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Apple Arcade standout ‘Assemble With Care’ is coming to PC next year

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It’s a puzzle-solving game in which you’re tasked with repairing various gadgets and items, with a story running through the entire thing. You’ll need to disassemble each object, figure out what’s not working, fix it and piece it all back together. The items are typically less complex than their real-life counterparts, but that doesn’t mean it’s not enjoyable or satisfying to repair them.

Apple Arcade games aren’t available elsewhere on mobile (i.e. Android or the App Store) or any other subscription service. Consoles and PC are fair game, though. Several other titles are out on or coming to consoles or PC, including What The Golf?, Sayonara Wild Hearts and Shantae and the Seven Sirens. Apple Arcade is still great value, but it’s good that some of its best games are available elsewhere too.



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‘Stranger Things’ pinball machine melds two forms of ’80s nostalgia

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The Premium and Limited editions of the machine include a “first-ever” projector that beams images and animations directly on the play surface. You won’t have to look up to see the clever animation for a crucial gameplay moment. There’s also an Eleven-themed magnetic ball lock on those models. The Limited version also brings custom artwork, glass and other elements to stand out from the crowd.

Stern is happily selling the Stranger Things table to individuals, although you’ll pay a steep amount for the privilege. The standard Pro model costs $6,099, while the Premium cabinet is available for $7,699. If you’re one of the 500 people who snags the Limited machine, you’ll be paying a sizeable $9,099 for that exclusivity. These systems are meant for arcades and bars trying to reel in players with a familiar name, and you’ll have to be particularly committed to understanding the Upside Down to have one at home. Thankfully, there’s always the Stranger Things 3 game if you need a more affordable fix.

'Stranger Things' pinball machine

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Sling TV raises its prices but adds a few more channels

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Arguably justifying the increased price, Sling TV added FOX News, MSNBC and CNN’s HLN (Headline News) channels to its Sling Blue lineup. What will likely be more of a draw for new customers is the introduction of the company’s “Cloud DVR Free” service, which allows users to record up to 10 hours of content with no additional charge.

It’s not surprising that Sling TV is raising its prices — providers are still trying to figure out the right balance between robust options and reasonable prices. Hulu raised its prices twice this year and YouTube TV increased its rates as well. Sony even announced that its PlayStation Vue service would be shutting down on January 31st, 2020. Clearly, lots of viewers aren’t satisfied with exclusively on-demand content; they want the ease and simplicity of live TV without the restrictions and headaches of cable or satellite contracts. But all of these price increases are making that dream harder and harder to come by.

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Verizon met its 2019 5G coverage goals, but only just

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You see, the Columbus airport coverage only extends to parts of the main ticketing area — you can’t even use 5G at your gate. It’s not surprising given that ultra wideband 5G is short-ranged and sensitive to interference (it can’t cover a whole stadium just yet), but it could be a while before you can expect to use 5G the whole way through.

The deployment puts Verizon ahead of AT&T in terms of cities covered. Its arch-rival has launched 5G for everyday mobile users in 10 cities, although both are still well behind T-Mobile’s nationwide access (Sprint is still in nine cities). With that said, no one carrier has an unambiguous edge over the others. If Verizon’s current network is fast but fussy, T-Mobile’s very low-band 5G is far-reaching but only mildly faster than LTE. AT&T and Sprint, meanwhile, are somewhere in between with either a mix of high- and low-band 5G (AT&T) or middling frequencies (Sprint). It won’t be until 2020 or later that you see truly comprehensive coverage, and it’s not guaranteed to live up to the hype.

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Welcome to Engadget’s 2019 year in review

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What’s the deal with high-profile streamers leaving Twitch? Is VR finally going to go mainstream now that a Half-Life game is on the way? What’s next for the streaming wars? And when did tech CEOs lose their luster?

Depending on who you ask (and let’s not get into that whole “there is no year 0” thing), it’s also the end of a decade. To commemorate the start of the twenties, we’ll be highlighting the tech that has defined the past ten years, and also comparing the gaming landscape of 2009 with that of 2019.

See our year-in-review schedule below, which will be updated with links to stories as they’re published.

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  • The best gadgets of 2019
  • Spotify’s podcast power play
  • Our favorite games of 2019
  • Tuesday 24th: Streaming won’t get cheaper or easier
  • Tuesday 24th: 2020 is VR’s make-or-break year
  • Wednesday 25th: The Big Picture
  • Wednesday 25th: Hitting the books
  • Wednesday 25th: The best user reviews of 2019
  • Thursday 26th: How Twitch lost its grip on game streaming
  • Thursday 26th: The worst gadgets of 2019
  • Friday 27th: Apple started giving people what they want
  • Friday 27th: 2019 was the year tech CEOs lost their luster
  • Saturday 28th: This wasn’t the year of foldables after all
  • Sunday 29th: The calm before the EV storm
  • Monday 30th: Google’s best phone in 2019 was its cheapest
  • Monday 30th: Gaming in 2009 versus 2019
  • Tuesday 31st: The year in cameras
  • Tuesday 31st: Tech that defined the decade

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Our favorite games of 2019

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Outer Wilds

Outer Wilds

Devindra Hardawar
Senior Editor

You wake up by a campfire, staring at a night sky teeming with celestial activity. A green moon (or is it a planet?) is in the distance, a ship slowly disintegrates in space. The solar system seems vast, beautiful and dangerous all at the same time. That’s your introduction to Outer Wilds, Mobius Digital’s latest title that evokes the awe and terror of space exploration — it’s like 2001 meets Myst. You’re an astronaut who wakes up in a small village on an Earth-like planet. Everything seems peaceful as you explore the area, looking for your ship’s launch codes. Then, the sun goes supernova, every fiber of your being is reduced to space dust, and you wake up once more, right beside that campfire. 22 minutes later, it all happens again.

Turns out, you’re stuck in a time loop. And you’re the only person who can prevent the sun from exploding and wiping out your lovely little solar system. Luckily, you don’t lose your memories between sessions, so, like Groundhog Day and Edge of Tomorrow (with a dash of Majora’s Mask), your only choice is to die repeatedly until you solve the mystery.

While there’s been a resurgence of slower, narrative-based games lately, like Firewatch and Gone Home, Outer Wilds isn’t just a linear story. You can explore your solar system freely — the game just gives you a few location hints to get started. That’s its true magic: You pick a point in space, travel to it and hope it doesn’t kill you before you can gather some decent intel. Along the way, you’ll encounter some of the wildest celestial bodies you’ve ever seen: a planet smashed open with something impossible in its core, another with a massive ocean and huge cyclones that throw you back into space.

Outer Wilds is a game that demands patience and an adventurous spirit. It rarely holds your hand, and on many occasions, you’ll find yourself dying just as you’re on the cusp of a great discovery. But it promises adventure like nothing else this year. It’s practically the perfect game for Xbox Game Pass — it’s harder to sell players on unique new narrative experiences when they have to pay full price for them. But as part of a subscription service, there’s no reason not to give it a shot.

Gris

Gris

Marc DeAngelis
Contributing Writer

Editor’s note: Gris was released at the end of last year, but after our deadline for the best games of 2018, so we’re including it here.

Despite its promises of unrestrained creativity and artistry — as well as my penchant for DIY and independent media — the indie gaming scene never appealed to me, save for a few titles like Fez and Braid. But then came Gris, which combines relatively easy platforming, puzzle solving and startlingly beautiful visuals to form an experience that fluctuates between hypnotically relaxing and intensely dramatic. While it may not be much of a challenge, it’s an absolute pleasure to play.

Gris initially grabbed my attention because one of my favorite artists, Conrad Roset, was its art director. Roset is a Spanish painter and illustrator who specializes in watercolor and ink portraits. He makes frequent use of the stark contrast between black ink and light paper or wood panels, and his minimalist splashes of color and intense brush strokes add a signature touch to his work. Prior to Gris, his most well-known work was a long-standing series of portraits called Muses. Roset borrowed from that project’s style to design the game’s main character, who has a mesmerizing hair style and a dress that undulates with the wind. His impressionist leanings also inform the terrain in which the game takes place — deserts, oceans, forests and city ruins — as well as the creatures that inhabit it.

As the player, your task is to collect orbs of light that grant the main character shape-shifting abilities. As she acquires more powers, she’s able to reveal new pathways and progress through the game. But Gris isn’t just about double-jumping and collecting items; giant, inky birds serve as boss battles — or rather, chases — and a bit of nightmare fuel. You can complete the whole game in about three hours, and it’s easy enough for a non-gamer to play.

Gris makes me wish the video game industry featured more artists who have trained in and mastered traditional media. Games absolutely need skilled character designers and background artists. But they also need art direction that steps outside of stereotypes derived from cartoons and anime. Hopefully the success of Gris is an indication that there’s an appetite for such a thing.

Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order

Andrew Tarantola
Senior Editor

Star Wars video games have held a special place in my heart for decades. One of my first and fondest gaming memories involved running amok through a Jawa Sandcrawler as Chewbacca in Super Star Wars for the SNES. The same was true with Knights of the Old Republic for the original Xbox — I mean, it gave us HK47 and the “meatbag” reference. Heck, 2004’s Battlefront to this day remains among my favorite games from that era. But with the insidious intrusion of microtransactions, LEGO-branded tie-ins and online-only play in recent years, I feared that Fallen Order would similarly fall to the Dark Side. Happily, I was as wrong about EA’s latest Star Wars game as those pint-sized desert scavengers who, all those years ago, thought they could take on my 8-foot tall space Sasquatch armed with a plasma rifle.

Star Wars Jedi: Fallen Order is phenomenally fun. The story takes place after the Great Purge and you play as Cal Kestis, a former Jedi Padawan hiding out on a backwater planet, who is thrust into a life-or-death quest spanning the length and breadth of the entire galaxy. And while Cal himself has about as much charisma and gravitas as an MSE-6 droid at the start of the adventure, his growth throughout the story and eventual acceptance of his duty and fate as a Jedi is some top-notch space opera.

You’ll swing, climb, jump and clamor across the faces of five planets, battling myriad hostile fauna, Imperial Troopers and droids along the way. That Cal is essentially limited to short range melee attacks while his enemies can rain blaster bolts upon him from halfway across the map only adds to the challenging combat calculus. I especially enjoyed the Metroid-esque exploration mechanics wherein you routinely return to previous planets to uncover new secrets and raid hidden stashes as you gain new powers.

My favorite aspect is the game’s loot and character progression. None of the items are actually required in your first playthrough: crates, Force Echos, the whole shebang. You can play straight through the game, collect virtually nothing along the way and still arrive at the end with your stats maxed. There are no secret super weapons to acquire before facing the final boss, no grinding needed to unlock new powers and no nerf-herding pop-up screens demanding you fork over credits for stat boosts. There’s nothing to buy. Outside of the occasional Stim crate (which increases your health regen capability) none of the stuff you find in the crates will even help you in your quest. Namely because all you can find are skins — for customizing Cal’s outfit, lightsaber, ship and even his robotic companion BD-1.

Fallen Order isn’t just what I’ve been looking for in a Star Wars game, it’s what I’ve been looking for in a single-player adventure title since Horizon: Zero Dawn came out. Between the deeply developed universe the story is set in, the varied and challenging combat scenarios and the fact that EA wasn’t continually reaching for my wallet, Fallen Order is my 2019 Game of the Year.

Sayonara Wild Hearts

Sayonara Wild Hearts

Kris Holt
Contributing Writer

Sayonara Wild Hearts won me over before I even finished the first stage. It’s a stunning, fast-paced adventure about a woman’s attempt to restore balance to herself (and the universe) after she suffers heartbreak.

Much of the joy I get from Sayonara Wild Hearts is in having to quickly adapt to the frequent gameplay shifts. One second, you’re dodging traffic and collecting hearts on a motorcycle; the next, you’re in a sword fight. You’ll be on your toes the entire time, but describing the mechanics too much would ruin a big chunk of the fun.

That said, it’s much more about the overall experience than any of the neat gameplay ideas on display. There’s an option to skip sections you find tricky (not that I did), and it feels like developer Simogo is determined to help you reach the emotional denouement.

And then there’s the soundtrack: Each of the mostly short stages has its own techno-pop tune I just can’t get enough of. SWH has only been out for a few months, and its songs dominated the list of my most-listened to tracks on Apple Music this year.

The care and creativity that Simogo infused into Sayonara Wild Hearts is palpable and infectious. It’s part rhythm game, part shooter, part arcade racer and a dozen other things in between. It’s a gorgeous, achingly cool ode to pop music and love that’s an utter delight to play — even if it is about repairing a broken heart.

Tetris 99

Tetris 99

Ian Levenstein
Database Editor

When Nintendo announced the impending arrival of Nintendo Switch Online last year, it looked like its selection would be sparse. Outside of the ability to play your Switch games online and some classic Nintendo games like Super Mario Bros. 3, Legend of Zelda and Dr. Mario, the idea of Switch Online exclusive titles wasn’t broached at all. I wasn’t thrilled, as pretty much all of the classics had been available at least 10 times before in multiple forms and formats. Then, in February 2019, with almost no warning, Nintendo announced Tetris 99 would be available… today. I didn’t think a new version of Tetris (of all things) would make my $19.99 a year worth it. But boy was I wrong.

Tetris 99 is the most addictive game I have played in years. The basic concept is brilliant: turn Tetris, the single player puzzle title most of us have been playing since the Game Boy, into an online multiplayer battle royale against 98 other competitors. The first few times I played Tetris 99, I got hammered because I was too focused on my own game. I was clearing bricks line by line, forgetting the fact that there were other players playing alongside me. Once you start building up five or six rows at a time and then finishing them off with a perfectly placed piece is when the action gets good. But you also can’t focus too much on the rest of the pack, or you’ll manage to misplace a key block, and then it’s game over.

You start playing and, before you know it, at least an hour has passed by (and sometimes two or three). While I am far from a veteran Tetris player, I take pride in making it to the Top 5 at least a few times over the past few months, and I have bitten-down nails to prove it. When the game speeds up, it becomes very difficult to keep apace. The game also made me appreciate my purchase of an 8Bitdo N30 Pro early into the lifecycle of the Nintendo Switch, as Nintendo’s Pro Controller has a D-pad that is much more prone to slippage, and slippage means misplaced pieces.

Regular tournaments themed around new Switch releases, like Mario Maker or Pokémon Sword and Shield keep the look of the game interesting, and completing daily missions lets you collect tickets that you can use to unlock new themes, including one that looks just like Tetris on the Game Boy. There’s also Marathon Tetris, the Big Block DLC that adds multiple CPU modes and Local Arena for playing with up to eight of your friends. Whether you choose to buy these modes or not, I feel the standard online play and Team Battle are more than enough to keep you interested and occupied for a long time to come. I certainly haven’t stopped playing it yet, and don’t plan to anytime soon, even as other Switch games sit there calling my name. I’ll get to them soon, I swear, after I play five more rounds. Okay, ten more rounds. Maybe fifteen.

Judgement

Judgment

Nick Summers
Senior Editor

I love the Yakuza franchise, but after seven mainline entries and a handful of excellent remasters, I needed a break. Evidently, Japanese developer Ryu ga Gotoku (RGG) Studio felt the same way, which is why it made the detective-themed Judgment (titled Judge Eyes in Japan) before moving on to Yakuza: Like a Dragon. Surprisingly, Judgment isn’t a huge departure from the proven and largely beloved Yakuza formula. The game is still set in Kamurocho and the murder-filled mystery features plenty of Japanese crime lords. The hero, though — a lawyer-turned-private detective called Takayuki Yagami — and his crime-solving techniques change the experience in small but welcome ways.

He will often tail suspects to find out who they’re working with or the location of a case-critical hideout. Some targets will also spot Yagami and flee, forcing the leather jacket-wearing hero to give chase in a simplistic, auto-runner-inspired pursuit. There are quieter moments, too, that shift the game into a first-person perspective and force you to scour the environment for clues. It’s not the most challenging task — move the camera enough and Yagami will highlight everything of interest — but it’s a welcome break from the bombastic fisticuffs combat.

The best part of Judgment, though, is its story. Yagami’s quest to find “the mole,” an apparent assassin that claws at its enemies and then burrows back into the darkness, is a captivating journey filled with twists that are surprising, logical and satisfying. It’s broken into 13 chapters that feel like episodes of a prestige series on HBO or Netflix. There’s even an opening sequence that feels like a mashup of Naruto and True Detective. I’ve never had a problem with Yakuza’s writing — some of the games have brilliant stories, actually — but Judgment takes RGG Studio’s narrative chops to a new high.

If you fancy a break from the central mystery, Kamurocho has plenty of optional side-missions to tackle. Like the Yakuza series, they’re often zany and surprisingly heart-warming — a subtle reminder that Yagami’s story, while thrilling, is only one of many taking place across the city. There’s also a slew of stores and restaurants to explore, as well as various mini-games to master including shogi (Japanese chess), drone racing and a VR-powered board game. I won’t claim that Judgment is the undeniable Game of 2019, but it’s the one I’ve had the most fun with this year. If you own a PS4, it’s well worth delving into over the holiday.

Fire Emblem: Three Houses

Fire Emblem: Three Houses

Mariella Moon
Associate Editor

I knew from the moment Fire Emblem: Three Houses was announced that I was going to buy a Switch for it. I’ve played almost every DS and 3DS game in the franchise, and there was no way I’d miss its latest entry. However, while I loved and enjoyed each and every one of them, a big part of why I play Fire Emblem games is to fill the Suikoden-shaped hole in my heart — and Three Houses came the closest to patching it up.

Suikoden, a Japanese RPG series by Konami, features turn-based and strategy combat that’s very similar to Fire Emblem’s. Suikoden 2 was the first game I played in the series, and I fell in love with its complex characters, rich lore and plot, which made me ponder the atrocities of war and morality of “the end justifies the means” as a young teen. Unfortunately, with Konami’s decision to focus on mobile and pachinko games, we’ll likely never see another entry: Suikoden V, the last game in the series, was released way back in 2006.

That brings us back to Fire Emblem. While I enjoyed the new mechanics introduced in Awakening and spent 300 hours playing Fates — half of which I genuinely enjoyed and half of which I spent mindlessly grinding — neither was truly able to scratch that Suikoden itch. Three Houses did, however, probably because it features more traditional RPG elements than its predecessors.

It has more specific similarities, as well. Like in Suikoden, you can explore your base and recruit characters outside the battlefield by fulfilling certain conditions. The Battalions in the game, a new feature introduced in Three Houses, also use attacks and formations similar to Suikoden’s war units for its strategy battles.

Don’t get me wrong: I’d still pick Three Houses as my favorite game for 2019 even if I wasn’t a desperate Suikoden fan. It has an engaging storyline and what I find to be the most memorable cast of characters in Fire Emblem. While things tend to get repetitive in the first half, it still has good replay value, especially considering that it’s sold and packaged as a single game. Fates, if you’ll recall, was sold as three separate games. The fact that it brings back memories of a series I grew up playing, however, gave me an instant emotional connection to it and amped up my enjoyment.

Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice

Igor Bonifacic
Contributing Writer

There’s a moment in Sekiro: Shadows Die Twice that comes at a different point for everyone who plays it. It’s the instant where the game’s combat mechanics finally click. You forget whatever you may have learned in the FromSoftware’s past titles like Dark Souls and Bloodborne, and approach Sekiro on its own terms.

For me, that moment came when I finally beat one of Sekiro’s early bosses, a fearsome samurai lord named Genichiro Ashina. It took me the better part of two days to take him down, but when I did, I felt like I had climbed a mountain.

A lot of games set out and accomplish the same things as Sekiro. But not as easily or confidently. That sense of accomplishment you get when you master a game’s systems is something FromSoftware has built its reputation on. It’s one of the reasons so many people love the studio’s games. And yet how Sekiro delivers that moment feels different than any other From game in the past decade.

Not only is the gameplay different, but the narrative stakes are also plainly laid out. You’re attempting to save the ward and adoptive son of the game’s protagonist. It feels personal and human. It’s a small thing, but it’s the humanity of Sekiro that resonated with me and made it one of the most enjoyable games I have played this year.

Untitled Goose Game

Untitled Goose Game

Kris Naudus
Buyer’s Guide Editor

Okay, let’s get this out of the way: HONK. HONK HONK HONK. :flaps wings, steals your glasses:

Untitled Goose Game is more than just a game, it’s a genuine phenomenon. Even if you haven’t played it, you’ve probably encountered one of the many memes and think pieces that have been posted in the wake of its release. It’s the breakout hit of 2019. But is it a good game?

HONK. (Yes.)

The graphics aren’t flashy, the music is just Debussy and the goose handles like a dump truck. But all of these things combine into a package exceedingly charming and joyful. Maliciously joyful, anyway. One of the appeals of the game is how absolutely simple and universal the concept is: Geese are assholes. We’ve all been terrorized by this large waterfowl at some point or another, so there’s a catharsis in assuming the role of one. “I am the goose now. HONK.”

And it’s actually challenging. Who would have thought that a goose would be the star of a stealth game, but here we are. It’s also achingly self-aware of what type of game it is, which is why at one point you will need to hide in a box. HONK.

Then there’s the ending. Bet you didn’t think you could be surprised by a game where your objective is to do things like steal slippers and dress up statues, but anything that gets me slapping my forehead and exclaiming “of course” will stick in my memory and my heart for years.

HONK.

Astral Chain

Astral Chain

Aaron Souppouris
Executive Editor

Fire Emblem: Three Houses is the best game of the year. But a colleague has already written about that, so I’m going to pick another favorite: PlatinumGames’ Astral Chain. I was on the fence about it from the day the first trailer came out until a few hours into my playthrough. It all felt a little too obvious, almost a paint-by-numbers rendition of a PlatinumGames title. I needn’t have been so worried: It’s mechanically one of the more original games to come from the developer in recent years.

In a future where humanity is under threat from creatures called Chimera, you play as an officer in a special task force established to deal with other-worldly attacks. You’ll investigate disturbances and then enter the astral plane to fight various beasts. Through the course of the game, you’ll tame a number of special Chimera, and then be able to summon them to fight for you. Encounters play out with you simultaneously controlling both your character and the Legion to deal with waves of mobs and larger, more challenging enemies. You’re bound to your Legion by a leash (or an astral chain), which you can also use to bind enemies. You’ll also need to use your Legion(s) to solve crimes, traverse environments and work around obstacles, as each has a unique trait, such as the ability to move large objects, track scents or fire arrows.

I’ve heard a bunch of people say that Astral Chain looks generic, and while it does lean heavily into a specific anime-inspired 3D style we’ve seen from a lot of Japanese games over the past decade, the characters and environments felt unique to me. If anything, the “future cop” aesthetic brought to mind ’90s titles like Burning Rangers more than contemporary games. (I’d like to take this opportunity to apologize for incessantly pitching my colleagues on a Burning Rangers reboot for weeks after Astral Chain was released.)

Astral Chain sticks closely to a loop of detective work, platforming puzzles and combat — a little too closely if I’m being critical — with the game split into cases that serve as chapters. The story starts off well enough but quickly devolves into a mashup of various anime tropes, including several story beats ripped straight from Neon Genesis Evangelion. It’s the minute-to-minute gameplay that kept me coming back: The combat is engaging and dynamic enough to see you through the (20-hour or so) campaign and beyond. There’s also a ranking system and some challenging end-game content to keep you occupied.

Does Astral Chain reach the heights of Nier: Automata, the last PlatinumGames title I chose for game of the year? No, not at all, but its combat and environments often surpass that game, which is probably my favorite of this generation. I’m not sure it’ll go down in history as one of the greats, but even in a year with updates to my favorite series (Fire Emblem and Pokémon) and a remake of one of my most-loved games (Link’s Awakening), Astral Chain still stood out.

year-in-review 640


  • The best gadgets of 2019
  • Spotify’s podcast power play
  • Our favorite games of 2019
  • Tuesday 24th: Streaming won’t get cheaper or easier
  • Tuesday 24th: 2020 is VR’s make-or-break year
  • Wednesday 25th: The Big Picture
  • Wednesday 25th: Hitting the books
  • Wednesday 25th: The best user reviews of 2019
  • Thursday 26th: How Twitch lost its grip on game streaming
  • Thursday 26th: The worst gadgets of 2019
  • Friday 27th: Apple started giving people what they want
  • Friday 27th: 2019 was the year tech CEOs lost their luster
  • Saturday 28th: This wasn’t the year of foldables after all
  • Sunday 29th: The calm before the EV storm
  • Monday 30th: Google’s best phone in 2019 was its cheapest
  • Monday 30th: Gaming in 2009 versus 2019
  • Tuesday 31st: The year in cameras
  • Tuesday 31st: Tech that defined the decade

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Spotify’s podcast power play | Engadget

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Spotify’s podcast push actually began in 2017. During a test in Germany, the company noticed a music publisher had posted audiobooks and other content on the service. Over time, it became popular, and Spotify realized it might be on to something.

“We realized that [for] people who were already in love with Spotify for music, it’s a natural evolution to offer something complimentary to music on the service,” Vice President and Global Head of Spotify Studios Courtney Holt explained. “Podcasts are just a great complimentary product.” Holt said the company realized the first step was to expand its catalog. And in 2018, it began to do just that.

In October 2018, the service opened up its podcast section to everyone. As part of the Spotify for Podcasters program, creators could post their shows from their aggregator or host. In return, the streaming service promised valuable data on performance, audience demographics, followers, listener locations and engagement. It was a sign of what was in store for 2019: Spotify had flung its gates open wide, and it was ready to make podcasts a bigger piece of its audio offering — and its business.

“We were testing a lot in 2018,” Holt continued. “We thought we would actually be able to achieve our goals, so it was like: ‘Okay, now we’re ready to scale.’ But there was a good year plus learning that went into it.”

In February, the company made its two biggest podcast moves of the year. In that earnings report, Spotify announced it was acquiring Gimlet Media, the production company behind popular shows like StartUp, Reply All, Crimetown and The Pitch. The company also revealed that it had purchased Anchor, a service that helps creators record, host, distribute and, most importantly, monetize podcasts. With apps for iOS, Android, iPad and desktop web, Anchor streamlines the process so that anyone can feel like they, too, can be a podcast star. In one swipe, Spotify had picked up one of the biggest podcast producers to pad its library and create new shows, while also locking down an easy-to-use production suite for prospective creators.

Anchor wasn’t the first audio production suite Spotify had acquired, though. In 2017, it purchased Soundtrap, an online collaborative music studio. The move was a bit of a head-scratcher at first, but in May, Soundtrap for Storytellers debuted. Essentially, Soundtrap tweaked its formula for audio editing and cloud-based collaboration to cater specifically to podcast creators. Spotify now had two user-friendly platforms literally anyone could use to make a show. And, of course, they could push it to the streaming service for the world to hear.

“Growing podcast listening on Spotify is an important strategy for driving top of funnel growth, increased user engagement, lower churn, faster revenue growth and higher margins,” the company said in the earnings report. “We intend to lean into this strategy in 2019, both to acquire exclusive content and to increase investment in the production of content in-house.”

And it leaned in quickly. A month after announcing its big Gimlet/Anchor acquisitions, Spotify announced a deal for Paracast, another popular podcast production company that was quickly becoming a rising star on the charts. With Paracast, Spotify got a studio that checked two very important boxes. First, at the time, Paracast had 18 true crime shows that were already tapping into our collective fascination with murder-mystery and conspiracy theory podcasts. Second, Paracast was churning out new episodes faster than a lot of the competition. The studio had nine weekly or bi-weekly shows, so the steady stream of content was more of a fire hose.

“When you lay out all the components of podcasting, at the simplest level, what we’ve done is we’ve built what I think is a really defensible position by bringing all these things together,” Holt said. “Laid out over the course of the year, it feels like a sequence of events, but we were sort of doing these things all at the same time.”

Acquisitions weren’t the only major podcast deals Spotify signed this year. It also locked down some big names exclusively for its content library. The biggest of which was the Obamas. In June, the service signed an agreement with their production company Higher Ground for multiple shows covering a range of topics. Of course, President Obama and his wife, Michelle, are both slated to appear on some of those.

Podcast Session: Spotify House Of Are & Be Presents Jemele Hill Is Unbothered Live With Senator Kamala Harris

Jemele Hill Is Unbothered Live with Senator Kamala Harris in July

There are also less headline-grabbing exclusives, like the sports-focused show Riggle’s Picks, starring comedians Rob Riggle and Sarah Tiana. Exclusives weren’t a new adventure to Spotify in 2019 — it had already amassed shows like The Joe Budden Podcast, Jemele Hill Is Unbothered and Amy Schumer Presents. But snapping up high-profile names that would only appear in its podcast list is something you can expect Spotify to continue doing in 2020 and beyond.

In fact, Spotify has already begun to reveal some of its plans for 2020. You can expect shows from Jordan Peele and Mark Wahlberg, and the service has announced that popular true crime comedy show Last Podcast on the Left will be an exclusive next year. There’s also scripted true crime comedy The Case of Adirondack Rose from executive producer Paul Feig’s (Ghostbusters, Bridesmaids) Powederkeg production company and writer Amy Reed (The Boy and Girl Who Broke the World, The Nowhere Girls).

Of course, there’s always a concern when you hear the term “exclusive,” especially when it comes to audio or visual content you might want to stream. Holt explained that the idea was never to lock down Gimlet shows or podcasts from other studios it acquired on its own service.

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The best gadgets of 2019

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Bigger, lighter ultraportable laptops

Cherlynn Low

Cherlynn Low
Reviews Editor

Good lord, did laptops get a facelift this year. After all the progress that notebooks as a category made last year, I wasn’t expecting to see much more improvement in 2019. I was wrong. This year, Dell launched a new XPS 13 2-in-1, which my colleague Devindra called the “perfect ultraportable,” and HP released the Elite Dragonfly, which the company markets as “lighter than air.”

No device is actually lighter than air, but this year, mainstream laptops certainly got a whole lot lighter and thinner than before while growing more powerful, without sacrificing battery life. That’s to be expected, after years of incremental improvements, but we also have to give Intel a little credit. Its Project Athena program rolled out this year, spurring the development of more compact, lightweight ultraportables that last all day. Shout out also to the Galaxy Book Flex and Ion, which launched late in the year and proved that Samsung can make gorgeous, super sleek notebooks. And even though the Snapdragon-powered Galaxy Book S didn’t actually arrive in time to make this year’s list, my hands-on with it left me impressed by its lightweight, attractive exterior.

Aided by potent processors like NVIDIA’s Studio products, laptop makers also delivered powerhouse notebooks targeted at creators who need the beef for editing multiple 4K video streams but don’t want gaudy or chunky gaming machines. Acer and ASUS both made devices for these purposes, with the ConceptD and ProArt StudioBook sub-brands respectively. These proved that laptops could pack plenty of muscle without weighing a ton.

But 2019 also saw the arrival of the LG Gram 17 — a surprisingly sleek machine for having a 17-inch screen — and the 15-inch Surface Laptop 3. Apple also released a new 16-inch MacBook Pro, delighting power users and fans of usable keyboards. While these larger laptops still have their flaws, the fact that they’re no longer chunky slabs of metal and plastic is a promising sign of bigger and better to come in 2020 and beyond.

Apple iPhone 11 Pro

iPhone 11 Pro

Mat Smith

Mat Smith
Bureau Chief, UK

It’s hard for any smartphone to break out in 2019. Especially in a year where the industry was obsessed with folding gimmicks and a 5G network not ready for prime time. Apple’s iPhone 11 Pro launched with a brighter screen, was predictably faster and has better — and more — cameras. It’s costlier, sure. In fact, it’s Apple’s most expensive phone ever. But it also tackles one of the perennial issues with nearly all smartphones: mediocre battery life.

The 11 Pro Max is a barely noticeable 0.02 inches thicker than the iPhone XS Max, but with that extra space and a new L-shaped battery cell, the latest 11 Pro Max adds roughly four more hours of use compared to its predecessor. My iPhone 11 Pro Max consistently clocks almost two days on a single charge. It’s better than any smartphone I’ve owned in the last few years.

And then there are the cameras. After leading the smartphone camera revolution, a decade ago, Apple has recently lagged behind the competition. With the iPhone 11 Pro, it’s caught up. In fact, the company has arguably reclaimed the top spot. From Deep Fusion, which adds improved textures and detail, to the ultra-wide-angle cameras for squeezing in crowds, landscapes and more, to the improved night shooting mode, the iPhone 11 Pro is on equal photography footing with the Pixel 4 or the Galaxy Note 10.

There are other highlights, too. The 11 Pro phones come with a high-speed USB-C charger (and a USB-C to Lightning cable), making charging considerably faster. It also means I can connect my iPhone to my year-old MacBook Pro’s USB-C ports without a dongle. Instead of having to plug it in overnight, I can charge the iPhone 11 Pro Max to 50 percent in just thirty minutes. Better battery life isn’t the sexiest feature, but it’s never been more appreciated.

AMD Ryzen

Powerful processors and GPUs

Steve Dent

Steve Dent
Associate Editor

The PC market is no longer moribund, thanks in large part to devices that are more interesting and powerful. That’s certainly true in the gaming and content creation markets, and for that, we can largely thank AMD and NVIDIA. At the same time, we’ve never had so many lightweight but powerful laptops, and we give Intel credit there.

The processor of the year for gaming and content creation is AMD’s $750, 16-core Ryzen 9 3950X. Intel still has the edge in gaming with its Core i9 9900K, sure, and that model is also cheaper at $500. But the Ryzen 9 3950X is really close, and once you switch over to content creation tasks, those eight extra cores let it destroy the 9900K.

Best of all, AMD’s new Ryzen chips have forced Intel to drop prices, making powerful PCs cheaper across the board. For instance, Intel’s 18-core 9980XE launched in 2017 cost a cool $2,000, but its successor, the 18-core 10980XE costs just half of that. That’s because Intel had to react to AMD’s Threadripper 3970X, which has 32 cores and costs $1,999.

Last year, we called out NVIDIA’s RTX 2080 Ti as one of the worst products of 2018, thanks to its high price and abysmal ray-tracing support. To its credit, though, NVIDIA has introduced new features that make its RTX lineup more desirable, particularly the RTX Studio drivers. Those put NVIDIA’s ray tracing to work, speeding up 3D apps like Blender, and making video and photo editing quicker and more stable, too. On top of that, games like Metro Exodus and Control are finally making better use of ray tracing, and we can expect more of the same in 2020.

Intel is losing in the high-end CPU market, but it’s still thumping AMD when it comes to laptops. Devices like Dell’s XPS 13 2-in-1 show that Intel has crammed a ton of power into low-energy, long-lasting devices, with big improvements in on-board graphics. Anyone getting a PC with a 10th-gen Intel CPU will see much better performance than last year’s machines, and we’ll have lots of great notebooks to look forward to next year.

Sonos and IKEA Symfonisk lamp

Sonos and IKEA Symfonisk Table Lamp

Igor Bonifacic

Igor Bonifacic
Contributing Writer

We’ll admit: Sonos and IKEA’s Symfonisk table lamp looks goofy. But get past its unusual appearance and you’ll find one of the most versatile gadgets released this year.

As an affordable entry into the Sonos ecosystem, the Symfonisk lamp has almost everything you could want. Setup via the Sonos app is easy whether you’re adding to an existing sound system or starting from scratch. What’s more, the lamp sounds almost as good as the more expensive Sonos One, which is one of the best speakers you can buy. Best of all, even though it’s not a premium product, Sonos didn’t skimp on features like AirPlay 2 compatibility.

What you won’t find are any microphones onboard for Google Assistant and Alexa support. Some people might prefer this; it’s one less device listening to their conversations. For everyone else, it’s easy enough to integrate the lamp with your existing smart speakers for voice control.

But the Symfonisk lamp isn’t just a good speaker, it’s also a great lamp. Although it uses smaller and less common E12 light bulbs, it still adds a lot of warmth to a room. Its versatility as both a speaker and a lamp means you’ll consistently get a lot of use out of it. Add to that its low price and the Symfonisk lamp is one of those rare collaborations that actually delivers the best of both partner companies.

8BitDo SN30 Pro+

8BitDo SN30 Pro+

Kris Holt

Kris Holt
Contributing Writer

The Nintendo Switch is a fantastic system, with great games and unrivaled portability for a console. But its standard controller setup is far from ideal.

Joy-Cons are terrific if you’re hanging out with a friend and want to fire up your Switch for co-op action. But when you have to use both Joy-Cons for a single-player game, particularly one that requires dual thumbsticks, they’re not the most practical. In fact, the right thumbstick is positioned too awkwardly to comfortably use for very long. But thankfully, there are plenty of other options out there.

The Switch Pro Controller is a solid alternative, but I much prefer 8BitDo’s excellent SN30 Pro+. It feels far more natural to hold than Nintendo’s controllers, and I have no problem using it for hours at a time. I love the SNES/DualShock 4 mashup approach to the design, too. I haven’t encountered any significant latency issues, and its compatibility with Android, Raspberry Pi, PC and macOS is a nice bonus. The customization options on the 8BitDo Ultimate Software are also terrific and a boon for accessibility.

The SN30 Pro+ makes the Switch even more of a joy, especially for playing Overwatch or Fortnite on the go. I only wish 8BitDo included a headphone jack for more flexibility, especially for when I dock my Switch and I’m across the room from my TV. Still, the controller is an almost-perfect solution for my Switch setup.

Mixer

Jessica Conditt

Jessica Conditt
Senior Editor

Mixer has come a long way in a short time. As recently as last year, we were describing Mixer as “Microsoft’s Twitch rival” in headlines, worried that people wouldn’t recognize the service by name. Today, Mixer has 30 million monthly active users, exclusivity deals with a roster of high-profile streamers and plenty of practice in the tech-news spotlight. Mixer has Ninja. What more needs to be said?

Not only did Mixer steal Tyler “Ninja” Blevins, the world’s most popular streamer, from Twitch in August, but a handful of other popular names have followed suit. This year, Mixer has picked up Cory “King Gothalion” Michael, Michael “Shroud” Grzesiek and Soleil “Ewok” Wheeler, and Twitch has only recently responded with exclusive acquisitions of its own. Of course, the follower counts of Twitch’s most recent members — Benjamin “DrLupo” Lupo, Saqib “LIRIK” Zahid and Timothy “TimTheTatman” Betar — reach 10.73 million combined, while Ninja alone had 14.7 million followers when he ditched Twitch. Ninja racked up more than 1 million followers in his first week on Mixer.

At one point, it seemed as if Twitch was the undisputed, permanent champion of video game streaming, but a handful of moderation missteps and the loss of key personalities this year have left the company vulnerable. Of course, all of the main live-streaming platforms have the backing of massive tech companies — Twitch is owned by Amazon, Mixer is the property of Microsoft and (surprise!) YouTube Gaming is run by Google — so they have significant runway to try new things, fail and try again. But in 2019, Mixer got a lot of steps right and laid the foundation for the service’s continued growth in 2020.

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Samsung could unveil a Galaxy S10 Lite and Note 10 Lite very soon

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We have some other reports to chew on, too. WinFuture.de has revealed a slew of specs for the S10 Lite, for instance, that corroborate previous rumors and speculation. The phone will reportedly ship with a 6.7-inch display SuperAMOLED display that has a 2400×1080 resolution and a hole-punch for the 32-megapixel selfie camera. The site also claims that the phone — which could be a rebranded version of the rumored Galaxy A91 — will have a Snapdragon 855 processor, 8GB of RAM and 128GB of internal storage, coupled with a microSD slot that supports cards up to 1TB.

Rounding out the rumored spec sheet is a 48-megapixel primary camera backed up by a 12-megapixel ultra-wide and 5 megapixel macro. On paper, it’s an impressive phone that would easily beat the mid-range Galaxy S10e. According to WinFuture.de, the S10 Lite will be sold for 680 euros (roughly $753), which is roughly the same as what the S10e cost at launch last year.

The Note 10 Lite, meanwhile, will have a similar 6.7-inch SuperAMOLED display with an Exynos 9810 processor, 6GB of RAM, and 128GB of internal storage, backed up by a microSD slot that supports up to 512GB cards. The phone will also ship with a headphone jack — yes, Samsung is keeping the 3.5mm dream alive — and three different 12-megapixel cameras dedicated to everyday shooting, telephoto and wide-angle photography. Like the S10 Lite, these will be complimented by a 32-megapixel selfie shooter tucked away in a hole-punch notch. According to WinFuture.de, Samsung will launch the device for 609 euros (roughly $674) next month in Europe.

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Boeing CEO Dennis Muilenburg resigns as 737 Max fallout continues

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The move comes as Boeing attempts to regain the trust of regulators, airlines and, most of all, the public. In October, it came out that one of the company’s employees may have inadvertently misled the FAA about the performance of the 737 Max’s MCAS anti-stall technology. The employee told another pilot that he had “basically lied” to the regulator about the tech during the plane’s certification.

“The Board of Directors decided that a change in leadership was necessary to restore confidence in the Company moving forward as it works to repair relationships with regulators, customers, and all other stakeholders,” the company said. “Boeing will operate with a renewed commitment to full transparency, including effective and proactive communication with the FAA, other global regulators and its customers.”

Earlier this month, Boeing said it will suspend 737 Max production in January. The company has approximately 400 completed aircraft waiting in storage. Whether or not they’ll be able to fly will depend on regulators are happy with the company’s actions.

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