<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>7invensun &#8211; EFR Technology Group</title>
	<atom:link href="https://www.efrtechgroup.com/category/7invensun/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.efrtechgroup.com</link>
	<description>We maintain technology so you don't have to!</description>
	<lastBuildDate>Tue, 24 Sep 2019 17:59:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://www.efrtechgroup.com/wp-content/uploads/2019/02/cropped-EFRTG-color-2-32x32.jpg</url>
	<title>7invensun &#8211; EFR Technology Group</title>
	<link>https://www.efrtechgroup.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Add eye tracking to your HTC Vive headset for $149</title>
		<link>https://www.efrtechgroup.com/tech/add-eye-tracking-to-your-htc-vive-headset-for-149/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Tue, 24 Sep 2019 17:59:00 +0000</pubDate>
				<category><![CDATA[7invensun]]></category>
		<category><![CDATA[cosmos]]></category>
		<category><![CDATA[droolon]]></category>
		<category><![CDATA[droolon f1]]></category>
		<category><![CDATA[eye tracking]]></category>
		<category><![CDATA[eyetracking]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[vive]]></category>
		<category><![CDATA[vive ce]]></category>
		<category><![CDATA[vive cosmos]]></category>
		<category><![CDATA[vive focus]]></category>
		<category><![CDATA[vive focus plus]]></category>
		<category><![CDATA[vr]]></category>
		<category><![CDATA[Wearables]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/add-eye-tracking-to-your-htc-vive-headset-for-149/</guid>

					<description><![CDATA[[ad_1] Since our first encounter back in 2017, 7invensun received funding from HTC&#8217;s Vive X accelerator and eventually delivered its third-generation eye-tracking add-on, the Droolon F1. This is apparently more compact and easier to install than the earlier versions, and it runs off a USB cable that you plug into the headset &#8212; be it [&#8230;]]]></description>
										<content:encoded><![CDATA[<p> [ad_1]<br />
</p>
<div>
<p>Since our first encounter <a href="https://www.engadget.com/2017/04/27/next-gen-vr-enhancements/">back in 2017</a>, 7invensun received funding from HTC&#8217;s Vive X accelerator and eventually delivered its third-generation eye-tracking add-on, the Droolon F1. This is apparently more compact and easier to install than the earlier versions, and it runs off a USB cable that you plug into the headset &#8212; be it a <a href="https://www.engadget.com/2019/09/12/htc-vive-cosmos-hands-on/">Vive Cosmos</a>, <a href="https://www.engadget.com/2019/03/25/htc-vive-focus-plus-availability/">Vive Focus Plus</a>, <a href="https://www.engadget.com/2018/02/22/htc-vive-focus-in-flight-vr/">Vive Focus</a> or the original Vive aka <a href="https://www.engadget.com/2017/08/21/htc-cuts-vive-price-to-599/">Vive CE</a>. This kit tracks your eyes at 120Hz, though it can be customized to go up to 240Hz.</p>
<p>Most importantly, unlike 7invensun&#8217;s earlier trackers, the Droolon F1 is made specifically with HTC&#8217;s <a href="https://developer.vive.com/resources/pc-vr/">Vive Sense</a> SDK in mind. This means apps that are already compatible with the Vive Pro Eye&#8217;s eye-tracking feature (powered by <a href="https://www.engadget.com/2018/03/21/tobiis-eyecore-will-make-next-gen-vr-experiences-even-more-imme/">Tobii</a>) should work with the Droolon F1 as well. Likewise, developers who want to take advantage of this new hardware should be able to easily add eye-tracking features to their apps using this SDK.</p>
<p>With eye tracking added, developers can choose to enable foveated rendering, which focuses GPU resources on the areas that you&#8217;re actually looking at, leaving the rest blurry &#8212; just like your own eyesight. In other words, you get a much sharper view in general, while the downgraded picture quality around it is barely noticeable.</p>
<p>In supported apps, users can also use their gaze to interact with menus and objects, which is useful in situations where controllers are not suitable for use. It&#8217;s also possible to map your eye expressions &#8212; be it blinking, squinting, winking or even rolling &#8212; to your avatar on VR social platforms.</p>
<p>Developers have the added benefit of tracking users&#8217; eyesight in the virtual world. As we saw at the first Vive Pro Eye demo, an app called <em>Ovation</em> took advantage of this property for public-speaking training, whereas product showcase apps can generate a heat map to show which features got the most attention.</p>
<p>While it&#8217;s clear that 7invensun&#8217;s latest accessory is still targeting enterprise users, here&#8217;s hoping that this will encourage more developers and users to adopt eye tracking, and possibly discover new use cases as well. Only then will headset manufacturers include such technology as a standard feature moving forward.</p>
<p><center></p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Congrats to <a href="https://twitter.com/hashtag/ViveX?src=hash&amp;ref_src=twsrc%5Etfw">#ViveX</a> Company <a href="https://twitter.com/7invensun?ref_src=twsrc%5Etfw">@7invensun</a> for announcing their <a href="https://twitter.com/hashtag/VR?src=hash&amp;ref_src=twsrc%5Etfw">#VR</a> <a href="https://twitter.com/hashtag/EyeTracking?src=hash&amp;ref_src=twsrc%5Etfw">#EyeTracking</a> accessory for the <a href="https://twitter.com/htcvive?ref_src=twsrc%5Etfw">@htcvive</a> <a href="https://twitter.com/hashtag/ViveCosmos?src=hash&amp;ref_src=twsrc%5Etfw">#ViveCosmos</a> and <a href="https://twitter.com/hashtag/ViveFocusPlus?src=hash&amp;ref_src=twsrc%5Etfw">#ViveFocusPlus</a>! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f440.png" alt="👀" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f44d.png" alt="👍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Eye Tracking will soon be a standard function for VR devices! <a href="https://t.co/RIbfR3Scdb">pic.twitter.com/RIbfR3Scdb</a></p>
<p>— Alvin Wang Graylin (@AGraylin) <a href="https://twitter.com/AGraylin/status/1176477177510055937?ref_src=twsrc%5Etfw">September 24, 2019</a></p></blockquote>
<p></center></p></div>
<p><script async src="http://platform.twitter.com/widgets.js" charset="utf-8"></script><br />
<br />[ad_2]<br />
<br /><a href="https://www.engadget.com/2019/09/24/7invensun-droolon-f1-eye-tracking-vr-htc-vive-headsets/">Source link </a></p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
