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US considers blocking deals with China’s largest chip maker

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SMIC rejected the alleged defense connection in a statement. It insisted that it offers chips and services “solely” for civilian uses, and that it had “no relationship with the Chinese military.” SOS has defended the report and argued that SMIC was “deeply embedded” in military projects.

The military links haven’t been firmly established, and there’s no guarantee the discussions will lead to a ban.

If the US did add SMIC to the blacklist, though, it could dramatically escalate an already tense trade war. As there are sometimes few or no alternatives to American parts, it could face severe difficulties growing or maintaining its factories. That, in turn, could hamper customers that include Huawei and other Chinese tech giants. China might expand its retaliation and hurt US companies that depend on Chinese manufacturing and parts for their products. The feud could get very ugly, very quickly.

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Amazon foils plot using phones in trees to get more deliveries

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An insider aware of Amazon’s order system told Bloomberg that fixing the issue that allowed the effort only required altering a “few lines of code.” It could create a “dead zone” around places like Whole Foods to prevent gaming attempts. Your orders could take longer to arrive, but it would also ensure a fairer distribution of work.

The company hasn’t confirmed the move, instead saying that waiting in the parking lot or using store WiFi was “not an effective way” to claim delivery orders.

It’s still not clear exactly who’s behind the tree-based plot. However, it does underscore issues with the gig economy. Workers’ livelihoods depend heavily on the code that assigns their gigs, and that can give some people a strong incentive to exploit the code.

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Volkswagen shows off ID.4’s interior ahead of official debut

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Volkswagen

Volkswagen

The ID.4 will also feature 30-color ambient lighting and a light strip below the windscreen that can signal drivers, say, when the vehicle’s drive system is active and when the car has been locked or unlocked. It will also signal braking prompts and incoming phone calls. Volkswagen has released a photo of its updated fob, as well, which has three buttons: two to lock and unlock the doors and one to open the trunk.

Volkswagen

Volkswagen

Volkswagen’s ID.4 is second electric vehicle based on the automaker’s MEB platform, which will serve as the basis of of all its future EVs, after the ID.3. It’s also the first MEB-based EV to be available outside Europe and will be manufactured and released in China and the US. The company has already started ID.4’s production at its plant in Zwickau, Germany, while its plants in China and the US will start manufacturing the vehicle later this year and in 2022, respectively.

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Facebook blocks terminally ill French man from livestreaming his death

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Cocq has a rare condition that leads his artery walls to stick together. He had reached out to President Emmanuel Macron to allow for euthanasia, but the leader declined saying that he “respect[ed]” the effort but couldn’t go beyond the law.

Cocq wasn’t deterred by Facebook’s restrictions. He promised a “back-up” solution for the video feed within a day, but didn’t say what service he might use next. YouTube and other video giants also have rules barring the promotion of suicide and self-harm.

It’s not surprising that Facebook would take this step. It has ramped up its suicide prevention measures for years, relying on AI and “sensitivity screens” to either block material or keep it out of sight for people who aren’t intentionally looking for it. The company had high-profile incidents in the past, and might not want to risk videos like this spurring others.

At the same time, this illustrates Facebook’s ongoing challenges with policing videos — the circumstances can vary widely, and a measure meant to protect some users might hurt others. The social network’s Oversight Board could theoretically address issues like this, but it isn’t expected to be ready before late fall. Until then, its decisions on sensitive topics are final.

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Judge rules FBI, NSA broke the law or court orders with data collection

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That last query was the result of a flawed system, an FBI official said in a briefing. Info appeared in a “preview pane” in such a way that workers were searching without realizing they were sifting through data they weren’t supposed to see. The FBI took steps to prevent that from happening again, the official said, although it wasn’t clear what those were.

The NSA, meanwhile, ignored a procedure preventing the collection of entirely domestic communications in 2019 because they felt it was no longer needed after the agency stopped using a troublesome data gathering method. Personnel didn’t gather any domestic conversations with this violation, according to the Office of the Director of National Intelligence, but it wiped the data regardless.

However, Boasberg stopped short of demanding more corrective steps. He determined that 2019-era “certifications,” or rules governing surveillance, would be enough to curb the violations. Much of the rule-breaking happened before the new safeguards took effect, the judge said.

While that suggests there might be fewer violations going forward, it also assumes the government’s position is accurate and complete. Whether or not it is, the findings also underscore a pattern of illegal data gathering at these organizations. Outlets like the FBI and NSA have repeatedly searched for intelligence that was primarily or exclusively focused on Americans, and it’s not clear the recent protections will completely stop those practices.

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Hitting the Books: Lessons learned from gaming with the King of Sweden

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I looked at the email in slight disbelief. (In my head it came with an appropriately elaborate font.)

Dear Managing Director David Polfeldt,

Would you be so kind as to give his Royal Majesty a tour of your company? 

The King of Sweden? Really?! When did a video game studio become eligible for an official visit from His Royal Highness?

From about 2010 onward, I started to notice a small change in how people outside the game industry perceived it. We were gradually met with more respect, more interest, more fascination, more envy, and it was eventually impossible for the establishment to ignore the fact that every year, Sweden’s largest cultural export product was a video game. If it wasn’t DICE’s Battlefield, it was Starbreeze’s The Darkness or The Chronicles of Riddick, or Avalanche’s Just Cause. Studios would come and go, briefly hitting the top of the international sales charts, and the heritage of success would eventually give birth to international hit games like Candy Crush, Minecraft, the rebirth of the Wolfenstein and Battleground games, and behind them a rich plethora of almost perfectly crafted interactive entertainment products. The masters of cultural export were no longer the musicians behind the Britney Spears singles, the reissues of ABBA albums, or Avicii. Nor were they the children’s books coming from the deep treasure chest of Astrid Lindgren, or the modern wave of Swedish crime novels.

It took some time for this to sink into the common psyche. It was hard for many to suspend their belief that computer games were made just by nerds, for a tiny nerd audience, and that they were not only violent but sexist, and dangerous for the young. Eventually, a few local politicians asked to visit the studio and get a tour. They immediately realized we were creating a lot of jobs, and decided they liked it. They would pass the message upstairs, and soon national politicians and ministers showed up at our doorstep too. Sometimes they were genuinely interested, but other times they just wanted to take a photo to post on social media to appeal to young potential voters.

I became somewhat of a poster boy for the industry, due to my commitment to a few charities and my opinions about the responsibility that falls on the corporate world. I believe that we build society together, whether we’re private companies, government agencies, or nonprofit organizations. If you have power, you have responsibility; it’s as simple as that, and the responsibility grows with your power. Since I managed to voice this opinion while consciously avoiding partisan politics, I was perceived by a growing group of people as a good choice to represent the Swedish game industry. Also, I do enjoy talking and making presentations, so I came with a nice buzz of entertainment value too—like a modern court jester, I suppose. My poster-boy career peaked when I actually had dinner at the Swedish royal castle with the queen herself, but at the time, all I had was an email from a royal staffer, telling us that the king wanted to check us out. Well, I guess that counts as some form of recognition, I decided.

The coolest part of the king’s visit was the preparation by the Secret Service men, who, I realized, had already done a background check on me and decided I was not plotting to kidnap His Majesty.

The bodyguards/ninjas searched the entire Massive office, looking for anything that could threaten the integrity or safety of the visit. Silent, fit men in black suits, all of them tall and blond. Once they were satisfied with the preparations, they took up positions around the expected route of the tour and stood perfectly still, like statues with a bottled-up capacity for instant violence. I wondered if the king had brought an official taster to drink his coffee and check for poison too. What an exciting job! I thought. Eating magnificent food all day, with the added excitement of knowing that every bite might be the very last one.

We made an effort to tidy up our office, but only partially succeeded. Massive, like most game studios, tended to look like a mix between a boring white-collar office and a shy, merchandise-hoarding teenager’s bedroom.

The king arrived with his posse, and we did our usual thing: traditional Swedish cinnamon rolls, coffee (no taster, to my disappointment), and a studio tour. I made a presentation that covered Massive’s history, our games, and our approach to management. I’d done this many times, beginning back in 2008 when Activision broke up with us and we were trying to find a new home for Massive. I had just kept building and improving on that same presentation until it became an intense explosion of thoughts, videos, and narrative twists that would usually knock the audience over. I was very comfortable. Somewhere in the back of my head I knew that regardless of how I was doing, what the Swedish king thought would make absolutely no difference to my reality.

Suddenly he raised his hand like a schoolboy asking for permission to speak. It felt weird nodding in approval to him, but he seemed to be willing to wait with his hand raised forever.

“Yes,” I said. “You.” And I pointed directly at him in a strangely demanding way. Then I remembered my manners and quickly added, “Your Majesty. Yes?” I’d been told not to address the royal presence by his name, Carl Gustaf, or with a common “you.”

“Your Majesty! There seems to be a question?” I added with emphasis.

“I might be stupid, but I wonder something,” he said, in a classic display of the Swedish tradition of downplaying oneself. You gotta be humble in Sweden!

“I don’t really understand why games work so well?” the king continued, his statement taking on the tone of a question.

“Uh. You mean technically?” I asked, a bit confused, expecting to explain relatively basic hardware and software stuff.

“No,” he said. “As a medium. I don’t understand why it is more fun than TV or movies. I see that the audiences for the old entertainment forms are shrinking. The young seem to spend a tremendous amount of time playing games. It makes me wonder. Why?”

Such a great question, I thought, and as my unprepared mind began to actually process it, I realized I had no answer ready, just instincts. And then it all came to me, a whole range of insights that I’d never verbalized before. I thought about how the game medium is the best medium ever created, and that the form will overshadow all old forms of entertainment for very good reasons. I finally understood that the industry was not only moving toward respectability, but was on its way to completely dominating the media landscape, maybe forever.

Is it possible that video games are better, more powerful, and even more democratic than TV, movies, theater, opera, music, radio, literature, or any other kind of classic media? Would it be fair to claim that interactive games are fundamentally more pleasing, rewarding, and healthy too?

Thinking about it further, I realized that if nothing else, games have two major advantages over all classic media: (1) the way games engage with an audience’s senses; and (2) the role of the hero. All old media forms engage an audience through one or two senses, hearing and/or sight. Music reaches us only through hearing, but on the other hand, rhythm and melody seem to touch us biologically in such a way that they really engage the emotions.

Literature relies on sight. Radio relies on hearing. Opera, theater, TV, and movies reach us through both sight and hearing and are incredibly powerful media. The percentage of activated senses is in the range of 20 to 40, not even half of the scale. Games, however, push our percentage activation to 60, because they use sight, hearing, and touch. It sounds banal, but the effect is tremendous.

While the old forms of media are relying on the cerebral, games reach the audience with both the tactile and the cerebral, which totally changes the experience in the brain. What the fingers and hands are doing is directly linked to events and situations in the experience, and even the slightest flick of a finger can have a major and instant impact in the game world. Of course, this requires a completely different level of attention and engagement from the audience. It’s access, it’s being the hand of God, it’s My hands on the steering wheel. The level of direct interaction with the game worlds becomes more and more complex and satisfying for every year that passes, as the medium continues to emerge and to fundamentally reshape the relationship between storyteller and audience.

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Recommended Reading: Behind the wheel of the Polestar 2

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Driving the Polestar 2, the first electric car with a brain by GoogleAndrew J. Hawkins, The VergeThe Verge offers some first impressions of the first EV that runs Android Automotive: Google’s tech that controls things like air conditioning, navigatio…

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Engadget The Morning After | Engadget

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On Saturday morning a couple of classic game series have surprising news for us. First is Shenmue, which follows last year’s Shenmue III effort with news of a new anime series that’s coming soon. Sega fans can tune in to the Crunchyroll Virtual Industry panel at noon for more information.

Doom

Separately, Doom is getting a patch in its 27th year that adds widescreen in its official port for the first time. If you prefer more modern platforms, the iOS and Android versions have some new tweaks too. In 2020. 

— Richard

The Engadget Podcast

Galaxy Z Fold 2, NVIDIA RTX 3000 and Intel’s 11th-gen CPUs

Podcast logo

Cherlynn and Devindra are joined by senior mobile editor Chris Velazco to discuss his impressions of the Galaxy Z Fold 2 after spending a day and a half with it. Then, our hosts geek out over NVIDIA and Intel’s latest processors, before blazing through the plethora of IFA 2020 news from companies like TCL, Qualcomm, Lenovo and Samsung (again).

Listen on Apple Podcasts, Google Podcasts, Spotify, Pocket Casts or Stitcher.
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NVIDIA’s RTX 3000 cards make counting teraflops pointless

Cores keep changing.

RTX 30 Series

We should all know by now that a spec sheet can’t tell you everything about performance. But until now, teraflops has been a reliable measure of graphics performance. Aaron Souppouris explains why NVIDIA’s new Ampere architecture — check out that Doom Eternal demo if you need to see it at work — and the AMD tech inside new consoles will both need more detailed measuring sticks.
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macOS Big Sur preview: Five things you should know before installing

It’s stable enough, but there are enough compatibility issues to make waiting a better option.

macOS Big SurRazer Blade 15

Thinking about getting an early start on Apple’s next desktop operating system? Nathan Ingraham has spent a few weeks using the public beta of Big Sur and has some advice you should read before taking the leap.
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Sponsored by StackCommerce

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Epic Games asks a court to make Apple put ‘Fortnite’ back in the App Store

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Termination of Epic’s developer account also removed its other games from the App Store, including some Apple had previously used to show off its development platforms. The judge already ruled that Apple can’t kick Unreal Engine as a whole off of its platform, for now, and now Epic is pushing to get back the access it’s lost while its antitrust case against Apple continues.

In a statement, Epic Games said “Today we ask the Court to stop Apple from retaliating against Epic for daring to challenge Apple’s misconduct while our antitrust case proceeds. Apple is a monopolist and standing up to them is a necessary step to free consumers and developers from the unlawful restrictions Apple has imposed over app distribution and in-app payment processing on iOS. For too long, developers have not spoken out because they fear Apple’s retaliation. The company’s recent actions show that if you challenge Apple’s monopoly, Apple will attempt to destroy your business. We are committed to speaking up and securing lower cost, competitive access for all.”

You can read through an FAQ here and the 182 page filing here (PDF), which includes CEO Tim Sweeney’s emails to Apple, as well as responses from the Apple legal department claiming its stance protects the consumer.

According to Sweeney in a subsequent email, “If Apple someday chooses to return to its roots building open platforms in which consumers have freedom to install software from sources of their choosing, and developers can reach consumers and do business directly without intermediation, then Epic will once again be an ardent supporter of Apple. Until then, Epic is in a state of substantial disagreement with Apple’s policy and practices, and we will continue to pursue this, as we have done in the past to address other injustices in our industry.”

There are many groups watching from the sidelines, including indie developers who rely on Epic’s development tools, services seeking to launch cloud gaming apps that work on iOS and other developers who also want some flexibility in dealing with the 30 percent cut app stores take from their revenue. Right now the only thing that seems certain is that this isn’t going away anytime soon — a sad state of affairs for the gamers mentioned last in the PDF who posted comments begging to be able to play Fortnite on iOS again.

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Telmate data breach leaked personal info for millions of prisoners

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Telmate, a widely used prison phone service, left millions of inmates’ and their contacts’ data exposed online, according to Comparitech. The company is behind an app called GettingOut, which gives prisoners a way to make monitored voice/video calls and to send texts to their loved ones. Due to the nature of the service, the exposed data included identifiable information and personal correspondences.

Comparitech security researcher Bob Diachenko discovered an unsecured database in early August containing 11 million records of inmates and their contacts, as well as 227 million message records. The prisoners’ records came with their full names, offense, religion, the facility they’re at, their relationship status, the medications they’re taking and even whether they identify as trans. Meanwhile, their contacts’ records included their names, their email, physical and even IP addresses, their phone numbers and their driver’s license ID details.

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