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NBC is creating a 24-hour version of ‘Today’ for Peacock

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“Those four hours that we do on TV are incredibly important,” Chris Berend, executive vice president of digital for NBC News Group, told Variety. “What we are creating is a complement to that.”

Eventually, Today All Day might appear on other streaming platforms, Berend said. Last year, NBC made its News Now service available on devices like Apple TV and Roku. NBC’s other digital offerings include NBC Stay Tuned on Snapchat and The Report on Quibi. The competing ABC News Live debuted on Roku but is now available elsewhere, and CBS already has its own all-day streaming news feed.

According to NBC, Today has 70 million monthly video views and more than 50 million monthly unique visitors across all platforms. The network says Today has been the number one morning show for the 25- to 54-year-old demographic for 58 consecutive months.

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Big tech’s reckoning starts with an antitrust committee

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Each CEO will need to explain how their monolithic platforms, like Facebook’s social network, Google’s advertising business and Apple’s App Store, do not violate antitrust law. “Antitrust” is shorthand for the rules around businesses stifling competition in a free and fair market. That includes blocking powerful companies from buying up, copying or pricing out their rivals to the detriment of competition. Regulators are now turning their beady eye toward what ‘big tech’ has been up to for all of these years.

“Both Democrats and Republicans do seem to believe that there’s something wrong with how these big tech companies are operating.” Joel Mitnick is an antitrust lawyer at Cadwalader in New York who began his career as a trial lawyer at the Federal Trade Commission. He says that lawmakers suspect that there’s “something abusive going on terms of their market power.” He added that there’s a belief that these companies are blocking, or excluding, competitors. 

As well as these hearings, it’s likely that Google is going to face a separate antitrust lawsuit that’ll be filed towards the end of 2020.  The Wall Street Journal said a cadre of attorneys general want to scrutinize Google’s online advertising business. Apple looks like it’ll be next on the block, with a Politico report from last month saying that Apple’s “easy ride” from lawmakers is coming to an end. It contends that Apple’s control of the app store, and how it treats competing apps from rival developers within its ecosystem, is under quiet scrutiny.

News of a potential US probe into Apple came roughly a week after the European Union began its own investigation. EU officials are investigating whether Apple’s control of the app store “violate EU competition rules,” because you can only buy system apps from the App Store. The fact that apps that offer in-app purchases can only do so through Apple’s system, earning the latter 30 percent commission, is also under scrutiny. 

The ultimate goal of any antitrust investigation is to promote competition that will, it’s hoped, benefit the consumer. Critics believe that Apple’s control of the App Store stifles competition and, by extension, is ultimately harmful to consumers. They believe that Apple is essentially creating a market that forces people to use Apple’s own products and services. 

The obvious example is the App Store, which is the only way for developers to get their software onto people’s iOS, iPad OS and Watch OS devices. But look at HomePod, the Apple speaker that can only directly access Apple Music. If you want to play from Spotify or other services, you’ll have to use your phone to cast to the speaker. 

Mitnick explained that rather than simply examining companies through the lens of being a “monopolist,” you need to look at “market power.” Apple has historically eschewed being the biggest player in town in favor of catering to a smaller, premium segment of the market. And in consumer technology, there is a wide variety of cheaper products available from its bigger, albeit potentially less profitable, rivals. 

But that’s not the case with the iOS ecosystem.  In the US, StatCounter says that iOS has around 58 percent of the market compared to Android’s 41 percent. iPad OS, the tablet-friendly version of iOS, is even more dominant in the US, with StatCounter reporting close to 65 percent of the market. It’s not a monopoly, but Apple appears to be the dominant player in the US.

And, says Mitnick, when a company gets that big “they lose the right to be so exclusionary,” essentially that with great power comes an obligation to be even more scrupulous. After all, if officials can demonstrate in a court that the App Store rules are boxing out developers and stifling competition, they could insist on radical changes. Or, they could decide that buying an Android phone offers enough of an alternative, and that Apple isn’t doing anything wrong.

Apple’s counter-argument to this is that it has done plenty to create a level playing field for its rivals. It charges just a $99 flat fee to any app developer and only asks for a 30-percent cut of any transaction. So long as apps don’t contravene Apple’s own rules, or break the law then developers have carte blanche to do whatever they want. And, right now, the arrangement benefits iPhone/iPad/Watch users who can count on secure apps that have been vetted by Apple.

Apple’s App Store Rules

Apple’s app development guidelines are laid out in a public document which explains how new software is judged. These include some fairly common-sense rules about what apps and content will be blocked and are broken down by:

  1. Objectionable Content: No hate speech, targeted harassment, incitement to real-world violence (and animal abuse) or “pornographic” content. There are generous exemptions built in to the rules, so building a mobile FPS is fine so long as it’s not used to harass. 

  2. Physical Harm: That includes buying weapons (or ammunition), the promotion of self-harm through invalid medical advice or offering fake diagnoses via the phone. Exercise apps that promote extreme challenges that could result in physical harm are also a no-no. Oh, and no apps designed to promote smoking, drug-taking or alcohol abuse.

  3. Apps should, perhaps obviously, do the job that they’re advertised as doing without fraud or fakery. They should be compatible with the devices in the iOS ecosystem and cannot overtax the iPhone’s famously-small battery. All apps should also work within iOS / MacOS’ sandboxing systems and allowed APIs rather than having free reign on the phone.

  4. Naturally, the apps cannot use stolen IP, be a copycat of an existing app or otherwise illegal. Developers also have to be transparent about their privacy policy and build their apps in a way to preserve user privacy. 

  5. And, perhaps the most contentious clause, is that if you want to charge people for purchases in-app, you must use Apple’s secure system rather than your own. 

In terms of benefiting consumers, Apple can point to Google’s approach which, by comparison, is far more harmful. After all, with far fewer rules about what apps can be published, the stories of Android malware affecting millions of users are legion. In September 2019, 25 apps were found to be executing malicious code and had to be pulled by Google after being downloaded 2.1 million times. Just a month earlier, Google had to pull an app with 100 million users after it was found to be spreading malware. There isn’t enough space to add in similar stories from previous years. 

Mitnick says that whatever happens, bringing an antitrust suit against Apple is going to be a fairly slow process. Once a coterie of federal and state bodies agree that an investigation must begin, officials will begin issuing Civil Investigative Demands (CIDs). These are, essentially, subpoenas that compel a company to hand over any material requested. This process alone can take months and companies can — and do — negotiate what evidence they hand over in order to protect corporate secrets. 

After that point, the Department of Justice, the Federal Trade Commission or any other involved body can begin taking depositions. That would include live testimony from Apple employees, app developers and consumers to try and get as full a picture as possible. “Then there’s another period of time,” said Mitnick, “where the government goes into a sort of black hole to evaluate all of this material.” Here they will decide if there’s enough evidence to support a lawsuit, which could take the better part of a year.

There’s a capital-P political issue here, too, with Republicans believing that big tech (through the prism of social media) is skewing the online conversation against them. That’s despite the overwhelming evidence to the contrary and repeated leaks about rules being altered to benefit them. Democrats, meanwhile, feel that companies aren’t doing enough to foster innovation, uphold democracy and meaningfully use the huge wealth that they’ve generated.

There are plenty of ways that any antitrust investigation can play out, and only one of them leads to a lawsuit. “Most of them,” said Mitnick, “just end by the government deciding that there’s not a case here.” This is especially true if there’s no obvious breaking of the law, or experts feel the case isn’t strong enough to take to court. Another outcome could be that officials negotiate with Apple to comply with its findings rather than wage a costly, and very public, courtroom war. Finally, should the occupancy of the White House change in January, a new administration may choose — for various reasons — to alter the investigations. 

It may be that Apple, sensing which way the wind is blowing, is already looking to head off an antitrust action before it comes. In the wake of its dust-up with the makers of the Hey email app, Apple has said it will alter its policies to allow developers to challenge rules they don’t like. This may be enough of a tweak to take some of the wind out of the idea that it’s needlessly inflexible or abusing its position of power.

Thomas Brown is an antitrust expert and partner at Paul Hastings in San Francisco who also lectures at UC Berkeley’s law school. He believes that antitrust law can be useful in specific instances, like merger review and cartel enforcement, but ineffective elsewhere. “When you filter those interventions all the way down to consumers,” he said “consumers probably didn’t notice at the time, and wouldn’t be able to tell you today what the effect of the intervention was.” He added, too, that even getting to the point where antitrust enforcement happens is “unbelievably difficult.” 

“The great puzzle and challenge of competition is that there’s a lot of agitation to do something, but whatever that tends to be,” said Brown “tends to be a damp squib.” He believes that as well as there being little benefit to the end-user, it’s political theatre rather than real enforcement. Right now, he explained, antitrust law is about “the relative power between public and private actors than it has anything to do with traditional notions of market power.”

He believes that these contortions are, in effect, history repeating itself, with big tech playing the role Standard Oil did a century ago. “You saw the emergence of these national, truly national businesses in the form of Standard Oil,” he said, pointing out that it was at a time when the Federal government was “relatively weak” compared to the individual states. “Now, the digital platforms have done the same thing, except on an international scale, and they’re just not as responsive to domestic, political concerns in the same way that businesses of the 20th century were.” 

Brown believes that the government will struggle to bring a suit against Apple, especially within the confines of antitrust law. “It’s difficult to understand how the rules related to accessing the App Store are anti-competitive,” he said. “What rival claims that, if they had access on different terms, they would have been able to offer an alternative?” he added. 

Controversial technology industry analyst Benedict Evans wrote in January how ineffective he feels antitrust actions are. He said that what blunted Microsoft’s dominance wasn’t the protracted litigation it went through in the ‘90s, but the shifting trends in technology. “Those cases,” he wrote “ended in 2001 and none of them said anything about mobile, and yet Microsoft lost [mobile dominance] as well.” Instead, it was the creation of the iPhone and, more importantly, Android, which sucked all of the oxygen out of Microsoft’s mobile ambitions. 

The US will only drag big tech through the courts if it feels certain that the law is on its side and it can win. But even if it can, it’s uncertain if those actions will be enough to really make any real difference to consumers. Google, Apple, Microsoft, Amazon and Facebook alone make up nearly 20 percent of the S&P 500.

The Washington Post says that each one spends huge sums on lobbying Washington each year to try and water down its political opposition. Of course, antitrust is only the first tool lawmakers can use to try and bring big tech to heel, and if that fails, other tools could be invoked just as easily.

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Google’s true wireless Pixel Buds are now available outside of the US

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A few months after Google released its second-generation Pixel Buds in the US, they’re now on sale in some other countries. Folks in Canada, the UK, Australia, France, Germany, Ireland, Italy, Singapore and Spain are among those who can get their hands on them from the Google Store.

Color availability varies by territory for the time being. You’ll only be able to pick them up in white in most countries for now, but people in the UK (£179) and Canada (CAD$239) can opt for a black facade. Canadians can snag the mint version as well. Google said in a tweet that more colors are on the way next month.

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Google makes it easier to add more info to Calendar events

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Google is making it easier for G Suite users to add info to Calendar events without having to click “more options.” Now, when users create an event, more editable fields will appear directly in the pop-up dialog.

In G Suite, you’ll be able to grant guests permission to see the guest list, invite others or edit the event. You can add attachments to the event’s description or change an event’s visibility. You can choose an event color, customize notifications and set a free or busy status.

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Blizzard releases an ‘Overwatch’ soundtrack that covers all 21 maps

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Rich, orchestral music is one of the hallmarks of Overwatch, and you can now listen to more of it outside of the game whenever you like. Blizzard has released a soundtrack album called Overwatch: Cities And Countries, which includes tunes linked to all of the core maps.

Every time you load into a match, you hear a small snippet of music that evokes the setting of the battlefield on which you’re about to play. The album is made up of full-length versions of those, with tracks for each of the 21 main maps, as well as a couple of the deathmatch arenas. The maps are set all over the world (and, in one case, on the moon), so there’s a big variety of local flavors. The jaunty, guitar-driven “Route 66” piece and the Mediterranean vibes of “Ilios” are personal favorites.

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'Flight Simulator' for PC arrives on August 18th

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Nearly one year after we first got our hands on a pre-alpha build of the next Flight Simulator, the game is almost complete. Microsoft Flight Simulator will arrive on PC on August 18th, and it will be available with Xbox Game Pass for PC (beta).The g…

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Sony Xperia 1 ii review: Sony’s best phone in years

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Lots of cameras, even more control

The Xperia 1 ii has a handful of cameras on its back, and it’s worth working through them in order:

  • At the top is a 12MP ultra-wide-angle camera with an f/2.2 aperture and phase detection autofocus. It captures a 124-degree field of view with the equivalent of a 16mm lens, and there’s very little barrel distortion. It’s reliable, though it’s the camera I use the least. 

  • Next is the 12MP telephoto camera, with optical image stabilization and an f/2.4 aperture. It shoots at the equivalent of 70mm so it’s very helpful for situations where you can’t physically get closer to your subject, but results tend to be a little soft.

  • Here’s the curveball: Sony wedged a 3D time-of-flight sensor in between its cameras. It’s there to help with focus, but it only has a 15-foot range.

  • The star of the show is the 12MP wide camera. In addition to having an f/1.7 aperture, the sensor itself is physically larger than most, meaning it just gobbles up light. It’s fantastic, and fares surprisingly well in low light even without a dedicated night mode.

There are a few interesting tidbits to note: For one, all these cameras are shielded by Zeiss’s T* lens coating, which is designed to keep reflections and ghosting from fouling up your photos. And, despite making some of the most pixel-dense smartphone camera sensors in the world, Sony kept things pretty modest here. Not one of these cameras tiptoes over the 12MP threshold. Meanwhile, Samsung is running around, selling its 108-megapixel ISOCELL sensor to vendors like Huawei and Motorola. 

One might assume that Samsung’s cameras are superior, but the numbers never tell the whole story. Sony did a remarkable job squeezing everything it could out of these sensors and developed a suite of tools to help you do the same. 

Let’s start with video. Like the Xperia 1 before it, the 1 ii draws inspiration from Sony’s CineAlta cameras. They’re a mainstay of movie sets, not the vlogs you’re likely to run into on the street. If you’re not shooting your thesis student film, you’ll do fine sticking to the standard Camera app.  It shoots in 4K, and the resulting footage looks pretty damn good. Sony’s Cinema Pro app, meanwhile, offers a wealth of controls for people trying to capture a very specific vision. 

The app lets you shoot 10-bit color video in either 2K at frame rates as high as 120fps, or the more standard 4K at 60fps. Want to dial in a specific ISO or shutter speed value? You can do that. What about cycling through a palette of video filters? Yep — Sony’s Venice filter is especially moody and atmospheric. Need to set focus manually? Go right ahead. You can even set the camera to perform a focus pull at the touch of a button, which comes in especially handy when you’re, say, shooting a smartphone review video. 

The Cinema Pro app is a great tool for anyone who wants more than just a point-and-shoot video experience — it’s feature-rich, but not too daunting. That’s not to say it’s perfect, though. Once you’ve decided what resolution you want to shoot in, though, you’re basically stuck with it. The Cinema Pro app keeps all your footage organized by in separate bins by project, and the only way to change your resolution after you’ve started shooting is… by making a new project. In shooting with my video producer, Brian Oh, we noticed that it can also be surprisingly tough to get properly exposed footage, even when ISO is bottomed out at 64. And more than anything, I’m surprised Sony didn’t add even more pro-grade features. Manual focus is a nice touch, but Sony has been doing focus peaking on its actual cameras for years, and it would’ve been a huge help here. Even LG figured that out years ago, on its V-series smartphones.

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Vivo’s next gaming phone can fully charge in 15 minutes

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Vivo has used its lineup of iQOO gaming phones to push the envelope on smartphone tech for a while now, and it looks like the company has a significant new innovation in its next device. A video from the iQOO brand on Weibo shows a new device using the 120W wired fast charging solution that the company announced last June. From the video, it looks like the 120W fast charger can fully charge a 4,000 mAh battery in 15 minutes, and can get the phone to 50 percent in just five minutes.

If you’ve charged a phone recently, you know that positively crushes even current fast-charging standards. And given that battery life remains largely constrained by the physical size of batteries, many companies have put focus on enabling customers to top off their phones as quickly as possible. In this scenario, Vivo’s charging technology gives it a significant leg up over basically everyone else, though of course we’ll still need to see this in a shipping phone before we can really say how well it works. Vivo’s first iQOO phone with this tech on board is expected in August, so we hopefully won’t have to wait too long to see it in action.

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Superstrata’s $3,999 Ion is a made-to-measure carbon fiber e-bike

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Superstrata frames won’t be a single piece, though. The team is planning to print the main portion of the frame — which doesn’t have a traditional seat tube, creating an open diamond shape — and front forks separately. Still, it’s an impressive design feat that is catch the attention of other cyclists and road users.

Superstrata

Superstrata

The company will use additive manufacturing to build two similarly-shaped bicycles: a standard $2,799 ‘Terra’ model, and an electrified $3,999 ‘Ion’ version. That might sound expensive, however a carbon road bike can cost anywhere between $1,250 and $12,500. (And even higher, if you want something truly rare.) A top-end Riese & Müller e-bike, meanwhile, will set you back almost $9,000. Superstrata isn’t making a bike for the masses, but the company isn’t operating in the upper echelons of bespoke bicycle building, either.

“It’s less than your high-end carbon fiber bikes, but it’s not affordable in the common sense,” Vu accepted.

According to Superstrata, 3D printing offers a couple of crucial benefits. For starters, each bicycle can be printed to suit the exact dimensions of the rider. The company is promising “over 500,000” possible setups that account for the customer’s height, weight, arm and leg length, as well as their preferred riding position and level of frame stiffness. Most bicycle manufacturers, for comparison, offer a handful of frame sizes that account for most rider heights. And many e-bike startups, such as Cowboy, have a single specification to simplify manufacturing and repairs.

3D printing doesn’t require any expensive molds, either. That means the company isn’t tied down or incentivised to stick with the same frame design for a long period of time. The process requires fewer humans, too, than a traditional carbon fiber frame. “The materials for carbon composites are really expensive, but it’s really the labor that makes it expensive,” Vu said. “That was astounding to me. I always thought it was the material, but then I realized, ‘Oh, it’s actually the labor.’”

Finally, Superstata is promising “seamless strength” that trumps traditional monocoque carbon fiber frames. Vu told Engadget: “We say, ‘Well, your monocoque frame didn’t start as one piece. it was 20 or 30 pieces that are glued together, laser-welded maybe even together, wrapped. But it started as many pieces. And if it hits a tree, it’s going to end up being many pieces.” Superstrata’s bikes won’t be indestructible, but they should fare better if you take a tumble or stand it up haphazardly outside a cafe.

Superstrata

Superstrata

The Ion will ship with a 252Wh battery tucked into its svelte down tube. By e-bike standards, that’s small. VanMoof and Cowboy’s latest wares offer 504Wh and 360Wh batteries respectively, for instance. Superstrata is promising a 250-watt motor, which is effectively the industry standard for pedal-assisted e-bikes, that can rise to 350 watts in a pinch. It will deliver 40Nm of torque, which is well below the 75Nm that Bosch — the supplier for countless bike brands including Trek, Moustache and Riese & Müller — currently offers with its flagship generation four motors. (Bosh is also planning a software update that will increase the torque to 85Nm later this summer.)

Superstrata’s Ion will be lighter than most of its e-bike competition, though. The entire contraption should weigh 11KG, which is 1KG less than Gogoro’s Eeyo 1, 8KG less than VanMoof’s S3 and only 700 grams heavier than the folding Hummingbird. Like the Eeyo 1, the weight and “open-frame” design should make it easy to carry the bike on one shoulder. In theory, the the weight should counterbalance the smaller battery size, too. Superstrata is promising 96KM (60 miles) of range on a single charge and an assisted top speed of 32KMH (20MPH), which will be software restricted to meet Europe’s lower 25KMH (15.5MPH) speed limit.

The company has sourced some of its basic components — the tyres, saddle and groupset, for instance — from third-party manufacturers. We don’t know the exact model numbers, but Vu confirmed they would be fairly “standard” choices. Superstrata couldn’t pick top of the line components, he explained, because the team is ordering them in smaller volumes than traditional bike manufacturers. “The average person, I think they’ll enjoy it,” Vu said. “Pro bikers, they’ll probably scoff at it, the sets. But they can put in their own sets.”

Arevo has been working on its 3D-printed bike formula for some time. Back in 2018, the company unveiled a head-turning proof-of-concept with a blue frame that extended beyond the head tube fork and seat tube. Twelve months later, it unveiled the electric Emery One with Franco Bicycles, a premium road and gravel bike manufacturer based in California. Arevo has since announced that it will help Pilot Distribution Group, a company in the Netherlands, develop a new line off e-bikes that have 3D-printed carbon fiber frames.

With Superstrata, the company is finally striking out on its own. “I said, ‘You know what? Why are we doing this for other people? Let’s do it for ourselves and if other people want it, they can come to us,’” Vu said. “So that’s the idea. Let’s make a nice bike, end to end. Let’s build a whole brand around it and just have fun.”

To deliver its dream bicycles, though, the company is turning to Indiegogo. As with all crowdfunding campaigns, there’s no guarantee that the Terra or Ion will ever materialize. Arevo has been around since 2013, though, which is longer than many electric bike startups. Vu also hinted that the company is using the platform more as a marketing “launch pad” than a finance-raising tool. Still, any reservation is a gamble.

If everything goes to plan, Arevo will be delivering its first bikes in December. The company will make 500 two-wheelers in its initial run, according to Vu, through a combination of printing in the US and Vietnam. He hopes the Superstrata business will increase to “thousands, eventually,” but is keenly aware of how competitive the bike industry can be. If the brand doesn’t catch on, Arevo might have to pivot.

“As a 3D printing company, we can do that,” he explained. “We can say, ‘Nah, okay. We’re done.’ If you’ve invested into a whole line with carbon fiber molds and a complete production setup, you better sell tens of thousands of bikes or else you’re pretty screwed. But if 437 people are hating [Superstrata bikes] and we can’t get anyone’s attention, it’s okay. Let’s do baby strollers or whatever. Let’s do something else. I just love this world of additive manufacturing because you can do that kind of thing. It’s really upending the supply chain structure that’s out there.”

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SiriusXM acquires podcast platform Stitcher from Scripps for $325 million

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Thanks to a report from The Wall Street Journal, we knew this was coming. Now it’s official: SiriusXM is buying podcast platform Stitcher from the E.W. Scripps Company for $325 million. That’s considerably more than the $4.5 million Scripps spent to acquire it from Deezer in 2016 (Deezer owned Stitcher for less than two years), even if you combine it with the $55 million purchase of Midroll Media that Scripps made the year before and combined with Stitcher. For that investment, SiriusXM gets a popular destination for publishers, creators and advertisers with both production and distribution capabilities. Plus the acquisition adds original podcasts to SiriusXM’s lineup of sports, talk radio and music streaming.

The podcast wars that have heated up over the last several months and content is king. So are exclusives. The Stitcher-produced slate includes Freakonomics Radio, How Did This Get Made?, SuperSoul Sunday from The Oprah Winfrey Network, Office Ladies, Conan O’Brien Needs a Friend, Literally! with Rob Lowe, LeVar Burton Reads, Comedy Bang! Bang!, and WTF with Marc Maron. SiriusXM doesn’t mention making any shows exclusive to its platforms — except for the ad-free, early access and bonus content listeners who splurge for a Stitcher Premium subscription get for $5 a month. And don’t worry, it sounds like the free option for accessing all of the shows isn’t going anywhere.

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