gen” experiences.

It’s worth noting that one of Sony’s major launch-window titles, Spider-Man: Miles Morales, like Halo Infinite, looks like a “scaled” version of a current-gen title, as it’s built on the back of the 2018 PS4 game. Many early cross-platform titles, like Assassin’s Creed Valhalla or Hitman III, are not going to look meaningfully “next-gen” for the same reason. It’s only when developers can leave behind the last gen that we see that leap in fidelity. Just look at 2013’s Xbox 360-supporting Call of Duty: Ghosts versus last year’s Modern Warfare reboot to see what a difference the lowest common denominator can make. Backward compatibility is fairly simple; forward compatibility is a headache.

With its first-party PS5 titles, such as Horizon Forbidden West, Sony is free from those past-gen shackles as soon as it wants to be, and can use its 2021 lineup of games to attract gamers over to its new console. Microsoft, assuming it wants to keep its promise, can’t.

When you’re selling subscriptions, that maybe isn’t the greatest problem, especially when, as mentioned, huge cross-platform games like Call of Duty, Destiny or Far Cry will run just as well or better on Xbox Series X. But we’re at that period in the console lifecycle when people are picking sides, at least for a few years, and gamers are willing to jump ship. Banking on the lure of Game Pass alone to keep your users on side is a risky move. The fact that Microsoft is starting to muddy the waters so quickly suggests it knows it has a problem; that if it wants to build next-gen experiences that keep its existing customers and attract new ones, it needs to cut the Xbox One loose.

The solutions

Nothing I’ve written so far will be news to Microsoft. Its engineers, developers, marketers and community managers know exactly what the issue is with this promise. The question is: What to do now?

There are essentially three ways to fix this problem. One: Bite the bullet and actually produce functional last-gen versions of all of your games until Holiday 2022. Two: Ensure that the vast majority of your users (or, at least, Game Pass subscribers) are using a next-gen console by the time you abandon the Xbox One and Xbox One X. Three: Worm your way out of the promise on a technicality. 

The first option is self-explanatory, if costly, for all the reasons outlined already. The second option, though, is more complicated and the key could arrive in Lockhart, the Xbox Series S, or whatever you want to call Microsoft’s long-rumored cheap next-gen console. It’s widely assumed that this console will come in at sub-$300, possibly as low as $250. But when you consider the Xbox business as a subscription play, and pay attention to what Microsoft has been doing with hardware recently, “price” could be the wrong way to look at the Series S.

Xbox All Access

Microsoft

Microsoft has been piloting hardware-as-a-subscription over the past couple of years, in the form of its “Xbox All Access” program. For $20 a month (over 24 months), you could pick up an Xbox One S, and a subscription to Game Pass Ultimate (normally $15 a month anyway). It’s not hard to imagine the exact same deal being put in place for the “Series S,” offering a $20- or $25-per-month subscription that nets you a next-gen console and every game you want. This offers a fairly painless upgrade, and would likely pick up many of the stragglers that don’t want to buy expensive consoles outright. With the long-term benefits of retaining and attracting subscribers, Microsoft could even afford to “give away” the Series S with, say, a 36-month Game Pass subscription, thus disarming anyone complaining about the broken promise.

For option three, Microsoft can point to the cloud. Specifically, xCloud, the streaming service that’s coming to Game Pass this fall. The company could easily support every Xbox Series X game on the Xbox One S and Xbox One X for years and years to come — once they upgrade their servers. This is an elegant and cheap way of keeping the promise, if a slightly shifty one.

This is all speculation, but I think we’ll end with a solution that involves elements of all three. I believe that Microsoft will release its first- and second-party games on the Xbox One S and X through 2021. I also believe that it’ll be offering subsidized consoles through a program similar to Xbox All Access, and that the Xbox One S will be supported as (and maybe even sold primarily as) a streaming box for xCloud.

None of these solutions end in disaster for Microsoft. But similarly, none of them are likely to give the company much chance to close the gap on Sony or even Nintendo, whose Switch console has outsold the Xbox One despite the latter’s three-and-a-half year head start. That’s a huge problem for a console seller. But for a subscription provider? No churn, no problem.

Correction: This article originally stated that Spider-Man: Miles Morales is a cross-gen game. It has been updated to reflect that the game is a PS5 exclusive, with an engine that expands on the foundation of the original PS4 title, Marvel’s Spider-Man.



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Little Tikes made a fully-functioning smartwatch for kids

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Little Tikes, a toy company that’s probably best known for its iconic Cozy Coupe car, has made a fully-functioning smartwatch for kids. The Tobi Robot, which is intended for youngsters aged 4-8, includes many of the features you might expect from a regular smartwatch, and Little Tikes says it’s durable and waterproof.

It has more than 50 watch faces, along with a personality that has more than 100 expressions and arms and legs that pop out from the sides. The Tobi Robot has games — including augmented reality, dance and learning ones — and stickers kids can slap on their photos. The 640 x 480-pixel dual cameras can also capture video. The watch can hold up to 30 minutes of video or 3,000 photos on its 512 MB of storage.

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The next Oculus Quest headset might arrive in September

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The controllers might have changed, too. The images hint that Oculus might use input similar to the Touch hardware that came with the Rift CV1 — a good thing for veterans who believe the Quest and Rift S controllers were steps backward.

This future Quest also wouldn’t have the velcro side straps from before. It’s not certain how the mechanism works, but it could involve a spring system that saves you from having to adjust the fit. There’s no triangular strap opening to help the headset stay in place, either, supporting talk that the new Quest is considerably lighter.

There are still some unknowns. It’s not clear what would power the new Quest, although faster refresh rates would dictate a newer platform like Qualcomm’s XR2. If these images are accurate, though, the new version of Oculus’ stand-alone headset could have a few welcome upgrades, albeit with a few tradeoffs.



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The best deals we found this week: Amazon devices, iPad mini and more

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The Fire 7 tablet is Amazon’s more affordable slate that’s normally priced at $50, but it’s a better buy at this sale price considering its lackluster performance and batter life. In general, we prefer the Fire HD 8 tablet for its increased power, refined design and USB-C charging port — thankfully, that’s on sale for $60, with the Fire HD Plus also discounted to $80.

Buy the Fire TV Stick at Amazon – $35

Buy the Fire 7 tablet at Amazon – $35

Buy the Fire HD 8 tablet at Amazon – $60

Buy the Fire HD 8 Plus tablet at Amazon – $80

Buy the Fire HD 10 tablet at Amazon – $100

Buy the Fire TV Cube at Amazon – $100

iPad mini

iPad mini

Engadget

Apple’s smallest tablet remains on sale starting at $350 at Amazon. You can grab the base, WiFi iPad mini for that price, or get it with 256GB of storage for $500. The size of the iPad mini has gleaned it a loyal following — it’s similar in size to a paperback book or an e-reader, making it easily to travel with and much more compact than any other iPad. We gave the latest model a score of 85 for its great performance, improved display and new support for the first-generation Apple Pencil.

Buy iPad mini at Amazon – $350

AirPods Pro

Apple AirPods Pro

Billy Steele / Engadget

Both Amazon and have Apple’s AirPods Pro for $229 right now, which is $20 off their normal price. While not the lowest they have ever been, AirPods Pro sales are few and far between so this one is worth taking advantage of if you have been eyeing the earbuds. We gave them a score of 87 for their improved fit, better audio quality, solid noise-cancellation and convenient hands-free Siri controls.

Buy AirPods Pro at Amazon – $229

Apple Watch Series 3

Apple Watch Series 3

Chris Velazco / Engadget

The Apple Watch Series 3 remains discounted to $169 at Amazon, which is the lowest price we’ve ever seen it. It doesn’t have more advanced features like an always-on display or ECG measurements like the Series 5 does, but it has all of the standard Apple Watch features that you’d expect. In addition to having built-in heart rate and GPS monitors, it also tracks daily activities and workouts well, delivers smartphone alerts to your wrist, lets you use your wrist to checkout with Apple Pay and more. We gave it a score of 82 thanks to those features plus its good performance and battery life.

Buy Apple Watch Series 3 at Amazon – $169

Bose 700

Bose 700 headphones

Bose

The Bose 700 wireless noise-cancelling headphones are some of our favorite luxury cans, and now the arctic white version is even better at the discounted price of $299. Bose improved upon the already solid features in its QuietComfort line in these headphones, and we gave them a score of 90 for their modern design, comfortable cups and great battery life. Noise-cancellation customization lets you choose a level of silence from 0 to 10 and a total of eight microphones carries your voice loud and clear when you make a phone call with the headphones.

Buy Bose 700 at Amazon – $299

Surface Laptop 3

Microsoft Surface Laptop 3

Microsoft

Microsoft’s Surface Laptop 3 dropped to a starting price of $800 this week and you can save hundreds on different models. The $800 base model includes a 10th-gen Core i5 processor, 8GB of RAM and 128GB of storage — those are just-OK specs for a flagship laptop, but the price is a decent one if you want to spend less than $1,000 on a new notebook. We prefer the higher-end model with a 10th-gen Core i7 processor, 16GB of RAM and 256GB of storage that’s on sale for $1,250. That’s a much better value for your money and it will serve most people well as their daily driver.

Buy Surface Laptop 3 at Best Buy – $800

Buy Surface Laptop 3 (Core i7) at Amazon – $1,250

Buy Surface Laptop 3 (Core i7) at Microsoft – $1,250

Sony WH-CH710N headphones

Sony WH-CH710 headphones

Billy Steele / Engadget

These affordable Sony cans are even better now that they’re on sale for $128 at Amazon and Best Buy. they made it into our best wireless headphone guide thanks to the luxury features they provide at a budget-friendly price. Their normal price of $200 may not seem affordable, but considering some ANC headphones cost twice as much, they’re a good value even when not on sale. The WH-CH710Ns have solid noise-cancellation, decent sound quality and killer battery life of up to 35 hours.

Buy Sony WH-CH710N headphones at Best Buy – $128

Buy Sony WH-CH710N headphones at Amazon – $128

Echo Dot bundle

Amazon Echo Dot smart speaker

Amazon

New Amazon Music Unlimited subscribers can get an Echo Dot for only $0.99 when they sign up for two months of the service. That brings the bundle to $21, and that’s the best price we’ve ever seen for an Echo Dot. It’s a deal worth snagging if you’ve had your eye on Amazon’s tiny smart speaker, and you can use it to as Alexa to play tracks and playlists from Music Unlimited. After two months, the Music Unlimited subscription will automatically renew at $10 per month, so keep that in mind if you end up wanting to cancel.

Buy Echo Dot bundle at Amazon – $21

Fujifilm sale

Fujifilm X-T3

Engadget

Fujifilm’s latest sale remains ongoing and it knocks hundreds off of the prices of some mirrorless cameras and accompanying lenses. We particularly like Fujifilm’s X-T3 for $1,000 — not only is it $500 off, but this model is much more advanced than other flagship APS-C mirrorless cameras despite being two years old at this point. A number of lenses are on sale as well, including the XF 16mm f/1.4 R WR, which earned a spot in our mirrorless camera lens guide.

Buy Fujifilm X-T3 body at Amazon – $1,000

Buy Fujifilm X-E3 body at B&H – $499

Buy Fujifilm GFX 50R at Amazon – $3,500

Buy Fujinon XF 16mm f/1.4 R WR lens at Amazon – $850

Buy Fujinon XF14mm F/2.8 R lens at Amazon – $800

Buy Fujinon XF 10-24mm F4 lens at Amazon – $700

Buy Fujinon XF18-135mmF3.5-5.6 lens at Amazon – $750

New deal additions

Samsung Galaxy Watch with e-gift card

Best Buy has a deal that gives you a $70 e-gift card when you purchase a Samsung Galaxy Watch or Watch Active 2. Samsung’s smartwatches are some of the best you can get if you have an Android smartphone. We have the Galaxy Watch a score of 82 for its water-resistant design, excellent display and great battery life. The Watch Active 2 has a sleeker profile and we gave it a score of 85 for its touch-sensitive bezel and its updated sensors that make its fitness chops even better.

Buy Galaxy Watch at Best Buy – $260

Buy Galaxy Watch Active 2 at Best Buy – $280

Anker accessories

Anker’s one-day-only sale from earlier this week may be over, but the brand is still offering some good deals on Amazon. You can get the navy blue, Qi-compatible wireless charging pad for only $10, and the black model of the Soundcore Liberty Neo true wireless earbuds remains on sale for $33. A three-pack of MFi-certified Powerline+ II Lightning to USB-A cables is also discounted to $30.

Buy PowerWave charging pad at Amazon – $10

Buy Soundcore Liberty Neo at Amazon – $33

Buy Powerline+ II Lightning cables (3-pack) at Amazon – $30

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.



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Jaguar Land Rover shows off AI-powered ‘no-touch touchscreen’ for cars

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A gesture tracker (which uses either vision-based or radio frequency-based sensors) works in concert with other factors, like eye tracking and other contextual information, to figure out which button you want to tap. The “predictive touch” system could come in handy, for instance, when you’re on a bumpy road and it’s hard to tap the correct part of the screen.

Tests and trials showed the technology could reduce the time and effort it takes a driver to interact with a touchscreen by up to half, the researchers said. They suggested it’d benefit people with a “motor disability which causes a tremor or sudden hand jerks, such as Parkinson’s disease or cerebral palsy” as it’d help them select the right option.

The tech won’t completely negate the driving distraction of looking at a screen, so it can’t entirely address its core intended use case. And how many people are actually using your car’s touchscreen to potentially spread pathogens on it anyway? Still, with more and more cars having touchscreens, reducing the interaction time would help drivers focus more on the road.

The software-based system could be “seamlessly integrated into existing touchscreens and interactive displays,” researchers said, as long as those setups have the right sensor data. Beyond cars, the tech could be useful on all types of public touchscreens. It might, for instance, resolve whatever unease people may have right now about using self-checkouts at the grocery store or self-service check-in kiosks at airports. The researchers suggest the tech could also be used for displays without a physical surface, such as holograms or projections.

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Koss sues Apple and Bose for allegedly copying wireless headphone tech

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Koss didn’t ask the court to block sales of the headphones involved in the dispute. It instead focused on money, demanding that its competitors pay “three times” the damages determined by either the court or the jury.

We’ve asked Apple and Bose for comment.

This may be a challenging case for Koss. It’s effectively arguing that it owns modern concepts behind true wireless audio, and that means proving that five major names in headphones were building on the Striva formula rather than developing products independently. Surprise infringement notices don’t help, either — companies like Bose aren’t about to change product designs in two weeks.

More importantly, the lawsuits conspicuously skip companies that announced similar products earlier. Bragi unveiled its Dash earbuds in early 2014 and shipped them several months before AirPods reached the market, but isn’t named in the cases. The lawsuits are focused on some of the more successful audio brands, not the first to bring key products to market, and that could be problematic if Koss wants to show that it’s consistent about enforcing its patents.

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Get an Echo Dot plus two months of Amazon Music Unlimited for $21

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All products recommended by Engadget are selected by our editorial team, independent of our parent company. If you buy something through one of the links on this page, we may earn an affiliate commission.

Amazon has a new way that you can get an Echo Dot at a very cheap price. Right now, new Amazon Music Unlimited subscribers can get two months of the service and an Echo Dot for only $21. That breaks down to two months of Music Unlimited at the standard $10-per-month price and the Echo Dot for only $0.99 extra. This is a great deal considering the Echo Dot is normally $50 on its own, and the last time it dropped to its all-time-low of $22 was on Black Friday.

Buy Echo Dot bundle at Amazon – $21

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Deadpool’s animatronic head haunts my dreams

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That creepiness begins when you open the box (which incidentally, is fun to look at thanks to the plethora of jokes printed on it). I reached into the package and lifted the head by its jaw, feeling the mechanical bits shift under my fingers. I briefly thought of Gwyneth Paltrow at the end of Seven, though I didn’t have to hear Brad Pitt screaming “what’s in the box?” the entire time. At least the head did not activate at that moment; I don’t think my fragile heart could take it.

Deadpool's head

Kris Naudus / Engadget

Once you’ve freed Deadpool from his cardboard and plastic confines, you turn the head on via a switch at the bottom. (Four C batteries are already installed.) He says hi, he cracks a few jokes, he asks your name and then promptly dubs you “Bob” because Hasbro isn’t paying this Ryan Reynolds impersonator enough to record dialogue for that many names. “Bob” is fine.

The head contains a litany of sensors: one that picks up light; a microphone to hear your speech; a switch on the bottom to sense when it’s been picked up; and a set of ball switches that supposedly sense touching and when you handle the head. All of this is concealed under Deadpool’s trademark mask, which as far as I can tell cannot be removed. That’s best given the mechanical horrors underneath.

Deadpool's head and me. I have no life.

Kris Naudus / Engadget

The microphone works just fine, with Deadpool reacting to anything said to him with generalized disinterest or therapist speak. The touch and light sensors are a bit trickier. I can wave my hand in front of his face and he’ll go crazy, sometimes cutting off his own dialogue to react to the new input. Turning him upside down may even get him screaming at you. But simply touching the head didn’t always elicit a reaction; Mattel’s interactive Jurassic Park raptor that I checked out a few years back was a lot more responsive, with the dino leaning into your hand and purring when you pet it.

Deadpool does not purr. He is not meant to be cuddly, though if you wanted to curl up with the head on your couch that’s your business. Deadpool’s main purpose is to be silly and crack jokes, and the robot head’s real potential is only unlocked by downloading the accompanying app on your phone. 

Deadpool app screenshots

Hasbro

You can make him say stuff from a provided list of topics, like news, jokes and even threats. The box claims over 600 lines of dialogue though I’ve already heard him repeat a few. There’s also a button marked “rec” directly under the heading that reads “Make me say $**!,” which would seem to indicate that perhaps you can have Deadpool record a personalized message. You cannot.

What the function actually does is allow you to control Deadpool’s reactions while shooting a video. It’s a standard video recording app with a button at the bottom that lets you scroll through and activate his catchphrases. The app then gives you the option to post the video, either to social media or send to your friends directly. So it’s useful for when you first get the head and want to show off to all your fellow comic nerds. But once that gets old, I find myself lamenting that I can’t make Deadpool scream “Dana should buy chimichangas for everyone at Engadget!” That would have been great, and Dana really should buy us all Mexican food (hint, hint).

Deadpool's head

Kris Naudus / Engadget

The second option on the main screen is “Make me do $**!,” which is where the pranks live, as well as party and night mode. Party mode is easy enough to explain: He just becomes more responsive to movement and noise, so he’s a lot more fun to pass around among your friends (if we ever start having gatherings again, that is). Night mode is meant to be placed on a pillow next to you as you sleep, though I don’t know why you would do this, unless you’re that in need of companionship. At least he doesn’t shed (or worse) all over your bed sheets. 

Then there’s prank mode. You can put the head inside a bag and he’ll scream to be let out. Or put him in the bathroom and when someone opens the door… all hell breaks loose. This is where the sensors are really put to work, as Deadpool is prompted by changes in light and movement. The latter sensor works just fine; I tried the bathroom prank and upon entering the room I was greeted with fart jokes and screams for privacy. 

The fridge joke is a little less successful, since it really depends on the light sensor, which doesn’t seem to work that good. Even though the light definitely went off when I closed the fridge and turned back on when I opened it up, Deadpool didn’t react until I moved around a lot. No one moves all that much when they’re just looking for a carton of milk. That delayed reaction really ruins the prank. I had originally dreamed of leaving this thing in my parents’ fridge the next time I visited them, but now it’s more likely to annoy than scare. (And mind you, my 65-year-old mother likes Deadpool.)

Which is the real question about this toy: At what point does it stop being entertaining and just become annoying? He’s sitting on my couch staring at me right now. OK, no he isn’t because I just stopped typing to move him to the table and facing the wall. I could see a house full of people getting their money’s worth out of playing pranks on each other, and he would certainly be a great conversation piece at parties. But I live by myself, and we aren’t exactly having parties right now, are we? If anything, the severed head of Deadpool has just reminded me that I’m a little lacking for company right now. And tacos. I could really use a taco right now.

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Hyperloop projects are now eligible for federal funding in the US

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This is the first regulatory guidance document of its kind for hyperloop projects anywhere. It creates a roadmap for hyperloop regulation and rollouts across the US, and, just as importantly, these projects are now eligible for federal funding.

“We have determined that these hyperloop projects are just as eligible for grant as any maglev or magnetic levitation project,” said Finch Fulton, deputy assistant secretary for transportation policy. “This includes the Federal Railroad Administration Consolidated Rail Infrastructure and Safety Improvements (CRISI) Program, the Office of the Secretary BUILD and INFRA grants, and programs of that sort. This also means that they would be eligible for some of the Department’s loan and lending programs.”

Federal funding will probably play a key role in making hyperloops happen, particularly since some of the mooted projects cross state lines. One proposed hyperloop that’d link Chicago, Cleveland and Pittsburgh had an estimated cost of $25 billion at the end of last year.

“Secretary Chao and the NETT Council are working at an unprecedented speed to ensure that the United States is at the forefront of hyperloop development,” Virgin Hyperloop CEO Jay Walder said in a statement. “It’s clear that the USDOT shares our vision for infrastructure development as a way for the country to not just rebuild, but evolve as we emerge from this crisis.

“Today is a historic day for the hyperloop movement,” Hyperloop TT CEO Andres De Leon said. “With the official designation of hyperloop under the FRA, the work we have done these past few years has reached a critical milestone in moving forward at the highest governmental level,”

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Tell us all about your Fitbit Charge 4

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Fitbit’s most recent release, the Charge 4, impressed reviewer Valentina Palladino by echoing many of the features that made the company’s Surge model so successful: on-wrist apps, heart rate monitoring and onboard GPS.  The Charge 4 also includes Fitbit Pay and Spotify integration, making it a solid upgrade from the Charge 3, as well as a great device for both athletes and the health conscious. Valentina found a lot to like about this fitness wearable but wished the Spotify controls and compatibility were a bit more fleshed out. The $150 Charge 4 ultimately earned a fair score of 82.

If you’re a Fitbit Charge 4 owner, we want to hear how you feel about it. Is it your first Fitbit? If so, what do you like about it? If it isn’t your first, how does it compare to other models? What do you use it most for? And what features do you wish it had? As always, we want to hear all you have to say about it over on the Fitbit Charge 4 product page. Don’t forget, we feature the best reviews in user review roundup articles so include as many details as you can!

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