Blog

It’s hard to make real money selling virtual goods

[ad_1]

If you’re unfamiliar, Animal Crossing: New Horizons is a sim game for the Nintendo Switch in which you build a life for yourself in a community of adorable, anthropomorphic animals. You grow crops and hunt for livestock, craft tools and furniture while working to improve your island home. The more well-developed your community, the more characters come to live there, further increasing your wealth. When you begin the game, you are in debt to local landlord Tom Nook, and work towards the goal of financial independence.

The game’s primary currency is Bells, which is designed to mirror the rough valuation of the Japanese Yen. For instance, if you want to purchase clothing or accessories, the price runs from 800 bells all the way up to 10,000 bells for something extravagant. Earning this cash means taking the fish you catch, the fruit you grow and your creations to Nook’s Cranny, the local store, and exchanging them. You can even get better-than-market-rate fees by selling “hot” items that are in-demand that day. 

Of course, this process of starting a community and earning your first “paycheck” requires a lot of tedious busywork, better known as grinding. But if you’re time-poor and cash-rich, it’s possible to buy quantities of bells through online platforms that are then “gifted” to you inside the game. It’s here that entrepreneurial Animal Crossing players are making a little bit of real money while sheltering in place, and not by trading Turnip futures.

Search around Etsy and eBay and you’ll soon find offers for millions of Animal Crossing bells for between $5 and $20. One listing, for instance, offers 12 million bells for $12, with the seller arriving on your in-game island within a few hours of purchase. Several pages include listings for when sellers will be online and promises as to how fast they’ll be able to deliver the bells. Transactions are often handled by the platform, with arrangements then made on private Discord channels.

It’s possible to juice your money making in Animal Crossing by employing a practice known as “time travel.” Because the game’s narrative is tied to your console’s system clock and plays out in real time, it’s open to abuse, of a sort. If you’re waiting for a crop of, say, fruit trees to grow, you can alter your Switch’s system clock forward to speed up the harvest. This practice, while not explicitly cheating, is frowned upon by the game’s players, with even the former Nintendo of America chief jokingly shouting “Never!!” when asked if he would ever do it. 

An additional glitch — now patched — allowed players to duplicate items inside their own homes, further creating surpluses of goods for those savvy, or unscrupulous enough to exploit it. That glitch was found by a YouTube channel titled Artificial Switch. The video highlighting the glitch, after being reported on in the gaming press, was taken down by Nintendo on copyright grounds.

“Grace,” who wishes to remain anonymous, is a student and Animal Crossing fan from the Netherlands. “I was getting more and more money,” she said, adding that she had “come across some listings on Etsy of people selling bells and villagers and other in-game stuff.” “I could be of help selling my bells and, of course, make some [real] money in a very easy way,” she added. Grace says that she had never sold virtual items before playing New Horizons but had — at the time of interview — been selling bells for close to two weeks.

In order to earn enough of the requisite bells, their character is time traveling, especially in order to invite villagers into their community. “You have to do this for three days straight,” she said, “so it takes too long [if] you’re selling them.” But Grace says that she’s mostly doing it to benefit those users who don’t have time to watch the Animal Crossing market (or join a community that does so) and wait until their items are hot.

Nintendo prohibits selling virtual items for real money in any of its game titles. Section 1.3 of its general terms of service states that in-game “virtual items” “cannot be exchanged for legal tender or any item or right outside of the digital product.” Many sellers get around this by saying that they’re not selling the items explicitly — it’s just a side effect of the transaction. One eBay listing, for instance, says that you’re paying them to visit your Animal Crossing island, the gift of bells is just something they’ll do in the process.

Grace can’t work at her current job during the lockdown, and so has used the game as a way of “helping people and earn some money.” She said that, so far, she had earned around €200 ($217), enough to justify the effort and make their game time more productive. But €200 is, ultimately, not enough cash to make a living from, or become a viable and sustainable business.

L’Atelier, a subsidiary of French banking giant BNP Paribas, recently published a report about the online economic frontier. Titled The Virtual Economy, the bank’s “foresight company” says that video games offer new ways of making cash. Although it’s hard to take seriously the suggestion that earning money in games “may be the answer to the generational wealth gap.”

The report suggests that the video game industry is creating new jobs, with big bounties available for those who take advantage of the emerging frontier. That runs from becoming a professional eSports player, digital sex worker and Patreon-backed content creator through farming. One section claims that there are over 150,000 people working as digital farmers, each earning up to $25,000 per year, citing the example of Venezuelans who, in 2019, were farming gold in RuneScape to sell on to wealthy players. 

Digital farming has a long way to go before it could be considered a viable career at all. Not only does it really benefit platform holders over the individuals, but it also exists in a grey area that borders on illegality. eBay, for instance, has specific rules about how virtual items can be sold, with extra precautions and limits being taken. And these systems have been vulnerable to abuse from well-resourced fraudsters and criminal networks.

Steam, which permits the sale of virtual items through its community market, has a looser policy than many. In late 2019, however, it had to ban the sale of Container Keys — which let you open in-game loot boxes — inside Counter Strike: Global Offensive. In a statement, Valve said that the majority of sales for these items were made by fraudsters looking to “liquidate their gains.” It’s likely that, as things stand, opportunities to sell virtual goods will shrink long before they grow to become a real economy.

Two decades ago, these rules were nonexistent and those canny enough to spot the opportunity were able to make some real money. “John,” who agreed to speak to us anonymously, got his start selling digital goods as a 13-year-old student growing up in Hong Kong. He easily mastered Diablo II: Lord of Destruction, the game’s 2001 expansion, and grew adept at the game’s so-called Magic-Finding Runs. “Your character equips a shitload of gear that improves your chances of finding magic items,” he explained, “and you go and kill the same boss 100,000 times and hopefully, one of those times, it drops that big epic legendary whatever.

These big epic legendary ‘whatevers’ were the sort of items that even good players couldn’t guarantee finding. Because of their scarcity, and the time it took to acquire them, these items could attract a significant dollar value for Diablo II players — especially in the Hardcore version of the game, which was far more punishing (and rewarding) than the regular. 

John says he could start a new instance and kill a boss “once every two minutes,” leading him to quickly rack up a huge inventory of rare items. He found a website that sold rare in-game items and realized that he was sitting on a goldmine. “I remember thinking ‘these guys are selling the kind of stuff I find most days for between $15 and $20 US,” he said. Soon after, he listed his first items on eBay, and made a sale for $40, a fortune for someone his age.

Hardcore mode meant if you died in-game, you lost all your items. This forced you to grind back up from scratch. John, with plenty of time in his hands, could sell his spare gear to players who had lost everything and were eager to save time. “It could take you a month of playing two-to-three hours per day to get to level 99 [the game’s highest level],” he said. But John soon launched multiple characters and had his own digital army of supremely-powerful avatars within the game. 

He soon teamed up with a partner based in the US, and the business steadily grew. Things grew more advanced with the use of (banned) software bots who could play the game overnight. That enabled the pair to play the game while they slept and while some bots died (losing everything) the majority succeeded, vastly increasing their stock of virtual items. They built a website and began selling items on a large scale, “it became like a virtual Amazon warehouse,” he said.

John says that the enterprise was earning around $300 a day, with both of them working between four and five hours each day. That involved playing the game, fulfilling customer orders, delivering items to them in-game and managing the inventory. “Sure, it was work,” he said, “but I never saw it as work, because that was just part of playing the game for me.” And the income came in handy as a teenager living at home with no expenses and little overhead.

But the ride had to come to an end in late 2004 when Diablo maker Blizzard launched its next project: World of Warcraft. “People started realizing that [selling virtual items] could be a sustainable business, and Chinese gold farms were popping up everywhere,” he said. The new game’s sprawling economy and enormous player base was easy prey for bigger organizations. “No matter how good I was with a single PC,” he explained, “I could never cope with their economies of scale.” In 2011, The Guardian reported that Chinese prison camps were forcing inmates to play World of Warcraft between sessions of physical labor.

“The other reason why we decided to call it quits,” said John, “is because a number of the larger, more established websites, very mysteriously went offline very quickly.” He said that his own site was probably known by Blizzard, but too small and niche to be worth going after. But opted to close down rather than risk legal action by the games giant, drawing to an end the glory days of virtual item sales. At the time of publication, Blizzard had not responded to a request for comment on this matter. 

And in more modern games, the opportunities to sell virtual items is much harder now that companies see the value in these markets. For instance, the sprawling game Minecraft has its own Marketplace in which people can buy — for real money — “avatars, skins, textures and worlds made by creators in the Minecraft community.” But these transactions are all handled within the game’s own store — something that is lucrative both for publisher Microsoft and its authorized partners.

It’s likely that the future of the video game economy will further box out and lock down grey market trading. When there’s money to be made, it’s rare that large publishers will cede that sort of control to third parties. Look at Fortnite, which sells all of its virtual items in-house on the back of a free game and makes the sort of money that makes global movie studios green with envy. But that’s a fortune made by a games publisher, not by the legions of people who are playing the title on a regular basis. 



[ad_2]

Source link

Podcast: Why do people think 5G makes them sick?

[ad_1]

No, 5G didn’t start the coronavirus pandemic. But that’s not stopping the current wave of conspiracy theories and anti-5G protests. And despite the science saying otherwise, plenty of people are convinced that 5G is actually hurting them. To figure out why, Cherlynn and Devindra chat with Omer van den Bergh, a tenured professor of Health Psychology at the University of Leuven in Belgium.

He’s extensively researched idiopathic environmental intolerance, genuine physical symptoms that arise when some people encounter electromagnetic fields, chemical substances (like fragrances), and even vibroacoustic sources like wind mills. While tests prove that these factors don’t genuinely cause illnesses, the mere belief that they do is enough to cause physical reactions. Instead of just telling people it’s all in their head, he argues, Western medicine might need to take these symptoms more seriously.

[ad_2]

Source link

Engadget The Morning After | Engadget

[ad_1]

Gogoro’s Eeyo 1 is a lightweight e-bike designed for the city

Range should reach 40 to 55 miles on a charge.

Gogoro Eeyo 1

Gogoro

Gogoro says its designers have prioritized “agility over utility” with the Eeyo 1. This e-bike will lead its push into the European and US markets with a focus on enhancing the riding experience over maximizing range or transporting groceries.

Built on a carbon fiber frame, the bike weighs in at 27.5 pounds — not the lightest e-bike around, but less than competitors like the VanMoof S3. Plus, all of its electric components fit in a rear SmartWheel hub instead of between the pedals. The standard model will go on sale for $3,899 next month.
Continue reading.

Xbox Series X can improve older titles with HDR and 120 fps support

Going back to the original Xbox.

Xbox Series X

Microsoft

Microsoft’s first summer preview for the Xbox Series X focused on upcoming third-party games, and now it’s looking back. A new blog post explains that on the new console, Backwards Compatibility can make Xbox, Xbox 360 and Xbox One titles look better than ever with HDR, 4K resolution and higher frame rates. 

With the new system’s SSD, they should also have shorter load times, and they can even take advantage of its Quick Resume feature to keep multiple titles on standby at once. So that’s a few thousand games players can experience at the system’s launch, but we’re sure many of you are still waiting to hear about exclusives like Halo Infinite. Microsoft says you will, “soon.”
Continue reading.

At last, you can watch early ‘Simpsons’ episodes as intended on Disney+

Hopefully this is the last time we have to deal with that problem.

The Simpsons

Disney

When Disney shifted The Simpsons back catalog from FXX to Disney+, it unfortunately defaulted to a 16:9 widescreen presentation that awkwardly cropped many older episodes. Now all those old episodes are available for viewing as originally presented, but you’ll have to choose to see them that way with a toggle. At least it’s available?
Continue reading.

But wait, there’s more…

Tesla CEO Elon Musk gets $700 million in first performance-based payout

Get ready for a sequel to ‘Sonic the Hedgehog’

Your Canon camera can work as a webcam on macOS

Arctic communities are living in a future nobody wants

Now Google Chat has a standalone web app that only works with Chrome

Razer’s pro Blade 15 Studio Edition now includes a 10th-gen Intel CPU

The Raspberry Pi 4 now comes with up to 8GB of RAM

Rony Abovitz confirms Magic Leap’s new funding, will step down as CEO

‘Outriders’ video shows off its RPG shooter gameplay

[ad_2]

Source link

NFL extends exclusive pact with EA’s Madden series through 2026

[ad_1]

EA didn’t say what that would involve, exactly, but as the NFLPA was also a party to the deal, it could make the games more player- and fan-friendly. “We have a shared vision to expand the fanbase of football through interactivity, and we’re thrilled to continue our strong partnership with EA Sports to bring this to life in more ways than ever,” said the NFLPA’s executive director DeMaurice Smith.

Other than in the game itself, the Madden series won’t have any competition for years to come. The NFL recently revived a partnership with 2K, which produces other official sports titles for the NBA, WWE and PGA Tour (and also produced the NFL 2K franchise from 1999 to 2004.). However, 2K doesn’t have the right to produce simulation games — it can only develop arcade-style and other types of games à la NBA 2K Playgrounds 2.

The old agreement was scheduled to expire in 2022, but both parties obviously decided to ink a new deal sooner rather than later. The renewal agreement went to a vote yesterday, but the parties had already agreed to terms ahead of time, a spokesperson told Polygon. The deal includes a provision for a one-year extension, but financial and other terms were not disclosed.

[ad_2]

Source link

Tweet scheduling comes to Twitter.com

[ad_1]

You don’t need to use Tweetdeck or any other third-party app to schedule tweets anymore: The social network now lets you schedule tweets right from its website. Twitter has been experimenting with the feature since last year and started giving select users access to it in early May. Now that the feature has rolled out to the public, you’ll notice a calendar icon at the bottom of the tweet composer right next to the emoji button when you visit the website.

If you want to post at a later time, simply tap or click that icon instead of the Tweet button. You’ll be able to choose a publishing date and time in the panel that pops up, and you’ll also be able to see a list of all your scheduled tweets. In the same window, you’ll find another column marked as “Drafts.” See, Twitter has also launched the capability to save drafts from within its website in case you want to write out some tweet ideas that need some fine-tuning or fact-checking first.

[ad_2]

Source link

Twitter hides Trump ‘shooting’ tweet for ‘glorifying violence’

[ad_1]

Twitter is referring to the fact that Trump’s “looting” comment is a quote from former Miami Police Chief Walter Headley, in charge during the Miami’s 1967 race riots and known for his “stop and frisk” tactics. During the riots, he used the same phrase: “When the looting starts, the shooting starts.” He’s also known for saying: “We don’t mind being accused of police brutality. They haven’t seen anything yet.”

It’s the second time in days that Twitter has taken action on a Trump tweet, as the social media network added a fact check to another one just a few days ago. As a result of that action, Trump signed an executive order yesterday trying to limit legal protections for social media sites like Twitter and Facebook. However, critics have said that the order was ill-advised and probably not legally enforceable.

Last year, Twitter said that it would label but not delete tweets from political leaders, as it was in the “public interest” to leave them up. The company also said that it would downrank such tweets so that they wouldn’t surface easily during searches.

As Chris Geidner from the Justice Collaborative noted, Trump’s tweet also appears to be inaccurate. The Minnesota National Guard tweeted that it had already “activated more than 500 soldiers to St. Paul, Minneapolis and surrounding communities… to protect life, preserve property and the right to peacefully demonstrate.”

Where Twitter has taken action with recent Trump tweets, Facebook has left them up as they are, with CEO Mark Zuckerberg saying it’s wrong for companies to become the “arbiter of truth.” As it stands, Trump’s “looting” message is also up on his Facebook account with no label or warning. Still, Trump has long maintained that social media networks have a bias against him and conservative views, so Twitter’s latest action will no doubt greatly escalate tensions between them.



[ad_2]

Source link

A ‘Sonic the Hedgehog’ movie sequel is on the way

[ad_1]

After the first trailer for Paramount’s live-action Sonic the Hedgehog flick dropped, viewer reaction was so negative that it got delayed to change the main character’s CG look. But it debuted at #1 in the box office in February and eventually pulled in more than $300 million before its home release earlier this month, so of course Sega and Paramount are working on a sequel.

Variety broke the news of the follow-up, reporting that the same team is in place behind the scenes, with Josh Miller and Pat Casey again writing the script and Jeff Fowler returning as director. Fowler tweeted the article with a simple message: “ROUND TWO WITH THE BLUE!!”



[ad_2]

Source link

Google’s ‘Sodar’ is an AR tool for social distancing

[ad_1]

Google has a new augmented reality tool that can help you follow social distancing rules when you do have to venture out of your home. It’s an experimental project called “Sodar” — introduced by the Experiments with Google account on Twitter — that creates a six feet or two meter radius ring around you through your phone screen. The tool’s purpose is to give you a way to visualize how far six feet is supposed to be and adjust to the new normal as lockdowns start to ease up.

Sodar isn’t a standalone app and doesn’t need to be installed to work — to use it, you simply have to visit its website. That said, it will only work using Chrome on Android devices, and some Android devices may not be compatible. If you’ve ever successfully viewed any of Google’s AR projects (such as its augmented reality animals) on your device, though, your phone is most likely capable of displaying Sodar’s virtual social distancing indicator.



[ad_2]

Source link

Rony Abovitz confirms Magic Leap’s new funding, will step down as CEO

[ad_1]

About a month after augmented reality company Magic Leap announced significant layoffs, things have seemingly turned around a bit. Last week we heard that many of the rumored 1,000 layoffs had been put on hold after the company secured $350 million in new funding, and today CEO Rony Abovitz confirmed it in a post, saying “We have closed significant new funding and have very positive momentum towards closing key strategic enterprise partnerships.”

However, the company will apparently move forward without Abovitz as CEO, as he continued: “I discussed this with the Board and we have agreed that now is the time to bring in a new CEO who can help us to commercialize our focused plan for spatial computing in enterprise. We have been actively recruiting candidates for this role and I look forward to sharing more soon.”



[ad_2]

Source link

‘Final Fantasy Crystal Chronicles’ gets new release date of August 27, 2020

[ad_1]

After several delays, Final Fantasy Crystal Chronicles: Remastered Edition is now slated to be released August 27th, 2020, publisher Square Enix announced. The game will be available on Nintendo Switch, PlayStation 4, iOS and Android.

The game is an updated version of Final Fantasy Crystal Chronicles, an action RPG that was first released in 2003 on Nintendo’s GameCube. The newest edition features new voiceovers, HD graphics and newly added content like bosses and dungeons. A new “mimic” feature allows players to take on the form of other characters. The multiplayer function has also been enhanced, as online multiplayer is available for the first time in addition to  crossplay across all platforms

[ad_2]

Source link