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	<title>engage &#8211; EFR Technology Group</title>
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		<title>HTC Vive XR Suite &#124; Engadget</title>
		<link>https://www.efrtechgroup.com/tech/htc-vive-xr-suite-engadget/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Tue, 16 Jun 2020 02:24:53 +0000</pubDate>
				<category><![CDATA[China]]></category>
		<category><![CDATA[engage]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[htc vive]]></category>
		<category><![CDATA[immersive vr education]]></category>
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		<category><![CDATA[museum of other realities]]></category>
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		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[vive]]></category>
		<category><![CDATA[vive campus]]></category>
		<category><![CDATA[vive museum]]></category>
		<category><![CDATA[vive sessions]]></category>
		<category><![CDATA[vive social]]></category>
		<category><![CDATA[vive sync]]></category>
		<category><![CDATA[vive xr suite]]></category>
		<category><![CDATA[vr]]></category>
		<category><![CDATA[vrchat]]></category>
		<category><![CDATA[xr]]></category>
		<category><![CDATA[xr suite]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/htc-vive-xr-suite-engadget/</guid>

					<description><![CDATA[[ad_1] VR nerds may be familiar with some of these five applications. For starters, there’s Vive Sync which is HTC’s in-house remote collaboration service, and it’s currently still in open beta. Then you have Vive Sessions, which is essentially the integration of Immersive VR Education’s Engage virtual conference platform (as used by HTC today and [&#8230;]]]></description>
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<p>VR nerds may be familiar with some of these five applications. For starters, there’s <a href="https://www.engadget.com/htc-vive-sync-beta-free-vr-meetings-120125825.html">Vive Sync</a> which is HTC’s in-house remote collaboration service, and it’s currently still in <a href="https://enterprise.vive.com/us/solutions/vive-sync/" target="_blank" rel="noopener noreferrer">open beta</a>. Then you have Vive Sessions, which is essentially the integration of Immersive VR Education’s <a href="https://engagevr.io/" target="_blank" rel="noopener noreferrer">Engage</a> virtual conference platform (as used by HTC <a href="https://www.youtube.com/watch?v=ol3ALZkQcpw" target="_blank" rel="noopener noreferrer">today</a> and back in <a href="https://www.youtube.com/watch?v=vW572cy_dcw" target="_blank" rel="noopener noreferrer">March</a>), and this lets you host up to 50 people per virtual location. Going further up the scale, there’s Vive Campus which will be powered by <a href="https://www.virbela.com/" target="_blank" rel="noopener noreferrer">VirBELA</a>, and this enables remote learning for up to a whopping 2,500 people on a virtual campus. Of course, there’s no stopping you from taking a quick break with fellow students by a virtual fountain.</p>
<figure class="iframe-container"><iframe width="1280" height="720" src="https://www.youtube.com/embed/DAlluLyfGOQ" allowfullscreen="false" frameborder="0" scrolling="no"></iframe></figure>
<p>Vive XR Suite isn’t all about work, either. To catch up with friends, you can tap into Vive Social which will be based on the popular social VR platform, <a href="https://vrchat.com/" target="_blank" rel="noopener noreferrer">VRChat</a>. If you feel like getting up close to virtual art exhibits or VR videos, there’s also Vive Museum which will be run by <a href="https://www.museumor.com/" target="_blank" rel="noopener noreferrer">Museum of Other Realities</a>. But that’s as far as fun goes; you’ll need to go back to Viveport or Steam for your dose of <a href="https://www.engadget.com/2020-03-23-half-life-alyx-review-valve-vr.html">VR gaming</a>.</p>
<p>Given how the look and feel of these partner apps differ vastly from one another, it’ll be interesting to see how well HTC can integrate them into the suite, and how much flexibility will users have when it comes to hosting virtual locations in each app. Alvin Wang Graylin, HTC’s China President, admitted that it’s still early stage, but the goal is to eventually offer a consistent experience across all five apps. Until then, it’s hard to assess HTC’s foray into the cloud software business. Maybe partnering with the leaders in each of those VR sectors will be easier than building everything from ground up like Peter Chou’s <a href="https://www.engadget.com/xrspace-mova-5g-vr-headset-hand-tracking-space-scanning-083936618.html">XRSpace</a> is doing, but it’s the end result that matters. We shall see.</p>
<figure><img decoding="async" src="https://www.efrtechgroup.com/wp-content/uploads/2020/06/HTC-Vive-XR-Suite-Engadget.jpeg" alt="HTC Vive XR Suite avatar creator" credit="HTC" crediturl="" data-ops=""/></p>
<p>HTC</p>
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<p>Casual users who only need basic features will be able to grab a free version of Vive XR Suite from various VR and non-VR app stores (you may also find this suite pre-installed on an HP business PC or laptop in the future), whereas commercial users can subscribe to Vive XR Suite <em>Pro</em> on Viveport — pricing to be announced later — for the creator-level capabilities. The service will be launching in China first in Q3 2020, with other regions to follow afterwards, though beta versions of each app will be available ahead of time as well.</p>
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<br /><a href="https://www.engadget.com/htc-vive-xr-suite-sync-sessions-campus-social-museum-022453495.html">Source link </a></p>
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