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Beats’ Solo Pro headphones are on sale for $230 at Amazon and Best Buy

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Buy Beats Solo Pro on Best Buy – $230

These aren’t the stereotypical Beats you might be familiar with. While there’s still ample bass, we found that the Solo Pro also does a good job of representing mids and highs — you might enjoy synthpop as much as you do trance or rap. And while the active noise cancellation isn’t on par with what you’d get from Bose or Sony, it’s still more than capable of tuning out unwanted sounds. And if you’re an iPhone or iPad owner, the easy pairing and hands-free Siri could make life that much easier.

There are caveats. Beats’ particular on-ear design may not be comfortable with larger heads, so you’ll want to be careful if you expect to wear these for several hours at a time. You won’t have the option of wired audio like you do with some headphones in this class, so you’ll need to embrace the wireless lifestyle. And while you can certainly use the Solo Pro with Android and Windows devices, there’s no question that they work best for the Apple crowd. At $230, though, they could easily represent a good bargain if you aren’t picky about the fit or a wired connection.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.



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Coronavirus delays the launch of NASA’s James Webb Space Telescope

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NASA has again delayed the launch of its James Webb Space Telescope, this time because of how coronavirus has impacted work crews, Space.com reported. The telescope was scheduled for launch in March 2021 after a number of delays. However, Thomas Zurbuchen, NASA associate administrator for science, said in a Thursday meeting of the Space Studies Board of the National Academies that COVID-19 has caused work to fall behind schedule.

“We will not launch in March,” Zurbuchen said. “Absolutely we will not launch in March. That is not in the cards right now. That’s not because they did anything wrong. It’s not anyone’s fault or mismanagement.” A March 2021 launch date already seemed ambitious pre-COVID-19 — a January report from the Government Accountability Office said that date may not be feasible “based on a detailed assessment of risks, costs, and schedule.” After the pandemic struck, Space News reported NASA and contractor Northrup Grumman cut crews’ work from 12, 10-hour shifts per week to five, eight-hour shifts per week.

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‘Control’ is headed to PS5 and Xbox Series X

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Remedy’s mind-bending action-adventure Control has won plenty of praise, including for its gorgeous visuals. But, at least before the developer improved the game’s performance with patches, it struggled on the base PS4 and Xbox One, and dropped to as low as 10 frames per second at some points. Performance certainly shouldn’t be a problem on next-generation consoles, however.

Control is headed to PlayStation 5 and Xbox Series X, Remedy said. The studio didn’t reveal any more details beyond that for now — it didn’t shed light on a release date, for instance. The upcoming consoles will have significant hardware upgrades from the PS4 and Xbox One, so Control should run like a dream on them, all going well.



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‘Stray’ is a futuristic cat simulator for PS4 and PS5

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Four years ago, a few GIFs and video clips featuring a mysterious game surfaced online. They depicted a cat wandering around a futuristic take on Kowloon Walled City in Hong Kong, but details were nonexistent. Dubbed HK Project, the title resurfaced yesterday during Sony’s PlayStation 5 reveal event. Now called Stray, the game will be out next year for both PS4 and PS5, followed by a PC release.

The teaser shows a cat wandering around a robot-occupied and neon-infused city, crossing roads, climbing pipes and entering buildings. While there are no firm details about gameplay, it seems clear that the game will mainly focus on exploration. According to a blog post from one of Stray’s developers, it will also include puzzle solving and action scenes. The cat is wearing a glowing backpack, but it’s not clear what purpose it serves. Does it hold the feline’s catnip? Is it a jetpack? We’ll have to wait for more information to find out.

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Facebook announces the winner of its Deepfake Detection Challenge

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“Honestly I was pretty personally frustrated with how much time and energy smart researchers were putting into making better deepfakes without the commensurate sort of investment in detection methodologies and combating the bad use of them,” Facebook CTO Mike Schroepfer told reporters on Thursday. “We tried to think about a way to catalyze, not just our own investment, but a more broad industry focus on tools and technologies to help us detect these things, so that if they’re being used in malicious ways, we have scaled approaches to combat them.”

Hence the Deepfake Detection Challenge. Facebook spent around $10 million on the contest and hired more than 3,500 actors to generate thousands of videos — 38.5 days worth of data in total. It was the amatuer, phone-shot sort you’d usually see on social media rather than the perfectly-lit, studio-based vids created by influencers. 

“Our personal interest in this is the sorts of videos that are shared on platforms like Facebook,” Schroepfer explained. “So those videos don’t tend to have professional lighting, aren’t in a studio — they’re outside, they’re in people’s homes — so we tried to mimic that as much as possible in the dataset.” 

The company then gave these datasets to researchers. The first was a a publicly available set, the second a “black box” set of more than 10,000 videos with additional technical tricks baked in, such as adjusted frame rates and video qualities, image overlays, unrelated images interspersed throughout the video’s frames. It even included some benign, non-deepfakes just for good measure.

On the public data sets, competitors averaged just over 82 percent accuracy, however for the black box set, the model of the winning entrant, Selim Seferbekov, averaged a skosh over 65 percent accuracy, despite the bevy of digital tricks and traps it had to contend with. 

“The contest has been more of a success than I could have ever hoped for,” Schroepfer said. “We had 2000 participants who submitted 35,000 models. The first entries were basically 50 percent accurate, which is worse than useless. The first real ones were like 59 percent accurate and the winning models were 82 percent accurate.” More impressively, these advances came over the course of months rather than years, Schroepfer continued.

But don’t expect Facebook to roll out these various models on its site’s backend anytime soon. While the company does intend to release these models under an open source license, enabling any enterprising software engineer free access to the code, Facebook already employs a deepfake detector of its own. This contest, Schroepfer explained, is designed to establish a sort of nominal detection capability within the industry. 

“I think this was a really important point to get us from sort of zero to one to actually get some basic baselines out there,” he said. “And I think the general technique of spurring the industry together… We vectored our attention to that problem so we’ll see as we go, this general technique of using competitions to get people to focus on problems.”

“A lesson I learned the hard way over the last couple years, is I want to be prepared in advance and not be caught flat footed, so my whole aim with this is to be better prepared in case [deepfakes do] become a big issue,” Schroepfer continued. “It is currently not a big issue but not having tools to automatically detect and enforce a particular form of content, really limits our ability to do this well at scale.”

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Twitter removes 170,000 state-backed accounts based in China

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The accounts linked to the PRC focused heavily on Hong Kong. They also promoted messages about the coronavirus pandemic, Taiwan and an exiled Chinese billionaire, Reuters reports. The accounts reportedly had ties to another state-backed operation that Twitter, Facebook and YouTube removed last year for spreading misinformation about Hong Kong.

A network of 7,340 accounts from Turkey were also removed and archived. Twitter says they were amplifying political narratives favorable to the AK Parti and demonstrated strong support for President Erdogan. Another 1,152 accounts with ties to Current Policy, a Russian media website engaging in state-backed political propaganda, were removed and archived, Twitter says. Those accounts promoted the United Russia party and attacked political dissidents.

This is not the first sweep of state-backed accounts that Twitter has performed. Facebook and Google have also banned misleading and state-backed information campaigns, and Facebook recently began labelling media from state-controlled outlets. Twitter recognizes this is an ongoing issue and says its goal is to “remove bad faith actors, and to advance public understanding of these critical topics.”



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It doesn’t matter what the PS5 looks like

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The Xbox Series X, like the One X before it, is a truly impressive piece of engineering. But it’s also, like the One X before it, a nondescript black box. The Xbox One S is one of my favorite pieces of industrial design of the decade, but will anyone remember it in the same way they remember the GameCube? Or the original PlayStation 3?

Both of those consoles were similarly derided for their designs. “The GameCube is a lunchbox!” “The PS3 is a George Foreman grill!” But just like the iPhone X’s notch, the AirPods’ bizarre stems or even the PT Cruiser’s morgue chic, once we get acclimated to something, “weird” becomes “memorable.” 

In a matter of months, the PlayStation 5 will be normal. We’ll all get used to the asymmetry, the ‘00s blue accents and the overflowing edges. And what we’ll be left with is a memorable piece of hardware. It’s a design that says something; it’s a statement. And even if that statement is (to my mind), “we don’t know what we’re doing,” statements endure far longer than precision.

The Xbox Series X appears to have the PlayStation 5 beat for power and it will certainly blend into peoples’ living rooms more smoothly. By those metrics, it’s a design win. The PlayStation 5 feels like the antithesis of what Microsoft’s hardware team has done; as though Sony’s engineers built a console and the design team was told to wrap a shell around it — those bulging curves are clearly a necessity for airflow.

Microsoft’s design decisions come from a technical question: How do you put a powerful computer in a tiny box and keep it cool? Its solution was to split the internals either side of a huge vapor chamber and have air flowing through the entire case in one direction. It’s got its grounding in server design, and isn’t a million miles away from Apple’s approach to cooling the new Mac Pro. The result should be reliably cool and reasonably quiet.

We obviously don’t know what’s going on inside the PS5, or even exactly how large its dimensions are. What we can say is its comparatively slim, long design suggests it employs the same single-board design as most PCs and the PS4. It also points at a more traditional cooler fixed to the console’s graphics and processing chip, blowing air out from its duck-like beak.

The boxy shape of the Series X has allowed Microsoft to squeeze a fairly standard PC fan in. At around 130mm wide, this fan will move a lot of air while running at relatively low RPMs. The PS5’s shape doesn’t appear to allow for anything of the sort. Sony could be employing a vapor chamber, but the airflow situation will be quite different. This is only speculation on my part, but I’d imagine there are one or two smaller fans spinning at higher RPMs, which would make Sony’s console louder than the Xbox.

Assuming Sony has done its engineering right, and there’s no red-ring-of-death (blue glow of death?) situation, these differences in approach are not going to matter much. Even if I do believe the PS5’s aesthetic — especially with some different colorways — will be accepted by the masses, design is not going to factor into most peoples’ buying decisions. Which company takes the early lead this generation will come down to brand recognition, price and games. Given the huge number of PS4 users, the sure-to-be-cheaper discless version and the strong selection of titles on show yesterday, Sony can live with a few days of memes.



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Save $60 on Withings’ stylish Steel HR smartwatch

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The company has discounted the entire Steel HR by that amount so that you can get the entry-level Classic variant for $119.95 and the more expensive Sport and Collector editions for $139.95 and $169.95, respectively. While we’ve seen the Classic model sell for less, this is an opportunity to get the other Steel HR variants at a decent discount. Outside of the US, the promotion is available in the UK, so it’s worth checking if the wearable is also discounted in your region.

Although we haven’t reviewed the Steel HR, it has a compelling feature set. Its most obvious draw is its off-beat watch face. The main dials display the time, while a smaller, secondary one shows any progress you’ve made toward a goal. At the top of the watch face is a circular digital display that you can adjust to show your step count, heart rate or how far you’ve traveled. The case is water-resistant up to a depth of about 160 feet, and the watch features the usual assortment of sleep and multisport activity tracking. However, the best feature of the Steel HR is that it can go about 25 days between charges.

If you decide to buy the Steel HR, you’ll have a couple of customization options. Depending on the model, it’s possible to choose between 36mm and 40mm bezel sizes, a variety of case and watch face colors. There are also several different leather, silicone and metal band options to choose from.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.



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UK’s antitrust watchdog is investigating Facebook’s purchase of Giphy

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Facebook bought Giphy last month, and it caused a stir. Sentiments toward Facebook have been shifting over the years, and the GIF sharing site falling into the hands of the company that also owns WhatsApp and Instagram was a disappointment for some. (There were also concerns of Giphy embeds sending personal data back to Facebook.) It set off alarms at the UK’s antitrust watchdog, the Competition and Markets Authority (CMA), too. The group has started a formal investigation of the purchase, and has stopped Facebook from continuing with any activities related to the acquisition without prior consent.

The CMA says that Facebook may have broken an antitrust law, and hopes to determine that, if it did, “whether the creation of that situation may be expected to result in a substantial lessening of competition within any market or markets in the United Kingdom for goods or services.” Both Facebook and Giphy have confirmed that they will comply with the CMA’s order to halt activities related to the deal without written consent.

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Google countersues Sonos for patent infringement

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In the latest move of a heated smart speaker legal battle, Google has countersued Sonos, claiming the smart speaker company infringed its patents, Bloomberg has reported. The fight erupted in January this year when Sonos sued Google for alleged patent infringement after the companies had collaborated for several years. Sonos claimed that Google gained knowledge of its technology when they worked together and used that information to develop its own smart speaker line.

In return, Google said that Sonos made “false claims” about the shared work and alleged that Sonos is using Google’s search, software, networking, audio processing and other technology without paying a license fee. “While Google rarely sues other companies for patent infringement, it must assert its intellectual property rights here,” Google wrote in the complaint.

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