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Autoblow AI is a sex toy that promises ‘surprise’

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Autoblow was started back in 2008 with its first eponymous product that sought to mechanically simulate oral sex. Creator Brian Sloan went on to crowdfund backing for the Autoblow 2 in 2014, with additional campaigns for two more hardware revisions, the 2+ in 2016 and 2+XT in 2017. All of them blew past their initial targets, raising hundreds of thousands of dollars, something that Sloan has repeated by crowdfunding a number of other toys through Indiegogo.

The fourth-generation Autoblow AI received more than half a million US dollars in backing, and now the first units are making their way to backers. It is unique enough that its internal workings have been patented, and it received plenty of coverage in the press before the device had even launched.

Viewers would mark, by dragging the mouse up and down a digital phallus, the rhythm of the action on screen.

The Autoblow and Autoblow 2 both looked like Fleshlight-esque tubes, albeit with thicker bodies to house the mechanics inside. The hardware housing the AI breaks this pattern, with a pear-shaped housing stretching around the main shaft to house the control mechanisms. It’s also pretty big, measuring about 8.2in x 7in x 3in, closer in size to a games console than a discreet sex toy.

Along its narrowest edge you’ll find four buttons: Pause, Increase Intensity, Decrease Intensity and a Play/Skip button. The last option lets you start the machine and cycle through the 10 different modes of usage. Beneath this is a volume bar that indicates both what setting you’re using, and the intensity, and beneath that is a chunky on-off slider.

In a making-of documentary made by the company, we see the system was trained mostly by people. A group of people in Serbia were tasked with watching hours of clips on Pornhub while running a custom browser plugin. Controlled with a mouse, the viewers would drag the mouse up and down a digital phallus, the rhythm of the action on screen.

This data was fed into a deep learning algorithm to create a series of programs that matched the most commonly used oral sex patterns. The result was nine pre-programmed “blowjob” patterns, reportedly created by analyzing all of the data from the movies.

The patterns are titled things like “the full stroke,” “teasing slow stroke” through to “fast edge” and “intense edge.” These correspond both to the vertical length of the stroke and if you want the machine to prolong the experience by pausing every few seconds. You can set the intensity within each pattern, running from 1 through to 10, controlled by the buttons on the body.

The tenth setting is dubbed the “Full AI Experience” and combines all of the nine possible techniques and 10 possible intensities. So, it basically cycles through 90 different options, all at random, to offer what Sloan says is the missing ingredient from a sex robot; “surprise.”

In order to use the Autoblow AI, you need to connect it to an outlet — there is no battery — and use water-based lubricant on the sleeve and yourself. When ready, you then insert yourself into the machine and activate it.

The pre-programmed settings are perfectly fun to use, especially at higher intensities when you can really feel them. Naturally, the AI setting does offer what Sloan promises, with variety at the heart of the pitch, rather than a rhythmic pumping. However, that human bodies are a rich and diverse bunch, and my experience will probably not reflect yours.

But the device isn’t responding to your needs or modulating its actions intentionally, so much as flicking through a series of near-random options. The system is designed not to go from one extreme setting to another to avoid causing injury — it won’t simply bounce between its lightest setting and the heaviest unless it runs through a number of intermediate steps. It’s also all very passive.

AutoblowAll electronic masturbators clank and whirr, because they use a lot of analog machinery to do their jobs. With the Autoblow AI, this is particularly distracting and unsexy, because it has a cooling fan inside like a beige tower PC from the ’90s. The din, coupled with its size, means that there’s not an elegant or discreet way to use this thing. If you’re watching visual content on the TV, you may even need headphones to hear the dialog over the noise.

The development of high tech sex devices remains in its early stages. Through a combination of a lack of resources, stigma, the limits of the technology, or all three, these machines are practically from the stone age. Beyond that, these devices need to get better at providing us with the sensations we crave. Devices like Hot Octopuss’ Pulse series explore how vibration can be used to induce pleasure in a very different way to this. Meanwhile, Kiiroo / Fleshlight’s Launch works best as a way of simulating intercourse in a more active way than this.

Autoblow creator Sloan acknowledges the simplistic nature of most of these toys and says that we’re “five to seven years” away from having a device that will suit our individual needs. In his example, the use of heart-rate data could be used to judge your pleasure levels and either prolong or speed up the session. But that’s still a generation or two away, and in the meantime, this is what you’re left with.

The Autoblow AI is available to pre-order on Indiegogo for $259.

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Google celebrates 21st birthday with 21 percent discounts in Europe

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To get it, you just need to enter the code B-GOOGLE21 a checkout (in the UK), but note that there are some restrictions. Stadia pre-orders are excluded across Europe, and in France, the Pixel 3a isn’t part of the deal. Subscriptions to Nest Aware are also excluded. Note that the promo code appears to be different for each country, as well, and you need to have an address in the purchasing country.

All told, it’s a rare opportunity to get Google hardware deals apart from the usual sale times around Christmas and Thanksgiving. Also, if you’re planning on buying a Pixel 3 of some kind, be aware that Google is launching the Pixel 4 sometime in the fall. We know exactly what to expect from that phone, so if you need the improved camera and other features, plan accordingly.

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Logitech just bought the software of choice for many top streamers

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Streamlabs, which is based in California, offers streamers a robust set of tools to be able to broadcast to Twitch, YouTube, Mixer and Facebook. Its app allows users to process and track tips, as well as to read the chat in their room on a single screen with an in-game overlay. It also gives them access to themes and streaming applications that can up their game. Twitch rolled out a similar broadcasting software in August, but it’s not as feature-rich as Streamlabs’ — at least not yet.

Ujesh Desai, general manager and vice president of Logitech G (that’s G for Gaming), said Streamlabs’ “industry-leading software is complementary to [Logitech’s] existing gaming portfolio, and [they] believe [they] can do even greater things together.” The companies didn’t reveal what it is they’re cooking up exactly, but by acquiring Streamlabs, Logitech will have a stake in both the hardware and software aspects of the game streaming industry.

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Tidal brings its streaming music and videos to Roku

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For streaming music listeners who prefer Tidal and its commitment to high-quality lossless audio, now its experience is available via Roku. Subscribers can already access it on a number of home theater receivers and other equipment, and with Roku getting into the soundbar / wireless subwoofer game later this year, it makes sense to have more music services ready to go — and just in time.

A look at the platform’s catalog reveals thin pickings after the likes of Pandora, Spotify and Amazon Music. There are tons of apps for streaming radio-types of stations, but when it comes to the premium music services that are popular right now, Roku only offers access to a few of them.

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The 40mm Apple Watch Series 5 comes with a new battery design

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That might be how Apple was able to give its battery life a boost, even though the size of its battery compartment isn’t any different from its predecessors’. Using metal as a pouch also leads to a battery that’s stronger and more puncture-resistant. While iFixit wasn’t sure what metal Apple used to make the casing, the patent says the layer could be made of aluminum, nickel, steel or other alloys. Whether Apple is planning to use the design for its phones and laptops isn’t clear — but using it on a small device seems to be a good way to test it out.

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Fallen Order’ trailer teases new story details

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After providing an extended gameplay look at Star Wars Jedi: Fallen Order earlier this year, EA and Respawn have released a new story-focused trailer for their upcoming action-adventure game. The trailer opens with Cal Kestis, the game’s protagonist, escaping from Second Sister, one of the Imperial Inquisitors tasked with hunting down the last of the Jedi. Cal is saved by Cere Junda, a Jedi Knight in hiding.

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DoorDash security breach affects nearly 5 million users

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DoorDash disclosed that the last four digits of some consumer payment cards were also compromised in the breach, but no full payment information — including complete card numbers or CVV security codes — were accessed. Perhaps most troublingly, the full driver’s license numbers for approximately 100,000 DoorDash drivers were compromised in the breach.

DoorDash claims that, in response to the incident, it has added a number of additional security layers to protect user data and has improved the security protocols that allow access to its systems. The company is reaching out to individual users affected by the breach, but the company has not disclosed any additional action that needs to be taken by affected users at this time.

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Oculus CTO John Carmack on the VR challenges of the Quest and Rift S

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Carmack says he pushed for remote rendering on the Quest from the start. It’s something developers have been toying with since the Gear VR, but it was never fast enough to be viable. Colleagues at Oculus also thought it might require an additional accessory to work properly on the Quest, like a 60GHz Wi-Fi adapter or a Displayport over USB-C cable. Vut Carmack was confident they could it with the headset’s onboard hardware and a single cable. It turns out he was right.

“Internally, we have a lot of perfectionists at Oculus and I have a lot of arguments about value, where you could look at something and say this is terrible for X,Y and Z reasons,” Carmack said. “But if people find value in it, I tend to be of the position that you let people choose to do things, even if other people think it’s not a sufficiently high quality level. We have a lot of debates about minimum bars of quality and poisoning the well [of interest for VR with bad solutions].”

Due to the speed and latency variabilities of Wi-Fi, it made more sense to launch Link over a direct USB-C connection, where those issues don’t exist. The video encoder Oculus is using is also limited to 150Mbps, which is easily handled by the USB 3.0 standard (and technically should be fine with USB 2.0 ports too). Carmack says the company would still like to optimize Link to work well over Wi-Fi eventually.

Oculus Link on the Quest

And while Oculus might never officially support it, he said you could conceivably even connect to a remote computer over the cloud and stream a VR experience. There are ways developers could optimize their games for cloud rendering too, for example by handling some processes locally, but he’s found it’s hard to convince developers to adopt risky new architectures. (He’s still bitter devs aren’t widely adopting his “precious Timewarp layers” to make VR scenes render more clearly.)

Because Oculus controls both the hardware and desktop side of things, it’s also able to implement remote rendering more efficiently than earlier attempts. Carmack says its implementation peels away a few layers of complexity, allowing the remote renderer to talk directly the Quest’s Android OpenMAX driver. The big takeaway? There’s far less latency than you’d expect while playing a VR video feed on the Quest.

Down the line, Carmack hopes to work more closely with Qualcomm to get low-level access to its processors. That would let him craft custom microcode to essentially treat the Quest like a remote monitor. He’d be able to do things like compress the VR video feed one scanline at a time, instead of dumping the entire frame buffer all at once. Surprisingly enough, Carmack says that could even let the Link-equipped Quest offer lower latency than the Rift S. That’s mostly due to their display differences: the Rift S’s LCD screen has a global shutter, so it has to scan the entire image frame at once. The Quest’s OLED screen has a rolling shutter, which could allow it to offer up to a frame less latency.

As it stands, Carmack says you can expect the current implementation of Link on the Quest to feel like a mobile app when you’re moving your head around. But you’ll probably feel a bit of latency when you’re moving side to side, or using the controllers heavily. I didn’t notice too much of that during my demos, but then again, I didn’t really encounter anything truly fast-paced.

The rest of Carmack’s talk covered a wide variety of topics, here at some highlights:

  • He held a sort of eulogy for the Gear VR, a device that sold well, but didn’t keep users interested for long. He blamed the friction of using a smartphone as the main reason, since it involved taking your phone out of a case, plugging it into the Gear, and then losing access to your most important computing device. The Quest almost completely reduces the friction of entering VR, which is likely a big reason why it’s so successful.
  • Carmack is very happy about adding an Oculus Go compatibility layer to the Quest. He wants future VR users to be able to experience a “retro VR” scene, where they can easily play all of the first generation games. He wants to avoid something like Apple’s shift towards 64-bit iOS apps, which killed access to any older 32-bit apps.
  • Eventually, Carmack wants to have access to every 3D film ever made on the Quest. Its two screens can mimic the stereoscopic effect of 3D glasses, a feature that could be incredibly useful as we move away from 3D TVs (most 4K TVs no longer support that).
  • Now that Fandango is on the Oculus platform, you’ll also be able to watch any of your MoviesAnywhere purchases in VR. Carmack foresees VR headsets being among the best screens in your house for viewing films.
  • Carmack admitted that the Quest’s OLED screen can actually run up to 90Hz, but the company stuck with 72Hz since that was a more achievable framerate for mobile games. He was considering unlocking the 90Hz refresh rate for Oculus Link content, but he was warned that would voice the Quest’s FCC certification. (I’m sure an intrepid hacker will figure out a way to make that happen.)

Follow all the latest news from Oculus Connect 6 here!

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Dell’s six-core XPS 13 laptop goes on sale October 1st

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Also on that date, Dell will start selling 13, 15 and 17-inch versions of the Inspiron 7000 2-in-1 with 10th-gen Core CPUs. They’ll include Thunderbolt 3 connectivity and pen storage, and you’ll be able to pick one up in black or silver. The Dell Inspiron 14 7000 will also be available October 1st. It counts Dolby Vision support and ExpressCharge (which can charge the battery from zero to 80 percent capacity in an hour) among its features.

Alienware 55" 4K OLED

In addition, Dell revealed when you’ll be able to place an order for Alienware’s 55-inch 4K OLED gaming monitor. If you’ve been waiting for that, you might want to note the September 30 launch date in your calendar.

As for the Alienware 34 Curved Gaming Monitor (which offers fast IPS response time and IPS Nano Color technology), you can snag one October 3. The Alienware 27 Gaming Monitor with fast IPS tech, 240Hz refresh rate and true 1ms response time goes on sale four days later.

Meanwhile, Dell says its Consumer Subscription Services program is available for XPS, Alienware and Inspiron products. It’s a month-to-month payment plan for Dell support.

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Tesla update with Netflix, ‘Cuphead’ and Smart Summon is rolling out now

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You’ll be able to kick back and watch a movie or TV on a Model S, Model X, and Model 3 through the Tesla Theater. You can connect your Netflix, YouTube or Hulu account (including Live TV on the latter), or iQiyi and Tencent Video if you’re in China. You’ll only be able to use those via the screen while your car’s parked, and Tesla plans to add support for more streaming services down the line.

If you’d rather play games, Cuphead is making its way to Tesla Arcade at long last. You can play the devilishly difficult run-and-gun game with USB controllers in either solo or co-op mode, again while you’re parked.

When you’re on the road, you might want to listen to tunes and podcasts from a Spotify Premium account, and you’ll be able to do that through Tesla’s system too (Slacker Radio and TuneIn were already available). In China, Tesla’s adding support for Ximalaya’s podcast and audiobook service. That’s not all though, as there’s a “Caraoke” (groan) mode with a “massive library of music and song lyrics, with support for multiple languages,” Tesla says.

Beyond the new entertainment options, Tesla is adding a number of other new features. If you have the enhanced autopilot or full self-driving option, you can use the Smart Summon function to make your car come to you, as long as it’s in your line of sight. You’ll have more control over your car from the mobile app in other ways: you might open and close your garage door with HomeLink, remotely control Model 3 and Model X windows or turn up the heat to defrost the cabin at max temperature.

Video captured while your car’s in sentry mode will be stored in a separate folder on your USB drive. The system will delete older clips to make way for new footage if your storage is running low.

If you’re looking for something to eat or do, navigation features called I’m Feeling Lucky and I’m Feeling Hungry can guide you to somewhere new within your car’s range. Tesla has updated its maps software to sort search results by distance. You can view business ratings, start a call or get directions to a place of interest with a tap.

Elsewhere, Tesla is opening up browser access on Model 3 standard range and standard range plus models, along with Spotify, TuneIn and Slacker Radio streaming (you’ll need to be parked and connected to WiFi though). The update includes UI and options changes, including reduced volume for certain alerts.



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