Volkswagen hasn’t officially revealed the production version of its ID.4 electric crossover, but that isn’t stopping it from rolling vehicles off the assembly line. The automaker has started production of the EV (via Autoblog) at its planet in Zwickau, Germany, weeks before the car’s planned debut in late September. It’s still not showing more of the new machine, but you at least won’t have to wait ages if you’re a European customer.
The company hasn’t provided a date for pre-orders, and it’s not certain when early buyers will get their hands on the ID.4. You’ll have to be patient if you live elsewhere, too. ID.4 production in China is only slated to begin by the end of 2020, and North American manufacturing still won’t happen before 2022.
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It just became easier to rationalize an external solid-state drive if you need fast backups or just an easy way to shuttle large files between PCs. Samsung’s 500GB T7 portable SSD is now on sale for $80 at Amazon, or $30 below its usual $110 price. You can find it for the same price at Best Buy. This isn’t the fingerprint reader-equipped T7 Touch model, but that may be fine if you’re not worried about adding a physical layer of security.
DC’s Fandome event was intended as a replacement for the company’s usual big presence at this year’s cancelled San Diego Comic-Con, and within minutes the company came out swinging with its first big announcement: Gotham Knights, a video game about a city without Batman, where his various proteges have to step up to defend their home.
In the action-adventure title the player will get to play as one of four prominent members of the Bat-Family: Nightwing, Robin, Batgirl and Red Hood. Bruce Wayne is dead, and it won’t take long for the villains of Gotham City to figure out that Batman is gone too. Luckily, he’s left behind plenty for his associates to work with, including a well-equipped headquarters and of course, the ever-faithful Alfred. The mechanics lie in the vein of games like Marvel’s Spider-Man for PS4 and the Assassin’s Creed series, with plenty of stealth and brawling, though we also get to see Batgirl drive a pretty sweet bike through the streets of Gotham.
As hinted earlier, though, you can’t just use this with any device. In addition to using the latest Your Phone software on your Windows 10 system, you’ll need a phone with the latest Link to Windows integration — and for now, that means a Samsung phone running Android 9.0 (Pie) or later. The computer and phone need to be on the same WiFi network, so this won’t be an option for checking the device you forgot at home.
Even so, this is a big step up from phone screen mirroring. You don’t have to handle everything a single window, or wade through your phone’s OS just to launch a favorite app. It’s not the seamless union of desktop and mobile that Microsoft envisioned with Continuum, but it’s considerably closer.
One of the largest public hospitals in Asia is in the city of Ahmedabad, in India’s western state of Gujarat. The sheer magnitude and reach of the care it offers has resulted in an informal economy that thrives around and between its long row of buildings. Families camp out along its sidewalks and entryways, waiting for relatives or friends. Vendors in brilliantly colored clothing sell snacks, and dung patties for fuel, to these captive crowds, talking and trading as their paths are crisscrossed in every direction by mopeds, bicycles, animals, and pedestrians. And down at the end of the row, in the basement of a building that houses an extension of the hospital’s offices, there’s a small workshop for lower‐leg prosthetics. This is one outpost of Jaipur Foot, a nonprofit organization that designs, builds, and distributes their eponymous artificial legs all over India and in surrounding countries, at hospitals and in mobile clinics to Asia, Africa, and parts of South America. The signature Jaipur Foot is a below‐knee prosthesis, one designed to be the most robust and affordable of its kind.
On the day I stopped by the clinic, as a visiting professor running a design workshop at Ahmedabad University with my students in tow, a stone mason named Devansh from a tiny rural town was there for a fitting on what would be his fourth prosthetic leg from Jaipur Foot. Tall and taciturn, with a face weathered by many years of outdoor labor, Devansh told us the story of how he got his first foot. He’d gotten an infection after a bad fall twenty years earlier, and the infection had necessitated an amputation. He had spent a year without work while the leg healed, until he’d seen an advertisement for one of Jaipur Foot’s mobile clinics on television: a team was coming to his region. Getting that first leg had made it possible for him to return to work, and each replacement has come when the prior one has worn out its functionality.
My students and I watched as Devansh sat with the clinic staff, who wrapped his knee in plaster that, once dried, would make a reliable mold of the uniquely organic shape where his limb ended. Jaipur Foot’s limbs are made partly en masse and partly customized, in a smart mix of manufacturing and service that keeps costs low and distribution easy. The mold is used to shape the socket for more precise joinery between the leg and the plastic extension. The leg for Devansh wasn’t made with metals or carbon fiber; there are no electronics or circuitry of any kind. It’s made of a combination of rubber, lightweight willow wood, nylon cords, and high‐performance polyethylene, a strong and waterproof plastic with joints for bending at the knee and ankle. These limbs do the crucial work of weight‐bearing support and the bend‐flex required for a walking gait. The rubber and plastic used in these models is heavy‐duty, suited for multiple kinds of walking surfaces and weather conditions, and resilient over time; unlike prosthetic arms, the leg limbs have the benefit of gravity working in their favor, easily supporting upright human walking in a gait that presses down and pushes off for its locomotion. Each model costs around fifty dollars to produce, and most remarkable of all, almost all are given away for free, paid for by charitable organizations with local chapters. Since Jaipur Foot got its start in 1975, more than a million and a half of these limbs have been distributed in India and other countries, including places where land mines in conflict zones have created spikes in amputations.
I had traveled to India to see prosthetics like this one in use — the kind produced as technology for masses of people around the globe who are looking for replacement parts, a world away from the laboratories that create the elaborate customized arms and legs in the domain of Rehabilitation Engineering, with its military‐backed funding in search of simulacrum and enhancement. Those high-tech limbs invite the imprecise slang of “bionic” or “cyborg,” language used to describe both the prosthetics and the people who wear them. But Jaipur Foot is something else: it’s a product and a service, built on networked locality and strong communications to assist people like Devansh, who might otherwise opt for a wheelchair in a country with very little of the hardscape that makes wheeled mobility possible. For him, the leg and foot were the difference between two decades of work and unemployment. The fitting on the day of our visit was brief and efficient. Soon Devansh would be on his way.
My students and I let all our questions multiply and then dwindle; we took pictures and shook hands repeatedly with the group of men who had assembled as our hosts. As my students left in ones and twos, making their way through the hospital campus maze and its crowds on their mopeds, I thought about the product we’d just seen, inextricable from the web of connections that, together, produced the leg for Devansh. Jaipur Foot is just one of scores of examples like it around the world: organizations using low‐cost, readily available materials and local labor to create robust and elegantly designed prosthetics, suited to the living and working conditions at hand, for those with little money to spare. But this very ingenuity brings with it a host of questions we didn’t get into at the clinic. Would the availability of better healthcare have successfully provided treatment for Devansh’s original infection and obviated the need for an amputation? What about the multidimensional irony by which global armed conflict creates the technical leaps in engineering that produce the high-tech “cyborg”-style prosthetic limbs and also the land mines that inflict injuries that become amputations that necessitate replacement parts?
With just a little bit of digging below the surface, you can find prosthetics doing the work that all material culture does; they are artifacts that, under close attention, yield an index of infrastructure, local histories, and social norms. They carry stories that precede their manufacture and follow from their user—into conditions of life, into economics and family and work structures and more, conditions that are partly inherited and partly chosen. Prosthetics, like other designed objects, are ideas made real in things. When they’re used by human bodies, they become part of the story of those bodies, and the word cyborg could never even begin to indicate how deep and compelling these tales become. Cyborg talk is an easy passport out of the here and now and into a vaguely imagined future. Meanwhile, the parts‐and‐systems stories of everyday prosthetics are infinitely more interesting. Anthropologist and prosthesis user Steven Kurzman is impatient with the term cyborg altogether, with its slick commercial appeal. A prosthesis is an extension of the body, not its driver; it’s also a tiny node caught up in a constellation of manufacturing streams, politics, and history:
If I am to be [seen as] a cyborg, it is because my leg cost $11,000 and my HMO paid for it; because I had to get a job to get the health insurance; because I stand and walk with the irony that the materials and design of my leg are based in the same military technology which has blown the limbs off so many other young men; because the shock absorber in my foot was manufactured by a company that makes shock absorbers for bicycles and motorcycles, and can be read as a product of the post–Cold War explosion of increasingly engineered sports equipment and prostheses; and because the man who built my leg struggles to hold onto his small business in a field rapidly becoming vertically integrated and corporatized. I am not a cyborg simply because I wear an artificial limb, nor is my limb autonomous.
Amputees (and other disabled people using assistive technology) are not half‐human hybrids with semi‐autonomous technology; we are people.
A use‐centered lens recasts the meaning of prosthetics when they land in our own lives, compelling us to think both about the material of the object and about the real wonder that’s happening with all replacement parts: the wonder of human adaptation. What the gizmo does or doesn’t do will always pale in comparison to the real miracle at hand—each body, endlessly plastic, responsive, operating with and through technologies of all kinds to get its tasks done in a resourceful mix of workarounds, glitch‐ridden patchworks, quick fixes, and slow evolutions. A more meaningful perspective on tools takes into account not only technological effects or how many units are bought and sold but the whole context of use and adaptation: when and how people opt in or opt out, access to supplies for repair, local customs, and always — always — who has the power to decide. Together, these parts and systems and the ideas behind them form a mixed‐together story of how and when prosthetics arrive for and get taken up by people. It’s what philosophers of science call the realm of the biopolitical.
‘Crysis Remastered’ can run in 8K, if your PC can handle it
The $30 game is coming to the Epic Games Store, PS4 and Xbox One on September 18th.
Crytek
Along with a release date, Crytek and co-developer Saber Interactive unleashed a trailer that shows off the remaster’s technical capabilities. It will include textures up to 8K, HDR support, motion blur, more light settings and updated particle effects to name a few. Crytek says its CryEngine tech can support software-based ray tracing on Xbox One X and PlayStation 4 Pro. Crysis Remastered can also tap into Nvidia’s RTX graphics cards for hardware-based ray tracing on PC. Continue reading.
The Engadget Podcast
Galaxy Note 20 Ultra review and Fortnite v. Apple
Engadget
This week, Cherlynn and Devindra chat about what it’s like to live with the Galaxy Note 20 Ultra, Samsung’s biggest new phone. Plus, they dive into Epic’s war with Apple over the App Store, as well as how Facebook is still trying (and failing) to make Instagram a Tiktok killer.
This week’s best deals: Amazon Echo devices, iPad mini and more
And Razer Blade laptops are available for $200 off.
Amazon discounted a bunch of its Echo and Fire TV devices and you can get Apple’s latest iPad mini for $50 off. A few TCL 8-series Roku TVs are half off, too, and you can stock up on some digital Nintendo Switch games in the company’s latest eShop sale.
Here are all the best deals from the week that you can still snag today, and follow @EngadgetDeals on Twitter for more updates. Continue reading.
The 5G BlackBerry could be ‘the most American-made phone out there’
BlackBerry phones are back, baby.
BlackBerry OnMobile
OnwardMobility was incorporated in Austin as Onward88 in late 2018 by CEO Peter Franklin, and the startup has spent the years since piecing together an executive team and a strategy for making BlackBerry phones relevant in a 5G age. Engadget senior mobile editor Chris Velazco spoke to Franklin to get some answers about BlackBerry’s big comeback next year. Continue reading.
LG’s transparent OLED displays are on subway windows in China
Not just a concept.
LG
The 55-inch, see-through displays show real-time info about subway schedules, locations and transfers on train windows. They also provide info on flights, weather and the news.
Riders will see the tech first on Line 6 in Beijing and Line 10 in Shenzhen. LG plans to expand the OLED displays to other subway lines, which will require working with railroad companies and train glass manufacturers. Continue reading.
While we don’t spend much time with the friends before things get creepy, we see them deal with issues familiar to anyone living through the COVID-19 epidemic. There’s the frustration of wrangling an older parent who keeps going outside, even if a short walk may mean certain doom. The annoyance of joining a Zoom call properly (and the piercing sounds of bad audio reverb). Like the audience, they’re all clearly tired of this shit.
Shudder
Once they all gather and start chatting with their virtual medium, she raises an intriguing concern: They’re more vulnerable to otherworldly influences because they’re conducting a seance remotely. They don’t have the spiritual protection of being in a room together. It feels like an apt metaphor for our current lives. Our friendships and relationships still exist, but it’s hard for those connections to give you the same psychological support when they’re occurring over video chats. (Maybe I just miss having casual drinks and coffee with friends.)
The idea for Host came after director Rob Savage pranked his friends over a Zoom call, he told Rolling Stone. Savage gathered a group for moral support as he explored the creepy attic in his new apartment —but what they didn’t expect was for him to be attacked by a zombie, throwing him to the floor. He cut the Zoom recording down to a two-minute clip which, unsurprisingly, went viral on Twitter. Then came the calls for a longer spin on the concept, which led Savage to enlist writers Jed Shepherd and Gemma Hurley to write up a 17-page outline.
Shudder, an AMC-owned streaming service dedicated to horror, ended up being the perfect home for the film, Savage said. It gave him the freedom to shoot the film in order sequentially and in creative new ways. The cast shot themselves remotely, and also handled their own effects and lighting. Shudder was also open to something shorter than a standard 90-minutes.
Indeed, Host’s short running time is one reason it’s so impactful. It fits a ton of scares and character building into 57 minutes. If we spent any more time with these characters, as often happens with overcooked Netflix shows and movies, we might end up souring on the Zoom horror concept. The film’s scrappy production also lends itself to the creepy atmosphere. The cast had to shoot over consumer webcams and smartphones, so nothing is ever too clear, and you can tell they actually lived in the spaces they were filming.
It won’t stop at consoles however, as Microsoft said that this holiday you’ll see the look on the Game Pass app for PC, as well as its mobile apps. The idea is to tie everything closely together, while also upgrading the speed and responsiveness. Recording game captures on Xbox One already pops up a notification on linked mobile devices, and now the clip, as well as other notifications from your console, will be fully synced from console to phone.
In yet another example of Apple’s increasingly-strained relationship with developers, WordPress founder Matt Mullenweg tweeted that the free WordPress app on iOS hadn’t seen updates for a while because “we were locked by App Store.” According to his tweet, there was no way for the company to issue updates or bug fixes until it caved to a demand support in-app purchases (that Apple would receive a cut of) for its WordPress.com plans.
I am a big believer in the sanctity of licenses. (Open source relies on licenses and copyright.) We agreed to this license when we signed up for (and stayed in) the app store, so going to follow and abide by the rules. Not looking to skirt it, hence doing what they asked us to.
While the app doesn’t make purchasing those plans a feature he later said “There are a few convoluted ways you can get to our web app from within previews, documentation, etc. We offered to block based on user agent server-side, but that was not deemed sufficient.” It’s unclear why simply blocking this possibility wasn’t enough for Apple, but the company decided this falls under the payment section of its developer agreement.
Starting September 4, with Premier Access, you can watch Mulan before it’s available to all Disney+ subscribers. Disney+ will offer Premier Access to Mulan for $29.99 on disneyplus.com and select platforms, including Apple, Google, and Roku. Once you have Premier Access to Mulan, you can watch as many times as you want on any platform where Disney+ is available. Your access to Mulan will continue as long as you are an active Disney+ subscriber.
However, that also seems to indicate that other platforms, like Amazon Fire TV, Sony PlayStation and Microsoft Xbox, might not have the ability to support buying the movie in the Disney+ app on their devices. Based on the FAQ for Premier Access, it appears that once you buy the flick, you’ll be able to watch it anywhere there’s a Disney+ app. That could change before it arrives on September 4th, but it’s yet another wrinkle in the confusing rollout of Disney’s direct-to-home blockbuster release.