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Instacart workers will strike over lack of COVID-19 protections

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Among their demands, Instacart Shoppers are requesting protective supplies like hand sanitizer and disinfectant wipes. They’re also asking for hazard pay — an additional $5 per order — and an extension of pay for workers impacted by COVID-19.

The deadline to qualify for those benefits was originally April 8th, but the company has pushed that back through May 8th. Today, Instacart also announced bonuses, based on the numbers of hours worked and ranging from $25 to $200.

“Instacart has still not provided essential protections to Shoppers on the front lines that could prevent them from becoming carriers, falling ill themselves, or worse,” Shoppers wrote. “…They are profiting astronomically off of us literally risking our lives, all while refusing to provide us with effective protection, meaningful pay, and meaningful benefits.”

Instacart, like Uber and Lyft, has said it will provide workers who contract COVID-19 or are forced to quarantine with two weeks of pay. It has also introduced no-contact deliveries. But workers say this is not enough. At the same time, the company is struggling to keep up with demand, and earlier this week it said it will hire an additional 300,000 “full-service” contractors.

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Food delivery apps, the pandemic and finding a new normal

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The result is that many of us — restaurants and consumers alike — are now relying on third-party delivery services like GrubHub and Caviar, which are changing their practices to accommodate the new normal.

DoorDash, which also owns Caviar, has implemented no-contact delivery: Delivery people pick up and drop off packages without interacting face to face with either restaurant workers or customers, by, for example, having them grab prepared bags from a designated table, text customers when they arrive and leave food on a doorstep. The company has detailed information on their websites about best practices for merchants and delivery people. Both services are offering two weeks of paid sick leave to delivery people who are ill or who have been quarantined. Significantly, the company is also waiving commissions for 30 days for independent restaurants new to the app and for pickup orders for existing merchants.

UberEats hasn’t gone quite as far, but will compensate delivery people affected by COVID-19 for two weeks. On its site, it lists a variety of ways it’s making Uber and UberEats safer, including having drivers clean their cars regularly and asking those with COVID-19 to self-isolate. As far as food delivery goes, the company has waived the delivery fee for independent restaurants and rather than instituting contactless delivery company-wide, simply offers an option in the app to have the delivery person leave your food at the door.

Seamless and its parent company, GrubHub, have also instituted contactless delivery. GrubHub is offering two weeks’ support pay to drivers affected by COVID-19, and it has also created a Community Relief Fund, funneling all Donate the Change contributions to charities supporting restaurants and drivers affected by the virus. The company also announced it’s deferring $100 million in commission fees for independent restaurants and is “matching all promotions run by independent restaurants” using its Smart Promotions feature.

In uncertain times, should delivery even be an option?

Still, there is a wider concern which goes beyond the powers of a delivery platform: Researchers are unsure of how long COVID-19 lives on surfaces like paper, cardboard and plastic, all of which are used in food delivery. What should us hungry customers stuck at home be thinking about when we order from restaurants? In uncertain times, should delivery even be an option?

The CDC has said that there isn’t any evidence the virus is being spread through packaging or food itself, but Vaughn Tan, a qualitative sociologist at University College London who studies restaurants and uncertainty, thinks we still need to reevaluate our methods. We “need to simply be much more prudential than probably is necessary,” advised Tan, who expects this situation to last for up to 18 more months. Working with scientists like Jennifer Gardy, the Deputy Director of Surveillance, Data and Epidemiology at the Gates Foundation, he’s put together a best practices guide for the food and beverage industry.

For example, if you’re ordering food from a restaurant, go as contactless as possible, from actual payments to tips to having the delivery person leave the food on your doorstep or in your lobby rather than handing it directly to you. Once you’ve received your food, immediately transfer it from the to-go container on to a clean plate or other container, then dispose of the to-go materials straight away, including any bags. Heat the food for a few minutes to further decontaminate it. Be sure to wash your hands for 20 seconds between each step. “Wash hands, open the container, reheat, wash hands again,” advised Tan.

In other words, we should treat outside containers as if they are contaminated. Rick Camac, Dean of Restaurant and Hospitality Management at the Institute of Culinary Education, agrees. He said pickup and delivery using third-party apps are safe “but their approach to carrying packages and engaging customers has to change.”

“Just like a restaurant kitchen, bathroom and/or dining room, extra sanitary precautions need to be taken with delivery. Everything from handling to delivery itself needs to be rethought,” Camac said to Engadget in an email. “For instance, did the Uber Eats driver just drop off a passenger right before picking up your delivery package? In this case, is the car sanitized in between? Is food always held in the trunk? If so, what is being done to control temperature (a truck could be extremely hot or cold)?”

“I don’t believe [third-party delivery services] can guarantee anything.”

This exposes a gap in the gig-economy delivery model: Despite the guidelines of a restaurant or app, it’s hard to guarantee that the delivery itself was hygienic. “I’m not aware of any measures to guarantee the guidelines are followed,” a GrubHub spokesperson said to Engadget in an email, referring to the CDC guidelines, “and am not sure how GrubHub (or any other business) could guarantee that they were.”

Tan agreed: “I don’t believe [third-party delivery services] can guarantee anything.” He thinks restaurants need to take control of the situation as much as they can, redesigning menus to offer simpler dishes that must be reheated, packaged in materials that require customers to transfer the food into microwave or oven-safe containers.

How to Safely Eat Takeout or Delivery

  • Go contactless. Order through apps or by calling restaurants rather than by walking into a restaurant, perusing a menu, touching cash or your credit card and then waiting for your food. Have the delivery person leave your package by the front door or in the lobby for you to pick up after they’ve left. Be sure to add a tip virtually for that delivery person — who’s putting themselves at risk to deliver food, by the way — so that neither of you have to handle cash.
  • Treat containers as if they are contaminated. Since no one can guarantee that the plastic bags and cardboard containers are 100 percent virus free, act as if they are contaminated and dispose of them immediately. Either designate a small area of your house as the “contaminated pile,” to be taken out daily, or walk them to the trash each time.
  • Transfer food. After you’ve received your food, transfer it to a container that you know is disinfected, whether that’s a clean plate or Tupperware from your house.
  • Reheat food. The experts Engadget spoke with weren’t aware of any studies that say definitively that reheating food kills COVID-19, but based on past viruses, this is the assumption on the industry’s part. Even if the food is warm, scientists recommend reheating it for three minutes at 149°F. (Serious Eats notes that only the exterior of a chicken breast or piece of bread, for example, needs to be warmed to that temperature, since the insides haven’t been exposed. Its comprehensive guide to food safety includes ways to reheat different kinds of food, from pasta to falafel.)
  • Exercise caution with uncooked or cold foods. Tan suggests avoiding salads, sandwiches and any other food that you can’t reheat yourself.
  • Wash, wash and wash again. You should know the drill by now. Wash your hands for 20 seconds with soap and water in between each step above, and possibly once again for good measure.

“It seems like the general rule is adapt or die,” said Diana Beshara, the co-owner of NYC’s Cantina Royal, who noted that even if her restaurant delivered to four times as many customers as usually dine in, it still wouldn’t be making the same amount of money as it was before the crisis.

Shawn Cirkiel, the chef and owner of several restaurants in Austin, Texas, said takeout and delivery are “a losing proposition.” “With takeout only,” he said, “you lose opportunities like appetizers, that second glass of wine.” Still, he’s kept the doors open. He’s following all of the guidelines, from taking staff temperatures as they walk in the door to having everyone wear gloves, to propping doors open. (And unlike most restaurateurs, he offers health insurance to his employees).

“You really just [offer delivery and takeout] so that your staff can be positive,” said Cirkiel. “So there’s something to feed people and hopefully there’s a few hours to continue to pay people.” He pointed to a food drive he ran last Sunday, March 22nd, at his restaurant Olive & June. Around 300 service-industry people came to pick up groceries for themselves and their families. “These are people who were in publications like Eater or Time Out Austin,” he said. “People who were culturally important.”



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Sony will limit PlayStation download speeds in the US

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With the majority of people working from home and so many people killing time streaming music, movies and games, networks are hit with intense amounts of traffic. Hopefully these measures will help preserve network stability so people can continue enjoying them. Microsoft hasn’t announced any updates regarding Xbox’s network services in the US. That said, PlayStation gamers hoping to play Doom Eternal this weekend may want to start their download sooner rather than later, and Xbox gamers might want to download the game while Xbox Live is still operating at full speed.

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Why ‘Second Life’ developer Linden Lab gave up on its VR spin-off

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Back in 2016, I described the service as “WordPress for social VR.” A foundation that allowed creators to import custom assets and quickly build their own shareable world. The company hoped that this mix would attract commercial clients — think museums, car manufacturers and record labels — that want their own VR experience but don’t have the technical expertise to deal with game engines and digital distribution.

Similarly, Linden Lab hoped Sansar would attract users who crave diverse worlds — like those promised in movies such as Ready Player One — and, if they have a creative spark, possibly make their own assets that can be shared and sold to the rest of the community.

Sansar‘s VR compatibility was a big draw. At the time, there were many 3D chat room experiences — including Second Life — but few that allowed large groups to strap on a headset and freely converse. Linden Lab knew that the number of people with high-end VR headsets was small, though. And the team didn’t want to dilute the experience so it could run on mobile-powered hardware like Google Cardboard and Samsung’s Gear VR.

Marco Cochrane, "Truth is Beauty," 2017. Powered by Intel technology, the Smithsonian American Art Museum’s exhibition, "No Spectators: The Art of Burning Man," was digitally captured and processed into an immersive virtual reality experience, now available via the Sansar platform. (Credit: Smithsonian Institution)

An exhibition by The Smithsonian American Art Museum in Sansar.

“It’s a long road, so that’s why we made the decision to focus on both desktop and virtual reality and become more inclusive in the types of use cases and people that could be in it,” Ebbe Altberg, CEO of Linden Lab told Engadget this week.

Altberg admits that Linden Lab leapt into the VR space “a bit early” and had hoped “for a bit steeper of a curve” in headset adoption. High-end hardware has undoubtedly improved over the last few years, but the associated cost — which includes a gaming PC — has remained roughly the same. Standalone VR headsets like the Oculus Quest are slowly bridging the gap between smartphone and PC performance, but they still don’t have the power required to run a multiplayer experience like Sansar.

“To me, it feels like VR is still where mobile was somewhere in the ’90s,” Altberg said. The iPhone [of VR] hasn’t really come yet.”

The official website now calls it a “live events destination” with a heavy emphasis on virtual concerts.

Prior to its launch, Linden Lab showed me an Egyptian tomb scene in Sansar. It had been created with photogrammetry — a technique that combines LIDAR-based data and 360-degree photography — and let you get up close with some beautiful paintings. Clearly, Linden Lab was picturing Sansar as a platform that could offer more than entertainment. Scenes could be educational, Altberg explained to me years ago, with tour guides or pre-recorded audio narration.

Sansar did attract some commercial clients including Hello Kitty creator Sanrio, Levi’s jeans, and Fnatic, one of the largest esports organisations in the world. Over time, though, Sansar‘s strategy and focus appears to have narrowed. The official website now calls it a “live events destination” with a heavy emphasis on virtual concerts. “See your favorite artists without traveling to their shows,” the site explains. “Meet your friends, buy merch, take selfies, and dance til you drop!” Other experiences are still available, but they don’t appear to be the main selling point anymore.

Sansar

Sanrio World on Sansar

According to Altberg, the shift was in response to the interest it had received from musicians, record labels and event organizers. They wanted to use the platform, and performers had the potential to bring many new users — more than Linden Lab could possibly attract with traditional advertising — through its virtual doors. “It doesn’t become all about us just saying, ‘Hey, you there on the motorcycle. Come in here and do something,'” Altberg said.

So why did Linden Lab sell the platform? In short, the company wanted to be profitable and Sansar wasn’t making enough money. “We incubated Sansar,” Altberg explained. “We got it up and going. It’s fantastic technology, but it’s still [got] quite a way of runway [before it can] become a cash-positive.”

Altberg said it was ultimately a “strategic decision” to sell Sansar and give the development team a chance to branch out on their own. “I’m super stoked that we’re able to find a way for them to continue the journey,” he explained.

First, though, the company needed to find a buyer. It considered “a bunch of different paths,” according to Altberg, which included some larger owners. In the end, it settled on Wookey Project Corp., a little-known startup that wants to create “a new generation of online AR/VR experiences,” according to a Linden Lab press release. Altberg describes the company as a “really scrappy investor type of player” who wants a challenge and is prepared to let the Sansar team drive its own agenda. Wookey’s CEO also lives in the same town as Altberg, which probably helped seal the deal.

With Sansar off its books, Linden Lab is now “a very profitable company,” according to Altberg. “Second Life is an older, very established cash machine that works really well, and right now, we’re seeing some tremendous growth happening as we speak. Whereas Sansar is a VC, more long term, need-more-investment-type-of-thing. Mixing those two within one small studio like Linden Lab was kind of tricky, so it was easier to have them go separate.”

The team behind Second Life hasn’t given up on Sansar entirely, though. The platform uses Tilia, a system by Linden Lab that allows users to turn their custom asset sales into real-world cash. “We’ve now reached a point where Tilia is fully licensed and it’s starting to offer services to third parties,” Altberg explained. “The first third party that’s live and running is Sansar.”

Sansar will continue to focus on large-scale entertainment events, according to Altberg. Linden Lab, meanwhile, is going to double down on Second Life. The company is currently in the middle of moving its cloud-based infrastructure to a third-party platform. “Instead of having to nurture and build and maintain our own infrastructure for a lot of things, we’re going to be able to rely on someone else doing it for us,” Altberg explained. Linden Lab is also working on a number of user-facing improvements, such as the ability to customise worlds and “trade environments in ways they haven’t been able to do before.”

“As markets lock down, we see numbers in those markets go up.”

It’s a strange but exciting time for the social platform, which was first released in June 2003. Right now, everyone is staying at home to protect themselves and others from the coronavirus pandemic. That means countless businesses and educational institutions are looking for ways to communicate and collaborate remotely. Enterprise-focused tools like Slack, Zoom and Microsoft Teams have clearly benefited from this sudden digital shift. According to Altberg, Second Life usage is also spiking from people who want to feel closer to their friends, family, students and co-workers.

“We’re seeing surges of new registrations,” he said. “We can see the difference too by markets. As markets lock down [over the coronavirus pandemic], we see [Second Life] numbers in those markets go up.” According to Altberg, Sansar has experienced a similar bump in interest: “The demand we saw prior to the separation was really fascinating.”

From afar, Second Life and Sansar might seem like direct competitors. But that isn’t the case. Second Life, as its name suggests, is about giving people another identity and existence online. Sansar, meanwhile, is laser-focused on the music industry right now and creating the best experience for performers and fans alike. Second Life also has no plans to support VR headsets anytime soon. “They [Sansar] have an opportunity to target, I think, a different kind of use case and a different type of customer than Second Life,” Altberg said. “That’s why I think it’s… [Sansar] isn’t really directly competitive in that sense.”

Instead, the two teams will be cheering each other on. Both platforms have a rare opportunity, after all, to convert new and returning users into people that want to stick around long after the coronavirus pandemic has stabilized. “I am very hopeful for Sansar in the long term, but now that’s their journey,” Altberg explained. “And I’m rooting for them. We’ll be supporting them. We’re partners with them. We’re friends with them.”

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Apple unveils its own COVID-19 screening app and website

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Because you can never have too many testing resources during an unprecedented global pandemic, Apple has introduced a new app and website for screening COVID-19 symptoms. Developed together with the CDC, both tools step you through a series of questions related to the coronavirus to figure out the best course of action. Sure, it’s all the same advice you’d see directly from the CDC, or from Apple’s own Siri, Amazon’s Alexa, and Alphabet’s Verily, but it certainly doesn’t hurt to have more resources out there. Especially when these latest tools have the extra UI polish you’d expect from Apple.

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The first ‘Call of Duty: Warzone’ update aims to even the playing field

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Warzone players used to pay $6,000 in in-game cash — which is obtained by looting enemies — for a loadout. Less experienced gamers have far less of a chance of having enough funds for a loadout, which made the game noticeably unbalanced. Warzone also allows those who have played 2019’s Call of Duty: Modern Warfare to bring their hard-earned weapons with them, making it even more difficult for new players to stay competitive. The patch raises the price to $8,500, and will hopefully make custom weapon selections more of a reward than a standard part of the game.

Another tweak nerfs the game’s shotgun, which previously could cause a one-hit-kill if fired at close range. The update will make it harder for shotgun users to go on killing sprees. Players who purchase special ammo can still achieve one-hit-kills with the shotgun, though. Rage quitters will hopefully cause fewer headaches, too — the game will count certain quits as kills.

Call of Duty: Warzone is only a few weeks old, so it’s encouraging to see Infinity Ward taking care of players’ gripes so quickly. Hopefully the changes help make the game more enjoyable to newcomers without turning off long-time Modern Warfare players.

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Films won’t have to screen in theaters to qualify for this year’s Golden Globes

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Producers and studios must still prove that they had a “bona fide theatrical release” planned in Los Angeles between March 15th and April 30th, The Hollywood Reporter notes. Distributors must still set a date for an official screening, but they can send a DVD screener or screening link to HFPA members. The HFPA will also consider, at least temporarily, films released via streaming services and cable — before they had to be released by pay-per-view services or theaters. HFPA says it will reassess and may extend the temporary changes beyond April 30th.

Other awards will likely follow suit. The Academy of Motion Picture Arts and Sciences is considering changes to Oscars eligibility, and it is expected to announce its decision following a meeting on April 14th.

Universal is now releasing movies in homes and theaters on the same day. Pixar’s Onward arrived on Disney+ just weeks after its theatrical release, and Paramount is sending films straight to Netflix. Film festivals, including SXSW, are considering how they too might adapt, and of course, no one knows how long these measures will be necessary.

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The psychological impact of COVID-19 isolation, as explained by scientists

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Social isolation can generally be defined as “the absence of social interactions, contacts, and relationships with family and friends, with neighbors on an individual level, and with ‘society at large’ on a broader level,” as Robert L Berg stated in The Second Fifty Years. This isn’t just some amped up offshoot of cabin fever, mind you, the psychological stress that social isolation causes can have extreme detrimental effects on a person’s mental, emotional and even physical health.

Dr. Julianne Holt-Lunstad, a professor of psychology and neuroscience at Brigham Young University, has co-authored a meta-analysis of recent studies and found that a lack of robust social connections can raise one’s health risks as much as smoking 15 cigarettes a day or misusing/abusing alcohol — that’s twice as much as obesity’s impact would be.

“There is robust evidence that social isolation and loneliness significantly increase risk for premature mortality, and the magnitude of the risk exceeds that of many leading health indicators,” Holt-­Lunstad told the American Psychological Association in 2019.

Depressed senior man at home

“Regardless of whether loneliness is increasing or remaining stable, we have lots of evidence that a significant portion of the population is affected by it,” she continued. “Being connected to others socially is widely considered a fundamental human need — crucial to both well-being and survival.”

In 2012, the Swiss Health Survey conducted a survey of more than 21,000 participants ages 15 and up. The study found that nearly a quarter of respondents could be considered either only “partially integrated” or “poorly integrated” into Swiss society. Regardless of their age, these people were more likely to suffer from poor health, musculoskeletal disorder, depression and engage in drug use. In short, the study found that “social isolation may be less prevalent at younger ages, but is then even more strongly associated with poor health conditions and behaviors than at older ages.”

Even more worrisome, a 2019 study by the American Cancer Society, working with data from more than 580,000 Americans, discovered that social isolation increases the risk of mortality from every cause across every race. “Our research really shows that the magnitude of risk presented by social isolation is very similar in magnitude to that of obesity, smoking, lack of access to care and physical inactivity,” Kassandra Alcaraz, a public health researcher with the ACA, told the APA last May.

This problem is nothing if not prevalent. A 2018 Pew Research Study of 6,000 American adults found that a whopping 28 percent of them felt dissatisfied with their lives and relationships with family and community, compared to just 7 percent of respondents who were. In fact, people don’t even need to be physically isolated to feel a sense of loneliness, Dr. Lawrence Palinkas, a Professor of Social Policy and Health at the University of Southern California, explained to Engadget.

“For example, people who are living in assisted living or nursing homes with several other residents” are acutely susceptible to bouts of loneliness, he said. “They may interact with those residents daily yet still feel socially isolated because the nature of the interactions, and the contact it creates, may still be associated with a perception of isolation or separation from other people — especially if the people who are physically close to them are not people who are psychologically close to them.”

He also points out that people can be socially engaged while still being physically isolated, thanks to modern remote communication technologies like Zoom, Instagram Live or even telephones. “It boils down to whether people perceive themselves to be socially isolated or not,” Palinkas said. “And that physical isolation may be a factor that weighs in on that decision but it’s not the only factor, and sometimes it’s not even a factor at all.”

California Jails Solitary Confinement

But tell that to the approximately 80,000 prisoners placed in solitary confinement every year. Used as either a punitive device (ie for breaking rules) or as a protective measure for vulnerable inmates (ie Harvey Weinstein), solitary confinement leaves people isolated in a nearly empty cell the size of a pickup truck bed for as many as 23 hours a day with minimal sensory stimulation and virtually zero physical contact. The impact on the psyche is devastating.

Take Robert King for example, who spent 29 years in solitary confinement. King spoke at a 2018 neuroscience conference about his experience and how it impacted his cognitive function. He described that, upon his release from prison, he had severe difficulty recognizing faces and had to retrain himself to understand what faces even were and how they worked. He also had difficulty navigating even simple routes through a city without assistance. Turns out that when your universe is a 6-foot by 9-foot room for nearly three decades, there’s not much need to keep your navigation skills sharp — or even much impetus to keep a firm grasp of reality.

“For some prisoners … solitary confinement precipitates a descent into madness,” Dr. Craig Haney, professor of psychology at University of California, Santa Cruz, told the Senate Judiciary Subcommittee on the Constitution, Civil Rights and Human Rights in 2012. Prisoners may experience crushing bouts of anxiety, paranoia, hallucinations, and panic attacks. “The conditions of confinement are far too severe to serve any kind of penological purpose,” he concluded.

The reason this happens is because prolonged social isolation physically changes the shape and function of your brain. The hippocampus, the region responsible for learning and memory not only shrinks in size in response to long-term isolation, it loses its plasticity and may eventually shut down altogether. At the same time the amygdala, which regulates your fear and anxiety response, goes into overdrive. And the longer the confinement lasts, the more pronounced these changes become — even after the inmate’s eventual release.

“I would watch guys come to prison totally sane, and in three years they don’t live in the real world anymore,” Anthony Graves, an exonerated former-inmate who spent a decade of his 18 years on death row under solitary conditions, told the APA in 2012. “I haven’t had a good night’s sleep since my release. I have mood swings that cause emotional breakdowns.”

And while a recent study out of Europe suggests that projecting outdoor scenes onto cell walls as a means of providing the confined inmates a visual stimulus, “the biggest thing you can do is just limit time spent alone,” Dr. Lauren Brinkley-Rubinstein, an associate professor at the University of North Carolina’s School of Social Medicine, told Engadget. “They should limit it to 14 days or less” which is what the UN Council on Human Rights has called for.

Kazakhstan Russia Space Station

Of course some people will both physically and socially isolate themselves on purpose. They’re called astronauts. Whether they’re prepping for a trip to the moon or just orbiting in the ISS, isolation is par for the course when it comes to space science. It’s also something that NASA and other national space agencies have spent years studying.

“Even the astronauts will say this,” Dr. Phyllis Johnson, Associate Professor of Sociology at the University of British Columbia, told Engadget. “They just would like to hug their wife or their child, just be able to touch and hold. It’s just like they also want to smell the smells of Earth, [feel] what it’s like to be on Earth because they don’t have that up there.”

But whether you’re stuck 254 miles above the Earth or quarantined in your apartment, you’ve got plenty of options for fighting off the effects of social isolation. Johnson points to communities (figuratively) coming together in Spain and Italy during the lockdown to sing from their balconies as a positive sign. “You can feel a part of some of these kinds of rituals,” she explained.”And they don’t require that you be next to each other.”

Johnson also warns against becoming complacent during your time in isolation. “It’s important not to think you’re on holiday with no routines and no goals,” Johnson noted. “That’s what they do in the space station, they have routines and established time for things.”

“Don’t just sit and watch TV, maybe watch different kinds of shows from what you normally would,” she continued. “Prepare different kinds of meals from what you normally would, learn a new skill!”

What’s more, concerns that shutting people in their homes with their social media echo chambers could lead to an even more polarized society, Palinkas has actually seen the opposite since the pandemic started.

“Every day, my wife and I take our dog for a walk around the neighborhood. We see a lot of neighbors that we don’t normally see or haven’t seen much of prior to the pandemic, who now seem to be much more socially engaged — in part because they perceive a need to interact, in part because they have been spending a lot of time by themselves” he said. “I think the realization that this is an experience that we are all having collectively, you know, we’re all in it together.”

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Tesla’s Autopilot could soon detect traffic lights

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Tesla’s Autopilot can already recognize other cars on the road, and last fall, an update allowed it to spot traffic cones. If you use Navigate on Autopilot, your EV will also plan lane changes to avoid those cones. Of course, it’s probably best not to put your full faith in features like these. Users and groups like Consumer Reports have raised a few red flags, and the National Transportation Safety Board went as far as to blame Autopilot’s design as a contributing factor in at least one fatal Tesla crash.

Still, Tesla is pushing to have fully self-driving cars on the road soon. Elon Musk previously said they’d be ready in 2019 and that over a million robo-taxis would arrive in 2020. It’s fair to say that most bets are off for 2020, but updates like the ability to stop for red lights will get us one step closer to fully autonomous vehicles.



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How well did the Xperia 1’s super tall screen work for users?

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However, the thing about reviews is that they only reflect one person’s experience over a limited period of time, and not what it’s like to live with a device over several months — you know, everyday use. To get that long-term perspective, we asked our readers to contribute their own reviews on our Xperia 1 product page, and its devotees were all too happy to give us their opinions on this divisive handset.

Xperia 1

It turned out those weird proportions barely bothered anyone (though Dominic noted it didn’t fit into every pocket). More comments zeroed in on the novel aspect ratio and what it meant for watching video. William found it “much more useful than I expected,” and Dominic “can’t say that watching non 21:9 footage bothers me; you quickly don’t notice the black bars either side and with no notch of in-display camera means you are able to enjoy full screen video without distraction.” Jonathangao agreed, calling the display quality itself “stunning” and the 21:9 aspect ratio “easy to hold and great for browsing content and watching movies. Watching Baby Yoda in its native aspect ratio is such a joy (The Mandalorian is in 21:9).”

Dominic praised the screen’s “natural and balanced” tone, while Ian rated the quality “phenomenal.” Ameer declared it “perfect for watching movies.” Among all this praise for the display, Avril called out our reviewer, saying it was “thoughtless and offensive that someone would say, “4K is totally unnecessary on smartphones.” People use mobile phones for different reasons. I would purchase a device simply because it creates a better mobile gaming experience for me. So, based on my needs, yes, 4K is more than necessary.” Ouch. (Sorry, Chris.)

Xperia 1

However, watching videos on the Xperia 1 wasn’t a completely perfect experience, thanks to underwhelming speakers that Ian noted were “a bit on the not loud side.” Dominic found the lack of a headphone jack annoying, and William found himself accidentally hitting the power button instead the volume controls.

The camera setup, however, was more divisive. Chris had said it took “pretty impressive, detailed photos” but that the software interface “still needs a lot of polish.” And on those points he had a lot of people agreeing with him. Dominic said the camera was “very good, with some excellent shots being produced,” adding that the flexibility of the multi-camera system was inspiring enough to make him “want to take pictures with my phone again, rather than my DSLR.” That last sentiment was shared by jonathangao, who made it his daily shooter, using his “Sony Alpha mirrorless less and less” because the Xperia 1’s triple camera created “so many possibilities.”

Xperia 1

On the other hand, Patric said the shooter was “good but not great, [not] quite as good as my old P30 camera.” And Ameer was annoyed at the lack of five-axis stabilization, accusing Sony of “holding back on camera tech for its Xperia.”

Another point that garnered mixed reviews was the small battery: Dominic “found the battery life to be excellent,” adding that he usually has “well over 50% left when putting on to charge in the evening.” Ameer disagreed, saying it “doesn’t last a day on heavy use.” He also said the “lack of wireless charging is unacceptable for a flagship device.”

Xperia 1

One thing the reviewers agreed on was the fingerprint sensor, something Chris barely touched on in his original review (he called it “difficult to reach”). And that agreement is… it kind of sucks. Dominic noted it “only really works with the right hand thumb,” Patric was annoyed how “it seems to work half the time and drives me mad the other half.” Durm was kind enough to just call it “not perfect,” while Eko called it outright bad.

Ultimately, the Xperia 1, for all its quirks, resonated with the Xperia faithful. Dominic called it “one of the most enjoyable phones I’ve owned to use” and Maurizio said it “does most things fantastically.” Durm said it was “probably the best Sony phone ever” and el_sur felt it was “worthy of a look.” Overall, jonathangao said it all, stating that the Xperia 1 is “not just a great phone, a mobile cinema, a versatile point-and-shoot camera, it is also an industrial design masterpiece.”

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