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NVIDIA RTX 2060 Super and 2070 Super review

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What makes them special?

As we explained when they were announced, the RTX Super cards are basically souped-up versions of NVIDIA’s existing lineup. They’re taking the place of the faster “Ti” cards we’re used to seeing from the company (though, confusingly enough, the 2080 Ti is sticking around as the king of the RTX hill). They’re not meant to be upgrades for people who jumped on last year’s cards — they’re more like a reward for those who waited.

NVIDIA RTX 2060 Super and 2070 Super

The $399 RTX 2060 Super is more in line with the previous RTX 2070 spec-wise, instead of the plain 2060. It now has 8GB of RAM, 256 more CUDA cores (totaling 2,176) and a healthy base clock speed bump up to 1,470MHz instead of 1,365MHz. NVIDIA says the 2060 Super is around 15% faster than the 2060, and it almost keeps up with the original 2070. That’s a compelling amount of performance for that price, especially if you don’t mind overclocking to eke out a bit more speed. You’ll find three DisplayPort connections, an HDMI port and USB-C “VirtualLink” (a single cable to plug in future VR headsets) on both cards.

RTX 2060 Super RTX 2070 Super
CUDA Cores 2,176 2,560
Base Clock 1,470MHz 1,605MHz
Boost Clock 1,650MHz 1,770MHz
Tensor FLOPS 57.4 TFLOPS 72 TFLOPS
Memory 8GB 8GB
TDP (Power) 175W 215W

Spend $100 more, though, and you’ll get the even faster RTX 2070 Super. It replaces the original model, and you can think of it as a slightly slower version of the RTX 2080. The 2070 Super gets 256 more CUDA cores, 16 additional texture units, and faster clock speeds (1,605MHz base and 1,770MHz boost). All of that hardware makes it faster than the GTX 1080 Ti, NVIDIA’s last-gen cream of the crop.

Both cards also get slightly better ray-tracing performance, though we’re still unsure how NVIDIA measures that. The 2060 Super offers 6 Giga Rays — NVIDIA’s term for counting ray-tracing speeds — instead of five. The 2070 Super, meanwhile gets 7 Giga Rays. In real-world usage, those numbers mean they’ll both be able to handle things like realistic reflections, shadows and lighting — the key features of NVIDIA’s RTX real-time ray-tracing tech — without hurting your framerate as much.

NVIDIA RTX 2060 Super and 2070 Super

When the RTX cards launched, NVIDIA was criticized for not getting enough developers to jump aboard the ray-tracing bandwagon. But now that we’ve got coming titles like Cyberpunk, Call of Duty: Modern Warfare, and Watch Dogs: Legion, you’ll actually have a reason to invest in ray tracing. The few games that support the feature now, like Battlefield V, rely on it only for simple things, like making sure the sun reflects realistically off of your guns.

But looking ahead, some developers are banking heavily on everything ray tracing offers — Remedy has been showing off the tech’s potential for years with Control. Both Sony and Microsoft have confirmed ray tracing will be in their next-generation consoles (which will be powered by AMD hardware), so it makes sense that game makers are finally starting to take it seriously.

How do they perform?

3DMark Timespy/Timespy Extreme Hitman 2 Destiny 2 Witcher 3 Port Royal (Ray Tracing)
RTX 2070 Super 9,706/4,474 95 FPS 120-140 FPS 90-105 FPS 5,845/27FPS
Radeon 5700 XT 8,506/3,871 92 FPS 85-105 FPS 85-90 FPS N/A
RTX 2060 Super 8,574/4,015 83 FPS 93-110 FPS 86-90 FPS 4,974/23FPS
Radeon 5700 5,510/2,545 79 FPS 75-90 FPS 75-80 FPS N/A
RTX 2080 Ti 12,379/5,761 108 FPS 120-145 130-150 FPS 8,601/40FPS

As we saw in the review of AMD’s new Radeon cards, NVIDIA’s hardware is unsurprisingly fast. The $399 RTX 2060 Super is about on par with the Radeon RX 5700 XT. In some cases, like 3DMark, it’s noticeably better, but NVIDIA’s GPU still lags behind in games like Hitman 2. That’s the sort of gap that can easily be cleared by driver updates and game optimization, though, so I wouldn’t worry about it too much.

What the benchmarks boil down to is this: Both the RTX 2060 Super and RX 5700 XT are solid $399 GPUs, delivering the sort of 1,440p performance you’d expect from high-end cards just a few years ago. You can’t really go wrong with either option — but of course, you’ll only get ray tracing with the RTX 2060. The importance of that feature is entirely up to you, and how much you want to future-proof your next video card. At the very least, both offer decent ray-tracing performance. In Shadow of the Tomb Raider, the 2060 Super reached 51 FPS with ultra-ray-tracing settings in 1,440p, while the 2070 Super reached 57 FPS. In my eyes, the slight FPS hit by turning on the feature is worth it for more realistic shadows and lighting.

NVIDIA RTX 2060 Super and 2070 Super

At $499, the RTX 2070 Super is a better bet for enthusiasts. It delivers even faster framerates at 1,440p, which will give you smoother gameplay on high refresh rate monitors (especially if they support G-SYNC too). In some cases, like The Witcher 3, you’ll even get 4K speeds close to 60FPS. In all honesty, though, the whole point of getting a card like this is to run 1,440p as fast as you can, with all of the graphical bells and whistles maxed out.

NVIDIA’s dual-fan coolers on both GPUs managed heat much better than AMD’s single-fan blower design. During benchmarks and gameplay, they maxed out at 82 Celsius. The Radeon cards, meanwhile, consistently warmed up to 90C under load. While AMD will likely get some help from third-party designs, those numbers aren’t great if you’re concerned with long-term stability and overclocking.

Both NVIDIA and AMD also have $349 GPUs to consider — the plain RTX 2060 and the Radeon RX 5700 — which are great performers in their own right. I haven’t benchmarked the 2060, but when I reviewed the RX 5700, I was impressed by how effortlessly it jumped beyond 60 FPS in 1,440p. While these cards will save you some money, though, they may limit you if you’re trying to take advantage of 120Hz and 144Hz monitors.

So, what do I buy?

NVIDIA RTX 2060 Super and 2070 Super

As usual, your budget is the main consideration here. Most gamers would be better off with the $399 RTX 2060 Super and Radeon RX 5700 XT. They’ll give you a bit more power to handle demanding next-gen games like Cyberpunk. If you’ve been dreaming of getting something powerful like the RTX 2080, then the $499 RTX 2070 Super will get you close. And if you’re intrigued by ray tracing, your only choice is to pick one of the NVIDIA cards.

Wrap-up

NVIDIA RTX 2060 Super and 2070 Super

NVIDIA’s “Super” GPUs are pretty self-explanatory: they’re just faster versions of the cards that came before. But the name also has a hint of desperation, now that AMD is nipping at its heels with a brand new Radeon architecture. All of that corporate drama means one thing: Consumers finally have a healthy selection of midrange GPUs to choose from.

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Harvard’s camera can show you the world through the eyes of a shrimp

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Paul Chevalier, one of the co-authors of the study published in Science, explained how polarization can help us:

“Polarization is a feature of light that is changed upon reflection off a surface. Based on that change, polarization can help us in the 3D reconstruction of an object, to estimate its depth, texture and shape, and to distinguish man-made objects from natural ones, even if they’re the same shape and color.”

Unlike the big and bulky polarization cameras used today, the one developed by researchers at the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) is about the size of a thumb. And even with a lens and a protective case, it’s just as big as a small lunchbox. The researchers used nanoscale structures to design a device small and uncomplicated enough to be incorporated into existing imaging systems, such as the one on your phone.

They believe it could be used on autonomous vehicles to give them a boost in terms of being able to detect objects on the road. It could also be used to give planes and satellites the ability to detect camouflaged objects or to distinguish between man-made and natural structures. Simply put, they believe their research is a game changer and that their camera could enable the widespread adoption of polarization imaging.

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SpaceX’s Starhopper will undergo hover test next week

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The Starhopper has already undergone two previous hop tests and shown that it can lift a few inches off a launchpad. Now the Raptor engine has been mounted to the Starhopper again so the next stage of testing can begin, with a hover test scheduled for Tuesday, July 16th.

This is where the engines are fired to lift the rocket briefly into the air before it is set back down on its landing pad. The Starhopper will rise 20 meters upward and sideways, while tethered to the ground to keep it in place. As the engines are “dangerously chuggy” when fired below 40 percent, they will be fired above 50 percent for the test.

The hover test is similar to the hop tests performed on SpaceX’s Grasshopper rocket years ago, when the craft rose up to 840 feet in the air and using a vertical takeoff and vertical landing. The Grasshopper prototype eventually developed into the reusable Falcon 9 rocket which the company uses for many of its launches today.

The next stage of testing after the hover test is a 20 kilometer (12 mile) test which Musk announced is aimed for a few months’ time.



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Three Houses’ is a slice of epic life

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Explore mode would not work if the game wasn’t written well. It is.

The terms of Nintendo’s embargo forbid me talking about the story beyond a major flashpoint around ten hours in, and I wouldn’t want to spoil it anyway. What I will say is Three Houses has some great twists and turns.

The more recent trailers gave away that there’s a time skip in this game, which is a shame as keeping that under wraps would’ve been amazing. Either way, major characters do some wild things, and you should go in expecting to make decisions that completely change how you experience the story.

Where Fates often felt rushed, Three Houses takes its time. If you get to know the characters properly through the explore system, every decision they make is mostly logical, even when you don’t see a twist coming. The story did lose the thread a bit as it approached its conclusion, but maybe that was a quirk of my play-through and the decisions I’d made.

Fire Emblem

Beyond the main plot, the incidental dialogue is well-written, and the fully voiced support stories are entertaining. One downside of this new-found freedom was a couple of slightly tone-deaf scenes, most likely because the game expected me to get to know the character earlier than I did. (They involved talking about a dead person as though they were still alive.)

That aside, characters in my chosen house offered comedy, tragedy and everything in between. There are the expected anime and Fire Emblem tropes, of course, but all students have some degree of depth and motivating factors that explain why they are the way they are.

It says a lot that the first thing I did when I finished Three Houses was start over. The game warns you if a choice majorly impacts on the plot, which means I know that I’ve only experienced one side to the story. And that’s just the tale of one house.

The first thing I did when I finished ‘Three Houses’ was start over.

While the other houses were present in my play through, there are apparently two different stories that I missed out on: According to Intelligent Systems, the experience of playing with each faction is unique. I’m around two hours into my New Game+ now, and I’ve selected a different house. Even before anything major has happened plot-wise, my new students are less uptight than the last batch, and their response to adversity feels different.

Although I need to crack on with the other houses to see how much they differ, the pitch here is that you’re getting three games in one, rather than paying for one game three times, as you did with Fates and its Birthright, Conquest and Revelation skews. With its three paths, the breadth of content on offer here is staggering: Intelligent Systems says a complete play through (i.e. all three houses, side quests and support conversations) will take around 200 hours.

Given you’re probably not going to be rushing through this massive game in four days like me, that 200-hour figure will likely ring true for you. The first house storyline took me around 45 hours to finish, and I imagine the next two will be closer to 60. Then I need to go back and make some different decisions with the first house. And maybe the other two, if they’re as divergent as the first? (Pro tip: Use multiple save slots to guarantee you can revisit those big decisions. I did not do this, so will have to start from scratch.)

In case it wasn’t clear, it’s going to be a Herculean task to see everything Three Houses has to offer. Thank goodness it’s so much fun.

Fire Emblem: Three Houses will be available on Nintendo Switch July 26th.

Images: Nintendo

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Apple lets parental control app OurPact return to the App Store

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The company said those parental control apps are using a technology called Mobile Device Management, which could give third parties access to information saved on devices. OurPact fired back with a post of its own, explaining that MDM doesn’t give it access to personal data (such as text messages, emails and contacts or browser history) at all.

Apple received a lot of flak for pulling down OurPact and similar apps and was accused of targeting applications competing with its own Screen Time feature. If you’ll recall, Cupertino introduced Screen Time in iOS 12, giving users a way to limit their own (as well as their kids’) smartphone use. The creators of two of the affected apps even filed a competition complaint with the European Union.

Whether OurPact’s iOS comeback will pave the way for the other parental control apps’ reinstatement remains to be seen. A spokesperson said, though, that the company is taking it as a positive sign that Apple is willing to work with the app makers:

“We take this a positive sign that Apple is working in cooperation with us. They realize device management solutions belong not only in the business world and in the classroom but in a family environment.”

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Lenovo fuels the first PC sales increase in six months

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IDC and Gartner count shipments slightly differently, but IDC saw “high single-digit” US growth and Gartner saw a slight sales decline stateside. The number of units shipped went up for both desktop and portable PC models, according to IDC. Apple’s MacBook keyboard problems may or may not have affected worldwide shipments, which were flat according to Gartner, and up 9 percent in IDC’s report.

Even the modest gains might not continue, however, the analysts believe. Manufacturers and suppliers have been rushing to get inventory delivered with the threat of additional tariffs looming from the Trump administration.

“While the U.S.-China trade war did not impact the PC market in the second quarter of 2019, the next phase of tariffs could have significant impact,” said Gartner’s Mikako Kitagawa. “Most laptops and tablets are currently manufactured in China and sales of these devices in the U.S. could face significant price increases if the punitive tariffs are imposed and vendors do not take quick action to respond.”

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Luminar’s cheap LiDAR could be a big boost for autonomous vehicles

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Luminar’s Iris LiDAR systems will cost less than $1,000 per unit for production vehicles or $500 for a limited version, according to TechCrunch. This is a massive saving from other LiDAR systems on the market today, which run up to $75,000 for a top of the line unit from developer Velodyne. However, Alphabet subsidiary Waymo did announce earlier this year that it would sell its own LiDARs for a more affordable price of $7,500.

The Iris is a more compact device than previous models too. Test units of the system were rather bulky, but the new hardware is about one third of their size. This will make it easier for manufacturers to tuck the device away into a discreet location like below car headlights or on top of a semi truck’s cabin.

There will be new software to complement the hardware as well, which will cover “sensor fusion, auto-calibration, tracking, object detection, classification and simulation.”

Iris is set for commercial launch on production vehicles in 2022.

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Google Voice for web update makes it much faster to place calls

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You might not even need that keypad anyway if you’re calling contacts you get in touch with often. When you hover over a contact’s name in your call list, a phone icon will now show up — just click it to call that particular contact. Finally, a new audio icon in the main menu bar at the top of the interface will give you instant access to the app’s audio settings. You can use it to set the microphone and the speakers you want to use, so you can switch them around depending on the situation.

GoogleAt the moment, the features are only rolling out to G Suite editions with Google Voice licenses. That gives employees and personnel who’d get the most use out of quick-calling options first access to the features.

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Las Vegas autonomous shuttle crash happened due to lack of manual control

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Apparently, the truck driver thought the shuttle would stop at a “reasonable” distance from the truck. Although the shuttle did start slowing down when it was 98.4 feet away, it’s not programmed to stop until it’s only 9.8 feet away from obstacles. The attendant hit the emergency stop button when the vehicle was 10.2 feet away from the truck, but it clearly wasn’t enough to prevent the incident.

In an interview with the investigators, the attendant said they considered switching to manual mode to move the shuttle out of the way, but they didn’t have easy access to its handheld controller. See, Las Vegas’ autonomous shuttles operate on a predetermined route, but attendants could use a controller to activate the horn and switch to manual operation. When the accident happened, the controller was stored in an enclosed space at one end of the passenger compartment. After the incident, the operator started requiring attendants to take the controller out of the storage space at the start of the trip and to keep it accessible at all times.

The NTSB clarified that it doesn’t normally investigate minor collisions, but the involvement of an automated vehicle warranted a closer look. From the sound of things, the agency will continue keeping a close eye on automated vehicle testing, as well. It wrote in the incident report:

“Pilot testing of highly automated vehicles on public roads is under way at various locations in the United States. The NTSB will monitor the development of those vehicles to better understand their potential safety impacts and any unintended consequences.”

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The ‘Minecraft Earth’ beta begins its global takeover this month

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The iOS-first launch isn’t surprising after we got our first peek at live gameplay during WWDC last month. While this new trailer has a lot of info on how you’ll play the game, interested players may want to revisit the Apple demo to get more feel for what it will be like to share a virtual Minecraft world with their friends that overlays the real one.

To be one of the first players with access, you’ll need to sign up for the free game right here (you’ll need a device running at least iOS 10 or Android 7 to participate, according to the FAQ). Access is being limited while they work out load on the game’s servers, however you’ll need to be active to stay in it — if you don’t play for seven days then someone else will get your slot. You’ll need a Microsoft or Xbox Live account to register, but once you’ve signed up there’s nothing left to do but wait, and get ready to build.



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