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‘No Man’s Sky VR’ arrives August 14th with ‘Beyond’ update

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It includes several big updates, including support for PSVR and other virtual reality headsets. That’ll let you experience all parts of the game in VR. Beyond will also greatly expand the social and multiplayer options, helping you meet and play with other people. Though No Man’s Sky is adopting some MMO-style gameplay, it won’t ask you to shell out for a subscription or microtransactions — the update is free for all players across PC, PS4 and Xbox One.

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CraftSynth 2.0 is portable, fun and a little bit flimsy

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Before we get to the sacrifices, let’s run through the features. The Craft 2 is a monophonic wavetable synthesizer. That means, theoretically, you can only play one note at a time. However, a “spread” function detunes the eight oscillators to fatten up the sound or play full chords. Even though there are eight oscillators, they’re stacked, so you only select two different wave forms at a time (each one is played on four oscillators simultaneously). That’s not necessarily a con; it’s part of what makes the Craft 2 sound so rich and thick.

Those oscillators are also what makes Modal’s instrument so unique. There are a number of battery-powered synths that cost less than $200, but to my knowledge, none of them top Craft 2’s 40 selectable wave forms or 16-oscillator mod schemes. That means you can use the two different waves not only to make sounds but also to modulate the other, creating whole new textures and timbres. There are familiar options like frequency modulation, hard sync and ring modulation as well as more-exotic options like window sync, de-rez and Scrunch Phaseshaper… whatever that is.

The wave shapes themselves are equally exotic. While there are your standard virtual analog square, saw and sine waves, there’s also a selection of sounds from Modal’s high-end 002 synth ($4,495), a bank of mathematically generated wave forms and one derived from vocal noises. They all sound great too: There really isn’t a dud to be found here. And honestly, it’s super fun to get lost in sound design, finding new and interesting ways to play the oscillators off one another.

The built-in distortion and delay effects take sound design a step further. The former lets you add a little crunch to a bass or an abrasive edge to a lead. The latter helps mask its monophonic shortcomings when playing pads. It would have been nice to see a reverb added as well, but honestly I’m probably being a bit greedy. Most of the competition only has one effect built in, if that.

There are also two audio-rate LFOs for adding some movement to your newly created synth tones, plus a modulation envelope, all of which can be assigned to change different parameters on the Craft 2, from the wave shape to the delay time to the resonance of the filter. The filter, by the way, is morphable from low pass to high pass to band pass. It doesn’t have a ton of personality, but it gets the job done.

Now for the bad news: As powerful as all of these features are, using them on the synth itself is confusing. There are 12 flimsy-feeling knobs on the front, each with at least two — most with three — different functions. The only indication as to what you’re doing is a series of LEDs on the keyboard that light up or turn off as you spin a knob. This fine for things like volume or cutoff, where you’re dealing with an amount of something (more lights = more of whatever). But it’s basically useless if you’re trying to change wavetables, scales or oscillator modulation schemes. I’m never going to remember that the fourth light is “triangle wavefold.”

CraftSynth 2.0

Thankfully, there’s an excellent app for changing all the various parameters, and it works on Windows, Mac, iOS and Android. There’s even a VST plug-in so you can control the Craft 2 via your digital audio workstation of choice, be that Logic Pro, Ableton or FL Studio. The app exposes even more controls and options than you have on the face of the synth, which is not unlike the OP-Z. It’s a great piece of software that many other synth makers could learn a thing or two from. It’s just a shame that the app seems necessary to make the most of the Craft 2. Without it, I feel like I’m flying blind.

It doesn’t help that the “membrane” controls for playing notes and changing knob functions are pretty meh. I own several Volcas, so I’m used to touch strip controllers, but they feel slightly less responsive and more finicky on the Craft 2.

CraftSynth 2.0

You’ll also notice something odd about the controls. They’re not laid out like a piano’s; instead there are eight keys straight across the front, and you pick a scale for them to play. It makes banging out a quick melody super easy, though it might seem a bit alien if you’re used to playing a normal keyboard.

Honestly, your best bet is to connect an external keyboard or sequencer — especially since there’s no proper sequencer like you’d find on a Volca. There’s a programmable arpeggiator, but that’s it. Thankfully there are full-size five-pin MIDI DIN in and out ports here. Plus the Craft 2 supports MIDI over USB, so you can control it from your computer. It’s also worth noting that there are ⅛-inch sync jacks for connecting to Volcas, Pocket Operators and other gear, which really simplifies the process of integrating the Craft 2 into your portable music-making setup.

It’s strange to hold Modal Electronics’ CraftSynth 2.0 in your hands knowing what’s underneath the hood. It’s unassuming, and frankly, it feels kinda flimsy. Once you plug it into a decent set of headphones or speakers, though, it comes alive. The fact that these sounds come out of something that weighs just 12.5 ounces when loaded with three double-A batteries is amazing. I wouldn’t haphazardly toss this in a gym bag or wander too far from your phone, just in case you need the app to make sense out of something. But if you’re looking to add to a collection of Volcas or dip your toes in the world of hardware synths, the Craft 2 is probably worth considering.

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Clothing resale site Poshmark suffers data breach

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In response, Poshmark announced it conducted an internal investigation with support from a security forensics firm and “did not find any material vulnerabilities.” It has, however, “enhanced security measures across all systems to help prevent this type of incident from happening in the future.”

In a blog post, Poshmark advises users to change their passwords just in case. The accessed data does not include financial information or physical addresses, and affected users will be notified by email. The company added that hashed passwords are protected by encryption, which should make them difficult (but not impossible) to crack. This sort of data does, however, leave people open to the risk of phishing scams.

The company apologized for the breach, saying, “Poshmark is a platform built on love and transparency, and we’re committed to serving you, and our entire community, every step of the way. You are the core of our business, and without you, we wouldn’t be the community we are today. We sincerely regret any concern this may cause you, and we’re here to answer any questions you may have.”

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YouTube tweaked its algorithm to surface ‘quality family content’

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It’s not entirely clear why YouTube has released this particular algorithm tweak, though Bloomberg insinuates that it’s to appease the FTC, which investigated the company over its handling of kids’ privacy. The publication says some creators saw a huge drop in traffic, while others enjoyed a spike in viewership. Established companies like PBS Kids and Mother Goose Club are reportedly among the channels that saw a boost in views and subscriptions.

In addition, since the algorithm change was applied to both the main platform and the Kids app, it seems to be surfacing family-friendly content for everyone. A number of users report getting family-friendly video recommendations even though they don’t usually watch that kind of content.

The platform has been in hot water for a while now for making disturbing kids’ videos available on its platform. It rolled out changes over the past months in an effort to remedy the situation, including axing hundreds of channels over child exploitation concerns and shutting down comments on videos with young kids. The company will likely continue releasing features to make parents feel safe about letting their kids visit its website. After all, according to a study released by Pew, videos with kids or video games get the most views on the platform.

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Chinese video-game censorship doesn’t end with ‘Devotion’

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It’s hard to overstate how large Tencent is as a tech company or how much influence it exerts on the video-game industry every day, in a million silent ways. Tencent lingers around the back of the list of top 10 companies in the world, consistently valued at well over $300 billion. Tencent Interactive Entertainment covers all of Tencent’s gaming initiatives, and it either owns or has a stake in dozens of Western studios, including Epic Games, Riot Games, Activision Blizzard, Ubisoft, Bluehole, Supercell, Grinding Gear Games and Paradox Interactive.

Tencent is the reason Ubisoft even exists as it does today — in 2018, Tencent staved off a hostile takeover from Ubisoft’s former parent company, Vivendi, by buying Vivendi’s shares in the studio and claiming 5 percent for itself.

This has already led to a sticky censorship situation for Ubisoft. In November, as the studio prepared to launch the popular online shooter Rainbow Six Siege in Asian markets, Ubisoft Montreal developers announced they would alter all versions of the game to comply with Chinese regulations. The team removed all skulls, slot machines, blood splatter and neon signs of exotic dancers, sanitizing the images or scrubbing them completely. Developers promised these changes wouldn’t affect gameplay in any way, but players weren’t having it.

Proposed changes in Rainbox Six Siege

A few weeks later, Ubisoft Montreal reversed the decision and reverted to the original art, citing outcry from fans.

Not that any of this has stopped China’s rise to the top of the video-game marketplace. By the end of 2018, despite a nine-month freeze on new video games, China was still the industry’s worldwide leader, and the gap was growing. Though the US is traditionally at the center of the video-game conversation, China is far more significant for developers in many ways, including sheer audience size: As of 2018, the US had an estimated 166 million video-game players. China had 620 million.

It’s not even close.

Numbers like these are a major reason games like Diablo Immortal exist. Late last year when Blizzard revealed Diablo Immortal, an online mobile RPG designed with microtransactions in mind, Western audiences immediately ripped the studio to shreds. Players who were used to a PC-first approach to game development weren’t prepared to be excited about a mobile experience and couldn’t imagine why Blizzard would do this to them. China, meanwhile, represents a complete half of the global mobile marketplace, with 600 million players who really don’t mind microtransactions.

Mobile is the fastest-growing segment in gaming, likely to be worth $100 billion by 2021, and most of that money is coming from China.

Situations like the ones we saw with Rainbow Six Siege and Diablo Immortal are only going to become more frequent as China remains in the global video-game marketplace. China is a large yet historically isolated nation, and it’s only recently opened its borders to international markets, particularly in tech. As it stands, 75 percent of China’s video-game profits are internal — but with the removal of the licensing ban and new rules allowing foreign consoles, companies from around the world are trying to crack the mainland.

It’s not just video games.

It’s not just video games, either. Google has been fighting US regulators, activists and its own employees as it attempts to establish a China-specific search engine, complete with censored results. As of July, the project has reportedly been canceled, though it’s common sense that Google is still working on ways to tap into China’s base of 800 million internet users.

All of this — the laws, the reversals, the billions of dollars at stake — led to a situation in 2019 where Devotion, a horror game created by a small Taiwanese company with no legal allegiance to China, could be forced offline by Chinese authorities because it had a picture of Winnie the Pooh as background art.

This is how Chinese video-game censorship works in 2019 — by affecting the global, connected industry. Oh, bother.

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Musk’s Las Vegas tunnel plans are worrying Monorail officials

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There are concerns, however, that the tunneling work required to build Musk’s loop is running too close to the adjacent Las Vegas Monorail. As TechCrunch reports, Monorail officials have lobbied for more oversight and raised objections over tunnels running close to the Monorail’s support pillars. Given the tight tolerances involved, it’s likely that a small amount of disruption could shut the elevated railway down.

The Las Vegas Convention Center is a sprawling complex with around 3.2 million square feet of exhibit space across its numerous halls. In short order, a new building, with an additional 1.4 million square feet of space will be added, with construction underway on Elvis Presley Boulevard. That expansion — dubbed “Phase Two,” is expected to open in 2023, followed by an expensive renovation of the existing buildings.

If you wanted to talk from the front door of the South Hall to the new building, you’ll be traveling almost a full mile. That half-hour walk each way is hardly ideal for trade show visitors trying to cover so much ground in a short space of time. And so the organization began looking for people movers that could shrink that distance, with Musk’s loop standing out as an early contender.

The plans suggest a route that runs from the Phase Two building, through the central parking lot of the LVCC, ending at the back of the South Hall. At ground level, small subway-like entrances would filter down to a mezzanine, below which you’d find the two platforms. What isn’t clear, right now, is how the pods would get out of each other’s way when they reach the terminus at each end with no turning space.

At this point, the suggestion is that the self-driving passenger sleds will be based on Tesla’s electric vehicles. But according to comments made Boring Company official Jane Labanowski, these vehicles will have a human driver, or at least an operative. That’s likely to increase the price and cost of riding, at least if things don’t change between now and the proposed project deadline of January 2021.

These preliminary documents are clearly not exhaustive architectural plans, and so we can’t draw too many conclusions from them. But, if the system is as simple as a manned Tesla vehicle running through a tunnel, then the finished project could be quite underwhelming. And expensive, compared to the cost of, say, simply marking one of the nearby roads exclusively for shuttle buses that go back and forth between the halls.

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Android users in Europe will get to pick their default search provider

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After a lengthy investigation, last year the EU Commission fined Google €4.34 billion ($5 billion) for antitrust violations relating to the Android operating system. The Commission found that by forcing mobile network operators to install Chrome and to use Google as the default search engine on Android devices, the company created a monopoly for itself.

As part of the fallout from this case, in addition to the fine, Google agreed to ask Android users in Europe which browser and search engine they want to use. The company said this was to “support choice and competition in Europe.” This echoes an antitrust case that began back in 1998 over Microsoft’s choice to integrate Internet Explorer into Windows.

Android choice screen

Which particular search options are available to choose from will vary by region. As well as Google search, there will be three options available in each country. These options will be selected using a bidding process, in which search companies inform Google how much they are willing to pay when a user selects their option. The three highest bidders in each country will be shown as options on the choice screen — so this is not so much a “free choice” offered to users as a method for Google to extract money from smaller search providers.

Google will be accepting bids from search providers from now until September 13th, with a final list of providers for each country being announced on October 31st. The choice screen will debut some time in early 2020.

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Texas joins other states’ effort to block T-Mobile and Sprint merger

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“Whether Americans reside in big states or in small, in rural areas or in urban centers, on the coasts or in the heartland, it is clear that this merger is bad for consumers, bad for workers, and bad for innovation, and our growing momentum clearly continues to make that point,” James said in a statement.

Paxton said that his office carefully evaluated the proposed merger and the settlement. In the end, though, he decided that the deal the Justice Department struck isn’t in the best interest of working Texans, who need affordable wireless services. The Justice Department approved the deal on the condition that Sprint will sell its prepaid business to Dish. Also, T-Mobile will have to give Dish “robust access” to its mobile network for seven years. However, Paxton and the other AGs aren’t convinced that the deal with Dish would lead to a fourth competitor to make up for the merger. “[W]e do not anticipate that the proposed new entrant will replace the competitive role of Sprint anytime soon,” Paxton said.

Aside from New York, California and Texas, the other states seeking to block what their Attorney Generals are calling an “anticompetitive merger” are Colorado, Connecticut, Hawaii, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Nevada, Virginia, Wisconsin, and the District of Columbia.

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Pentagon puts $10 billion contract on hold after Trump criticizes Amazon

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The Pentagon wants a single supplier for its JEDI cloud computing system that will house critical personnel and intelligence data, while allowing it to better compete with China in the field of AI. Four parties were selected in the bidding, including IBM and Oracle, but the Pentagon has whittled it down to just two suppliers: Microsoft and Amazon.

Oracle tried to stay in the game by arguing to Congress that the bidding process was unfair. The company’s talking points made their way to a group of representatives, who asked Trump to hold any contract awards until the Pentagon had examined irregularities or conflicts of interest.

We believe that it is essential for our national security to move forward as quickly as possible with the award and implementation of this contract.

In response, Trump asked Pentagon officials to review the process. “They are saying it wasn’t competitively bid,” he said on July 18th. “Some of the greatest companies in the world are complaining about it… I will be asking them to look at it very closely to see what’s going on because I have had very few things where there has been such complaining.”

Trump has criticized Amazon and Bezos (the owner of the Washington Post) in the past, but issues with the JEDI contract predate the President. In particular, competitors have been concerned about meetings conducted by former Defense Secretary Jim Mattis between AWS VP Teresa Carlson and Jeff Bezos himself in 2017. The Guardian also discovered that an Amazon VP had contact with US government procurement services about the creation a purchasing portal.

In July, though, a court ruled that Oracle’s bid didn’t meet government requirements, and the Government Accountability Office found that the bid was fair. The Pentagon, meanwhile, called Oracle’s allegations “the subject of poorly-informed and often manipulative speculation.”

And while some US representatives want to put the brakes on the bid, others want it to continue. “We believe that it is essential for our national security to move forward as quickly as possible with the award and implementation of this contract,” said Rep. Mac Thornberry (R-Texas), on behalf of the House Armed Services Committee.

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Tesla plans to build a solar roof testing facility in Fremont

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Its design requires a pretty complex technology underneath, though — one that uses special louvered glass that can hide photovoltaic cells from view without preventing solar energy from passing through. While the company has deployed solar roof tile orders since the technology’s announcement in 2016, deliveries are still pretty limited and the tiles and installation remain pretty expensive. Further, a Reuters report from late 2018 said that Elon Musk’s exacting aesthetic demands, coupled with assembly line issues, caused production delays.

Tesla hasn’t officially announced the testing facility, but Musk wrote in a tweet as a response to someone asking for updates:

The tweet itself became controversial due to Musk’s existing deal with the SEC that prohibits him from tweeting production and delivery rates without approval from Tesla’s legal team. But that likely hardly matters for those who just want to see those solar tiles become more widely available at a lower price point. We’ll likely have to wait a while to see whether the new testing facility leads to cheaper rates and more deliveries.



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