The fastest — and least destructive — way to clean up your home screen is by disabling entire pages at a time. Long-press an app icon, hit the “edit home screen button,” and tap the series of dots at the bottom of the screen. That’ll bring up your full list of home screen pages, and if you already know you don’t really use some of them, unticking a box hides the page entirely and displays all of its apps in the Library. This might sound like the nuclear option, but it offers one huge advantage: Ticking the box again revives the page as it was, with everything (including those folders) in the right place. And once you’ve got your apps laid out just the way you like them, you can preserve that order by telling iOS to display new apps solely in the Library.
I imagine people will take wildly different approaches with iOS 14’s more flexible design. Some, who either a) don’t care or b) prefer the old way of doing things, don’t have to change their behavior at all. Others will certainly run in the opposite direction, excising their home screens of app icons entirely and going whole-hog on widgets since the Library aptly stores all the software they need. I haven’t really figured out where I sit along that spectrum yet, but if there was ever a time to experiment, it’s now.
Clearing the clutter
The way widgets and the App Library work in tandem is a great example of what seems like a big underlying theme for iOS 14: giving you just what you need, when you need it. They aren’t the only ones, though. Consider the way this update handles phone calls and Siri. Both used to take over the entire screen, interrupting whatever you were doing. Now, they’ve been rightfully relegated to small notifications that appear around the edges of your screen. They’re sufficient for giving you the proper context without pulling you away from the task at hand.
The same even applies to video, of all things. Once an iPad-exclusive feature, iOS 14 brings picture-in-picture to the iPhone, ensuring that you can watch Divorce Italian Style in HBO Max while firing off some work emails. Many major streaming services already play nice with the feature, but since we’re a long way off from iOS 14’s official release, there are still a few notable holdouts. (Here’s looking at you, VRV and YouTube.)
Lots of people know to check ATMs and gas station credit card readers for skimmers, but it’s harder to tell when virtual ones are hidden them in websites’ payment portals. According to research from Malwarebytes, hackers put Magecart JavaScript code into the EXIF metadata of image files, which is then loaded and executed by compromised stores. Hiding malicious code inside of images is nothing new, but it’s the first time security researchers have seen them used to obscure credit card skimmers.
A recent trend among hackers has been to hide malicious code in favicons — those icons you see in the corner of a browser tab. Malwarebytes says that it first assumed the exploit it was researching was a variation on this type of attack, but further analysis revealed it was something else entirely. The company found that the malicious code was loaded via the WooCommerce plugin for WordPress. This is an increasingly popular target among hackers, thanks to its wide market share. When loaded, it grabs payment information, such as the customer’s name, address and credit card details.
The rumors of Microsoft producing a lower-end counterpart to the Xbox Series X just got some support. The Vergereports that a leaked Microsoft document from this month makes multiple references to “Lockhart,” a budget (and possibly cloud-oriented) console for those content with 1080p gaming. The file makes multiple references to the Xbox Series X developer kit including profiling modes that target code for the system, suggesting that Lockhart is a cut-down version of modern hardware rather than a repackaged Xbox One.
While the document doesn’t outline the performance, The Verge understands that Lockhart will have considerably less usable RAM than the Series X (7.5GB versus 13.5GB), an underclocked CPU and a GPU with just four teraflops of performance versus the Series X’s 12. There have been previous references to Lockhart in Xbox One software along with the Series X (originally nicknamed Anaconda) and the developer kit (Dante).
There’s really no good way to replace the Joy-Cons entirely with a third-party copy. Some Joy-Con-like controllers won’t connect wirelessly, while others lack key features like vibration or an NFC reader. But there are some tradeoffs that are worth it. For example, if you like to play a lot of 2D platformers in handheld mode, Hori’s D-pad controller will restore the beloved cross-shaped directional button to your gameplay. If you’re looking for something that’s also more comfortable in your hand, the company’s $50 Split Pad Pro is also worth a look. It has a D-pad on the left side and a more ergonomic grip than your standard set of Joy-Cons. But it also makes the entire assembled Switch a lot chunkier.
If you like to play your Switch with groups (or you’ve experienced the dreaded “drift” issue), chances are you’ve picked up one or two extra pairs of Joy-Cons. Which means you’re going to need a place to charge the spares. PowerA makes an excellent $25 charging station that can be plugged into your Switch dock (or any device with a USB port) and handles four Joy-Con-like controllers at once — that includes third-party gamepads as well as Nintendo’s own Switch-compatible NES controllers (see below).
Sometimes you just want a standard controller to play your favorite action titles — and standard in 2020 means something like you’d get packed in with an Xbox, with grips for the heels of your hands, shoulder buttons and triggers, two thumb sticks, a set of four buttons on the right and a D-pad on the left. Nintendo knows that, which is why it created the Pro Controller. This first-party gamepad pairs easily with the Switch and features a D-pad on the left, while still maintaining features like the infrared sensor and vibration that might go missing on third-party alternatives. The only downside is the $70 price, but avid players of games like Legend of Zelda: Breath of the Wild will appreciate the refined controls and increased comfort.
While you can plug your Pro Controller directly into your Switch dock to charge, it’s not the most elegant solution. PowerA also makes an attractive $25 dock that accommodates both Joy-Cons and the Pro Controller, which should keep your gaming area nice and tidy.
When the price of the Pro Controller is a bit rich for your blood or out of stock, PowerA makes its own version with the same arrangement of buttons. The $43 Enhanced Wireless Controller skips the rechargeable battery in favor of AAs, which has its downsides, but at least when it runs low on juice you can just pop in a new pair of batteries and get right back to gaming. Unfortunately, there’s no USB-C port to connect with so you’ll have to pair the device wirelessly — which can be finicky and may take a few tries before your Switch recognizes the controller. It also lacks vibration, so you won’t get tactile feedback in games where it’s helpful. And the plus and minus buttons are placed a bit closer to the center, so those with smaller hands will have to reach a bit further to press them.
If you’d prefer not to have to recharge — or buy batteries for — your gamepad, PowerA also makes a wired version of the same controller that connects via USB. It’s got the same look and feel, but you won’t have to struggle as much with getting your console to recognize it, and there’s no potential for wireless lag, making it ideal for fast-paced shooters and fighting games. The included cord is 10 feet long so it should reach most couches just fine.
While most third-party controllers tend to mimic the Xbox style of gamepad, anyone more familiar with the PlayStation’s distinctive DualShock design will probably prefer the $50 SN30 Pro+ from 8BitDo. The retro-styled controller has the same button layout and color scheme as the classic SNES gamepad, but adds twin thumb sticks, palm grips, button remapping and even sensitivity adjustments. It’s truly the Swiss Army knife of Switch controllers.
For old school gaming: Niche and retro controllers
Kris Naudus / Engadget
Twenty years later and the preferred controller layout for Super Smash Bros. players is still the one made for the GameCube, which is why today it’s still possible to buy new gamepads straight from Nintendo. The $30 Super Smash Bros. Ultimate Edition GameCube Controller is identical in layout and design to the original gamepads, though now it connects via USB so it can be used with the Switch. The only downside to the reissue is that it doesn’t come in a bold shade of purple anymore. (Editor’s note: At the time of publication, Nintendo is not shipping out product and this controller may be unavailable at its regular price.)
However, if you’re still sporting a classic GameCube controller with its proprietary connector, you can also pick up an adapter that will let your Switch accommodate up to four old-school gamepads. Nintendo sells one on its store, but the $15 Y Team controller adapter is also a good alternative that costs less and can be bought at Amazon.
But you might not want to be tethered to your console — especially if you have fond memories of kicking back on your couch with a Wavebird in hand to play GameCube games like Super Smash Bros. Brawl and Killer 7. PowerA’s Nintendo GameCube-Style wireless controller is the closest you can get to recreating that feeling short of plugging a few RF dongles into a GameCube adapter.
What if your retro tastes go even further back, say to the NES and SNES era? If you’re subscribed to Nintendo Online, you have access to over 70 classic titles, so you might want a more “authentic” controller to use with them. Nintendo Online subscribers can buy retro-style wireless gamepads directly from the company, though the $60 set of two small, rectangular NES controllers will remind you why we’ve moved on from that design. The dogbone shape of the $30 SNES model is more hand friendly and can still be used with the NES games, so it’s a better use of your funds should you decide you want to recreate your childhood gaming experiences. (Editor’s note: At the time of publication, Nintendo is currently not shipping out product from its warehouse.)
If you don’t need an exact copy of your beloved childhood gamepads it’s worth looking at 8BitDo instead: It makes a variety of classic-styled controllers that add just enough modern features to make them useful for a wider variety of games. Its models are almost all wireless, and there are some design changes to make the controllers more comfortable and easier to use. We’ve already recommended the DualShock-like SN30 Pro+, but the $45 SN30 also offers features like dual thumb sticks and vibration in the dogbone controller style.
If you’re looking for something more portable, however, the $25 8BitDo Lite is smaller and swaps out the thumb sticks for two D-pads, keeping the four button arrangement on each side. It’s great for 2D games and it even matches the color scheme of the Switch Lite.
Before you try any of the controllers listed in this guide, remember to update your Switch to the latest firmware — the 8BitDo controllers will run on any version, but the PowerA gamepads need your system to run at least version 6.0.0.
“It is true that the greatest challenge in any Astrobiological study is the fact that we are restricted to a single known example of life and indeed intelligent life in the Universe, and inevitably, we do have to appeal to knowledge about the way that we ourselves have formed in order to make assumptions about the potential development of any other civilisations,” Westby explained. “However, our ambition for this study was to circumvent many of the speculative questions examined in the traditional approach, and replace them with parameters which can be calculated scientifically.”
The Drake Equation was first proposed by Dr. Frank Drake in 1961 while working as a radio astronomer at the National Radio Astronomy Observatory in Green Bank, West Virginia.
“Before Drake’s work, this question would have seemed to be beyond the realm of scientific inquiry,” Westby told Engadget. “But his equation was the first logical method at organising estimates of the various parameters upon which this number depends: for instance, Drake considered questions like ‘what fraction of all stars have at least one planet in orbit around them?’, ‘what fraction of these planets would be within the Habitable (or so-called Goldilocks) Zone?’ and ‘what fraction of these Habitable Planets would actually harbour life?’”
The formula is as follows: N=R∗ * fp * ne * fl * fi * fc * L
N is the total number of civilizations within the galaxy with which we could theoretically communicate.
R∗ is the average rate at which stars in our galaxy form.
fp is the fraction of those stars that have planets.
ne is the number of planets that can potentially support life per solar system.
fl is the fraction of those planets that actually do develop life at some point.
fi is the even smaller fraction of life-supporting planets that actually give rise to intelligent life.
Of those civilized planets, fc is the fraction that acquire technology that releases detectable signs of their existence into space such as radio signals.
Finally, L measures the lifespan of those advanced civilizations in years. In humanity’s case L is roughly 100, as that’s how many years we’ve had telecommunication technology.
“The method presented by the Drake Equation relies on estimates of quantities which are extremely hard to make scientifically,” Westby continued. Hence the liberal use of logical assumptions when assigning values to the various factors.
Westby and Conselice are far from the first team to fiddle with Drake’s Equation. “What we have done is to re-examine the question of how many Communicating ExtraTerrestrial Intelligences (CETI) could potentially exist in our Galaxy, but this time, based on much more solid, Astrophysical grounds,” Westby said.
“In our study, we replace many of the terms in the original Drake Equation with values which we can realistically calculate from solid Astrophysical models, such as what fraction of the stars in the Milky Way have sufficient chemical richness to produce environments suitable to life, and what fraction of these are long-lived enough so that life can become established.” he continued. “These are parameters which can be evaluated based on well-known stellar physics.”
For example, we know that it took humanity roughly 5 billion years to crawl out of the primordial soup and achieve the level of technology we have today. So if the Principle of Mediocrity holds, that means it would likely take an alien civilization somewhere between 4.5 and 6.5 billion years to do the same. Westby and Conselice then sought to figure out how many stars in the Milky Way are older than 5 billion years. Turns out, based on the established physics of the stellar formation process, that a whopping 96 percent of the stars in our galaxy are more than 5 billion years old.
But it’s not just a matter of how many stars there are but also their chemical composition. “Our Sun, for instance, is mainly Hydrogen and Helium,” Westby said. “But it must have formed from a cloud of material which contained trace amounts of higher-mass elements, including the Carbon, Nitrogen, Oxygen, etc upon which living things depend.”
“Again, we applied the Principle of Mediocrity to allow us to make the assumption that any environment, with the same balance of heavier elements, should stand a more-or-less equal chance of forming planets and the chemical requirements for life.”
And since our Sun lies approximately 26,000 light-years from the Galactic center and clearly has all the right materials for fostering life Westby and Conselice calculated that any star situated between roughly 20,000 and 30,000 light-years from the center are most likely to support planets with biological life. In all, the pair found that some 50 percent of all suns in the Milky Way, regardless of how far they are from the galactic center, have the right chemical makeup to support life.
Chester Harman
Even if a system’s sun is the ideal age and composition to support life, civilizations will not rise if there aren’t planets occupying the so-called Goldilocks Zone. Thanks to NASA’s recent Kepler Mission, we now know of more that 4000 exoplanets in our galaxy. Using that data, Westby and Conselice calculated that as many as 19 percent of the stars in the Milky Way have planets that can support life. We’ve even seen an example for ourselves with the discovery of the TRAPPIST-1 system where three of the seven orbiting planets rest within the habitable zone.
The most speculative factor in the equation is L — the average lifespan of an advanced civilization. Humanity has only achieved a level of technology that produces signals capable of being detected by alien civilizations for around 100 years, and we’re already damn near the brink of global collapse, so assigning a value to L is wildly subjective.
“We used our modelling of the age-distribution of all Milky Way stars to come up with an estimate of the average amount of time available for civilised life to exist,” Westby said. “We then used our own example, here on Earth, to come up with a bare minimum estimate that civilizations can presumably exist for at least a century beyond the development of their ability to produce long-range radio signals.” This was the only factor in their study that was based on human experience rather than derived from the established laws of astrophysics.
While the confirmation of an extraterrestrial signal would enable us to more fully “solve” Drake’s equation, there are a number of other factors — short of tapping into an alien broadcast — that could deliver more accurate estimates. “One factor which our study has not yet explored is the possible impact of civilisations migrating from one planet to another, which would potentially have the effect of greatly increasing their own lifetime,” Westby noted, “as well as their sphere of communicative potential.”
But therein lies the problem. Based on their calculations, Westby and Conselice estimate that even though there may be 36 advanced alien civilizations residing in our neck of the universe, the closest ones are likely at least 17,000 light years away from us. They figure we’d need to search for close to 3,000 years just to find them and, at our current level of technology (assuming the aliens are roughly on par with us), even if we blasted a message off tomorrow we’d have to wait at least 34,000 years to get a reply. Even in a best case scenario, “if we relax our modelling assumptions and allow for a greater probability of life developing in less time, with fewer heavy elements the estimated number of CETI climbs to something like 900,” Westby said. “With our nearest neighbour being 1000 light-years away, it would require active searching for 100 years before SETI yields results.”
“Perhaps the reason for the great silence of Extra-Terrestrial signals is that technological civilizations come and go relatively fleetingly, and rarely avoid extinction for long enough to overhear a neighbor,” Westby concluded. “Perhaps life, and even intelligence, is more common than we once thought, but — due to the vast dimensions of space — it arrives and vanishes, after a relatively short, lonely existence.”
Google’s previously leaked Android TV dongle appears to be edging closer to release. The 9to5Google team has discovered that a new Android 11 preview for the developer-only ADT-3 dongle shows the media player, nicknamed “Sabrina,” in a tutorial video. The clip suggests that the hardware design hasn’t changed in the months since the earlier material was created, including a simple egg-like design that hangs off one of your TV’s HDMI ports. More importantly, this suggests the dongle might ship with the next version of Android TV (not necessarily Android 11) — nothing is confirmed, of course, but it would make sense for the device to come with Google’s latest living room software.
Previous discoveries have indicated that Sabrina may replace one or more Chromecast devices. While it might still fill a Chromecast-like role, it would be an acknowledgment that casting-only gadgets have fallen by the wayside in favor of independent hardware that can access apps and services all on its own. It might also give Google a better chance of competing against rival products like Amazon’s Fire TV lineup.
The company had closed its retail locations following the coronavirus outbreak in March, but had not started reopening them as Apple had done with its retail locations. According to The Verge, Microsoft had plans in place to wind down retail operations sometime next year, but the company accelerated those plans due to the coronavirus pandemic. Before today, Microsoft had operated a first-party physical retail presence for almost 11 years. With today’s announcement, it’s closing 83 locations. Like the Apple Store, the company’s retail chain was a way for Microsoft to highlight its latest products and the strength of its ecosystem. Microsoft said the decision will result in a pre-tax charge of approximately $450 million, which the company will record in its current fiscal quarter.
“It is a new day for how Microsoft Store team members will serve all customers,” said Porter. “We are energized about the opportunity to innovate in how we engage with all customers, maximize our talent for greatest impact, and most importantly help our valued customers achieve more.”
The decision to close its retail stores comes in the same week that Microsoft said it’s shutting down its Mixer streaming service.
Update 1:06PM ET: Added additional context and comment from Microsoft.
It was up to Ishiguro and Ogawa to “teach” Erica how to act, which they did by applying the principles of method acting to artificial intelligence. Speaking to Hollywood Reporter, the film’s visual effects supervisor and producer Sam Khoze, explained, “In other methods of acting, actors involve their own life experiences in the role. But Erica has no life experiences. She was created from scratch to play the role. We had to simulate her motions and emotions through one-on-one sessions, such as controlling the speed of her movements, talking through her feelings and coaching character development and body language.”
Erica was originally meant to make her silver screen debut in another film, slated for direction by American History X’s Tony Kaye, but scheduling conflicts meant the project was dropped. As yet there’s no director attached to b, nor have there been any human co-stars announced, but the producers already have some footage under their belts. They anticipate the rest will be shot in June 2021.
This isn’t the first time movie studios have gotten creative with their casting. Carrie Fisher made an appearance in The Rise of Skywalker thanks to some pretty advanced VFX, while the forthcoming Finding Jackposthumously cast James Dean in a major supporting role thanks to CGI. As much of Hollywood is in limbo due to the ongoing coronavirus pandemic, Erica demonstrates that its superstars can probably be replaced more easily than it thought.
The biggest news event of the week was Apple’s virtual WWDC keynote, during which the company showed off a ton of upcoming features to its various software products. In Devindra’s absence, Cherlynn is joined by Dan Cooper as guest co-host, as well as senior mobile editor Chris Velazco to rip into Apple’s latest updates. From iOS 14 vs Android, to watchOS 7, to macOS and Apple’s transition to ARM chips, there’s plenty to discuss.
Then, our hosts are joined by CNBC’s health and health-tech reporter Chrissy Farr to talk about the latest developments in healthcare and telemedicine. Do wearable companies have the right idea when it comes to developing products for COVID-19? What is Apple’s approach to this burgeoning industry?
The Steam Summer Sale is now live and has thousands of games on discount if you’re looking for something new to help you cope with COVID-19-related stress. You can get Metal Gear Solid V for $6 or 70 percent its original price, Cities Skylines for $7.50 (75 percent off) and Tabletop Simulator, which enjoyed a rise in popularity after the lockdowns started, for $10 (50 percent off).
Doom Eternal is also half off at $30, just a few months after it came out. The first-person shooter is a sequel to Doom, which rebooted the franchise. You can also get The Elder Scrolls V: Skyrim Special Edition for $16 instead of $40 and Dark Souls III Deluxe Edition for $21 instead of $85.