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	<title>final fantasy vii remake &#8211; EFR Technology Group</title>
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	<title>final fantasy vii remake &#8211; EFR Technology Group</title>
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		<title>Play the first chapter of &#8216;Final Fantasy VII Remake&#8217; now</title>
		<link>https://www.efrtechgroup.com/tech/play-the-first-chapter-of-final-fantasy-vii-remake-now/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Mon, 02 Mar 2020 09:10:00 +0000</pubDate>
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		<guid isPermaLink="false">https://www.efrtechgroup.com/play-the-first-chapter-of-final-fantasy-vii-remake-now/</guid>

					<description><![CDATA[[ad_1] It&#8217;s not long until the highly-anticipated remake of Final Fantasy VII launches, and while we may have picked up advance access &#8212; you can make your own mind up. Yes, Square Enix has launched the first chapter of Final Fantasy VII Remake as a demo, playable starting today. [ad_2] Source link]]></description>
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<p>It&#8217;s not long until the highly-anticipated remake of <em>Final Fantasy VII </em>launches, and while we may have picked up advance access &#8212; you can make your own mind up. Yes, Square Enix has launched the first chapter of <em>Final Fantasy VII Remake</em> as a demo, playable starting today.</p>
</p></div>
<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/2020/03/02/final-fantasy-vii-remake-ps4-demo/">Source link </a></p>
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		<title>Watch the opening to &#039;Final Fantasy VII Remake&#039; right here</title>
		<link>https://www.efrtechgroup.com/tech/watch-the-opening-to-final-fantasy-vii-remake-right-here/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Fri, 14 Feb 2020 10:23:00 +0000</pubDate>
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		<guid isPermaLink="false">https://www.efrtechgroup.com/watch-the-opening-to-final-fantasy-vii-remake-right-here/</guid>

					<description><![CDATA[[ad_1] Arguably Square Enix&#039;s biggest project yet creeps towards it (delayed) launch date, and to keep everyone interested, we get to see what is apparently the entirety of the opening movie for Final Fantasy VII Remake. [ad_2] Source link]]></description>
										<content:encoded><![CDATA[<p> [ad_1]<br />
<br /><img decoding="async" src="https://www.efrtechgroup.com/wp-content/uploads/2020/02/Watch-the-opening-to-039Final-Fantasy-VII-Remake039-right-here.jpeg" />Arguably Square Enix&#039;s biggest project yet creeps towards it (delayed) launch date, and to keep everyone interested, we get to see what is apparently the entirety of the opening movie for Final Fantasy VII Remake.<br />
<br />[ad_2]<br />
<br /><a href="https://www.engadget.com/2020/02/14/final-fantasy-vii-remake-opening/">Source link </a></p>
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		<title>&#8216;Final Fantasy 7 Remake&#8217; will be a PlayStation exclusive until 2021</title>
		<link>https://www.efrtechgroup.com/tech/final-fantasy-7-remake-will-be-a-playstation-exclusive-until-2021/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Tue, 10 Dec 2019 20:16:00 +0000</pubDate>
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		<category><![CDATA[final fantasy 7]]></category>
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		<guid isPermaLink="false">https://www.efrtechgroup.com/final-fantasy-7-remake-will-be-a-playstation-exclusive-until-2021/</guid>

					<description><![CDATA[[ad_1] It&#8217;s not surprising that Square Enix would agree to an exclusive. Sony is determined to snap up exclusives as a general rule, but Final Fantasy VII is practically synonymous with the original PlayStation &#8212; this is a chance to recreate those glory days, even if it&#8217;s very late in the PS4&#8217;s lifecycle. Still, those [&#8230;]]]></description>
										<content:encoded><![CDATA[<p> [ad_1]<br />
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<p>It&#8217;s not surprising that Square Enix would agree to an exclusive.  Sony is determined to snap up exclusives as a general rule, but <em>Final Fantasy VII</em> is practically synonymous with the original PlayStation &#8212; this is a chance to recreate those glory days, even if it&#8217;s very late in the PS4&#8217;s lifecycle.  Still, those who hoped that the role-playing series would stay platform-independent are bound to be disappointed.</p>
</p></div>
<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/2019/12/10/final-fantasy-7-remake-playstation-exclusive-until-2021/">Source link </a></p>
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		<title>&#8216;Final Fantasy VII Remake&#8217; feels ambitious and different</title>
		<link>https://www.efrtechgroup.com/tech/final-fantasy-vii-remake-feels-ambitious-and-different/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Wed, 12 Jun 2019 00:08:00 +0000</pubDate>
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		<guid isPermaLink="false">https://www.efrtechgroup.com/final-fantasy-vii-remake-feels-ambitious-and-different/</guid>

					<description><![CDATA[[ad_1] No one really wants to be digging into menus as they fight enemies, but FF7R tries to segue into them with a slick almost-paused time slowdown. This is Tactical Mode, where you access your spells and abilities. The latter seems to encompass character buffs, area of effect attacks and stronger one-hit wonders. To access [&#8230;]]]></description>
										<content:encoded><![CDATA[<p> [ad_1]<br />
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<p><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/hNIPk7mitT8" width="560"></iframe></p>
<p>No one really wants to be digging into menus as they fight enemies, but <em>FF7R</em> tries to segue into them with a slick almost-paused time slowdown. This is Tactical Mode, where you access your spells and abilities. The latter seems to encompass character buffs, area of effect attacks and stronger one-hit wonders.</p>
<p>To access Tactical Mode, you&#8217;ll need press X after filling up active time battle gauges through standard attacks, connected to the square button. Each character&#8217;s weapon behaves differently: Barret&#8217;s long-range gun can auto-attack if you hold down the button, while Cloud&#8217;s attacks are press-by-press, taking more time and keeping guard and evasion options available as you slash away.</p>
<p>Your team can defend, but can also evade through circle presses, or simply steering the character out of the way. Barret and Cloud aren&#8217;t particularly agile, however. Hopefully, future characters might be a little more nimble. Speaking of your team, you can switch between them at any time, and even bark special attack (or magic) commands through the collar buttons. If you&#8217;re controlling Cloud, but Barrat&#8217;s ready to cut loose, it&#8217;s easy enough to do without switching to the gun-wielder.</p>
<p>When you do swap characters, the game does a slick camera pan between them. I&#8217;m not sure why this is important, but it just added to the polish and cinematic feel of the battles. In <em>Final Fantasy XV</em>, perhaps the closest FF game you can compare this to, while you leveled up your comrades and assigned equipment and abilities, you never got to take control of them directly (unless it was in the later updates). This feels much better.</p>
<p>Battles are further complicated by a stagger gauge that allows you to increase damage to your foes by stacking attacks and strong effects. There&#8217;re also Limit Breaks, too. These special, heavy-hitting attacks are unleashed once a slowly growing gauge fills up. You&#8217;ll be using these a lot less frequently, but they can often save your ass, or finish off a boss.</p>
<p><img decoding="async" alt="FF7" data-caption="FF7" data-credit="Engadget" data-credit-link-back="" data-dam-provider="Engadget" data-local-id="local-1-8361701-1560294533921" data-media-id="473502a4-cebb-4d0a-904f-d34f7136780a" data-original-url="https://s.yimg.com/os/creatr-uploaded-images/2019-06/223a0f00-8be6-11e9-bfef-cf12da46882b" data-title="FF7" src="https://www.efrtechgroup.com/wp-content/uploads/2019/06/Final-Fantasy-VII-Remake-feels-ambitious-and-different.jpeg"/></p>
<p>And boy, it really is polished. Well, polished then covered in a layer of soot and grease. Cloud&#8217;s iconic, anachronistic anime hair struggles to stay spikey at such high resolutions, which is probably the only graphical letdown I can remember from my playtime. The aliasing effect seems to persist across different parts of the game, adding a kind-of hatching effect that&#8217;s growing on me. The characters are realistic, yes, but not hyper-realistic. There&#8217;s some kind of artistic texture to everything.</p>
<p>After several brawls against Shinra goons and a few security drones, Cloud and Barrat reach the depths of the reactor and get blindsided by the scorpion robot from the opening act of the original game. With a rear-mounted laser, a bunch of missiles and the fact that it&#8217;s a giant robot, it was a great showcase as to how the entire battle system came together. Blocking is important; don&#8217;t burn through all your ATM gauges because you might need to heal soon; Barrat is a better character for attacking a robot on the run; Cloud is your heavy-hitter. The boss battle was entertaining without being too punishing. (I know it&#8217;s a demo, but the earlier small fry battles were so easy I still barely grasped the battle dynamics ahead of the boss fight.)</p>
<p>Outside of battles, there wasn&#8217;t much to report. Cloud can run around the environment, even sprinting. He can slide down ladders, smash up boxes for hidden items and talk to NPCs. That&#8217;s pretty much the extent of the interactions in this E3 demo. I wonder how a game that had some many characters and interactive parts all crammed together will expand in this remake.</p>
<p>There&#8217;s a lot of <em>Final Fantasy XV</em> DNA on show here, but the team has still kept the game incredibly faithful to the PlayStation original. Enemies match their original designs, even the Mako reactor that makes up the demo roughly translates to the static CGI screens of 20 years. I&#8217;m more confident that Square Enix can make this work, but can it maintain the thrill of boss battles across the whole game? With the promise of this episodic production taking up two Blu-rays, it&#8217;s an incredibly dense, ambitious project. Hopefully, it all comes together next March.</p>
</p></div>
<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/2019/06/11/final-fantasy-vii-remake-hands-on-demo/">Source link </a></p>
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		<title>‘Final Fantasy VII Remake’ will be released on March 3rd, 2020</title>
		<link>https://www.efrtechgroup.com/tech/final-fantasy-vii-remake-will-be-released-on-march-3rd-2020/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Mon, 10 Jun 2019 08:50:00 +0000</pubDate>
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		<guid isPermaLink="false">https://www.efrtechgroup.com/final-fantasy-vii-remake-will-be-released-on-march-3rd-2020/</guid>

					<description><![CDATA[[ad_1] The clunkily-named Final Fantasy VII Remake is, according to Square Enix, &#8220;rebuilding and expanding&#8221; upon the classic title. Four key members of the original&#8217;s production team including its original director, writer, composer and character designer, have returned to oversee work on the update. Rather than simply gussy-up the original, Remake will include new story [&#8230;]]]></description>
										<content:encoded><![CDATA[<p> [ad_1]<br />
</p>
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<p>The clunkily-named <em>Final Fantasy VII Remake</em> is, according to Square Enix, &#8220;rebuilding and expanding&#8221; upon the <a href="https://www.engadget.com/2016/07/07/final-fantasy-vii-comes-to-android/">classic title</a>. Four key members of the original&#8217;s production team including its original director, writer, composer and character designer, have returned to oversee work on the update.</p>
<p><center><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/aTCmN8TtkgQ" width="560"></iframe></center></p>
<p>Rather than simply gussy-up the original, <em>Remake</em> will include new story and gameplay elements to remove those the team felt had dated badly. But a lot of fans hope that there aren&#8217;t too many big changes, since the game was hardly broken in the first place.</p>
</p></div>
<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/2019/06/10/final-fantasy-vii-remake-march-3rd-2020/">Source link </a></p>
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