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	<title>her story &#8211; EFR Technology Group</title>
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	<title>her story &#8211; EFR Technology Group</title>
	<link>https://www.efrtechgroup.com</link>
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		<title>&#8216;Her Story&#8217; creator teases his new, spooky game on Steam</title>
		<link>https://www.efrtechgroup.com/tech/her-story-creator-teases-his-new-spooky-game-on-steam/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Thu, 25 Jun 2020 03:44:24 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[her story]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[sam barlow]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[telling lies]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/her-story-creator-teases-his-new-spooky-game-on-steam/</guid>

					<description><![CDATA[[ad_1] The new game’s Steam page reveals little else. Its title is listed as Project A███████, though its Steam community page suggests its whole name is Project Ambrosio. The game’s Steam description reads, “██████████ new ███████ Sam Barlow ██ Half Mermaid █████████████ is ███████ ██████████ cinema ██ death.” In the “About This Game” section, the [&#8230;]]]></description>
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<p>The new game’s Steam page reveals little else. Its title is listed as <em>Project A███████</em>, though its <a href="https://steamcommunity.com/app/1350200/?curator_clanid=4777282&amp;utm_source=SteamDB#scrollTop=200" target="_blank" rel="noopener noreferrer">Steam community page</a> suggests its whole name is <em>Project Ambrosio</em>. The game’s Steam description reads, “██████████ new ███████ Sam Barlow ██ Half Mermaid █████████████ is ███████ ██████████ cinema ██ death.” In the “About This Game” section, the years 1968, 1971, 1999 and 2022 serve as headers to mostly blacked-out paragraphs, save for a few words. Even the game’s release year is partly obscured: 2███.</p>
<p>A few videos and pictures offer visual clues. Eerie video clips show what appears to be a close-up of a slithering snake, a burning structure and two legs extending from water; The latter of which is accompanied by unsettling music and chirping sounds. Pictures of a mask, window, gun, mirror and lips are labeled with seemingly random numbers.</p>
<p>We’ll see if Barlow offers us any more clues about <em>Project A</em> and its contents before its release date, whenever that may be.</p>
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<br /><a href="https://www.engadget.com/her-story-creator-teases-next-game-034424227.html">Source link </a></p>
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		<title>FMV thriller &#8216;Telling Lies&#8217; comes to PS4, Xbox One and Switch next week</title>
		<link>https://www.efrtechgroup.com/tech/fmv-thriller-telling-lies-comes-to-ps4-xbox-one-and-switch-next-week/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Thu, 23 Apr 2020 09:25:21 +0000</pubDate>
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		<category><![CDATA[fmv]]></category>
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		<category><![CDATA[her story]]></category>
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		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[telling lies]]></category>
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		<guid isPermaLink="false">https://www.efrtechgroup.com/fmv-thriller-telling-lies-comes-to-ps4-xbox-one-and-switch-next-week/</guid>

					<description><![CDATA[[ad_1] Telling Lies, the investigative FMV followup to the award-winning Her Story, is coming to the PS4, Xbox One and Switch next week. In the game, players man a computer console to search through hours of secretly filmed webcam footage located on a stolen NSA computer. The aim is to piece together stories of the [&#8230;]]]></description>
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<p><em>Telling Lies</em>, the investigative <a href="https://www.engadget.com/2017-07-16-her-story-spiritual-sequel-telling-lies.html">FMV followup</a> to the award-winning <a href="https://www.engadget.com/2016-06-29-her-story-sam-barlow-android.html"><em>Her Story</em></a>, is coming to the PS4, Xbox One and Switch next week. In the game, players man a computer console to search through hours of secretly filmed webcam footage located on a stolen NSA computer. The aim is to piece together stories of the four main characters and find out what happened during a “shocking incident” that links them all, according to the <a href="http://tellingliesgame.com/" target="_blank" rel="noopener noreferrer">game’s description</a>. </p>
<p>With four characters instead of one, <em>Telling Lies</em> is a much bigger, though not necessarily better game than the original, <a href="https://www.engadget.com/2019-08-21-telling-lies-sam-barlow-fmv-game-her-story-sequel.html">we found</a>. However, it still features great experimental storytelling and standout performances from <em>Prometheus</em>&#8216; Logan Marshall-Green, Alexandra Shipp from <em>X-Men: Apocalypse</em>, <em>Westworld</em>&#8216;s Angela Sarafyan, and Kerry Bishé, who starred in <em>Halt and Catch Fire</em>. </p>
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<br /><a href="https://www.engadget.com/telling-lies-ps4-xbox-one-switch-092521748.html">Source link </a></p>
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		<title>‘Telling Lies’ is bigger, but not better, than &#039;Her Story&#039;</title>
		<link>https://www.efrtechgroup.com/tech/telling-lies-is-bigger-but-not-better-than-her-story/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Wed, 21 Aug 2019 16:00:00 +0000</pubDate>
				<category><![CDATA[annapurna interactive]]></category>
		<category><![CDATA[Art]]></category>
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		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[telling lies]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/telling-lies-is-bigger-but-not-better-than-her-story/</guid>

					<description><![CDATA[[ad_1] In Her Story, developer Sam Barlow did a rare thing: He created a new video game format. Four years later, he&#039;s made Telling Lies, which releases on August 23rd. It&#039;s a game with almost identical gameplay &#8212; centered simply on typing search terms in&#8230; [ad_2] Source link]]></description>
										<content:encoded><![CDATA[<p> [ad_1]<br />
<br /><img decoding="async" src="https://www.efrtechgroup.com/wp-content/uploads/2019/08/‘Telling-Lies’-is-bigger-but-not-better-than-039Her-Story039.jpeg" />In Her Story, developer Sam Barlow did a rare thing: He created a new video game format.</p>
<p>Four years later, he&#039;s made Telling Lies, which releases on August 23rd. It&#039;s a game with almost identical gameplay &#8212; centered simply on typing search terms in&#8230;<br />
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<br /><a href="https://www.engadget.com/2019/08/21/telling-lies-sam-barlow-fmv-game-her-story-sequel/">Source link </a></p>
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		<title>Investigative thriller game &#8216;Telling Lies&#8217; drops August 23rd</title>
		<link>https://www.efrtechgroup.com/tech/investigative-thriller-game-telling-lies-drops-august-23rd/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Fri, 16 Aug 2019 16:00:00 +0000</pubDate>
				<category><![CDATA[av]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[her story]]></category>
		<category><![CDATA[investigative]]></category>
		<category><![CDATA[ios game]]></category>
		<category><![CDATA[mac game]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[telling lies]]></category>
		<category><![CDATA[thriller]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/investigative-thriller-game-telling-lies-drops-august-23rd/</guid>

					<description><![CDATA[[ad_1] As the follow up to a critically acclaimed game, Telling Lies has mighty big expectations. The investigative thriller puts players in front of a laptop which contains interview segments with four people stored on a hard drive stolen from the National Security Agency. You&#8217;ll be tasked with going through the hours of footage, broken [&#8230;]]]></description>
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<p>As the follow up to a <a href="https://www.engadget.com/2015/12/16/these-are-our-favorite-video-games-of-2015/">critically acclaimed game</a>, <em>Telling Lies</em> has mighty big expectations. The investigative thriller puts players in front of a laptop which contains interview segments with four people stored on a hard drive stolen from the National Security Agency. You&#8217;ll be tasked with going through the hours of footage, broken down into hundreds of video segments. In those clips, you&#8217;ll have to identify key words, pieces together events and timelines and do your best to figure out what connects these four people. Players will be tasked with scrubbing through the footage backward and forward to find the information necessary to reveal more of the narrative.</p>
<p>While <em>Her Story</em> was a small production, <em>Telling Lies</em> <a href="https://www.engadget.com/2019/01/21/telling-lies-game-cast/">calls in some serious acting talent</a> to provide the primary characters of interest. Logan Marshall-Green (best known as Charlie Holloway in <em>Prometheus</em>), Alexandra Shipp (Storm in <em>X-Men: Apocalypse</em>), Kerry Bishé (<em>Halt and Catch Fire</em>) and Angela Sarafyan (Clementine from <em>Westworld</em>) all lend their talents to the game.</p>
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<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/2019/08/16/telling-lies-august-23-release-date-mac-pc-ios/">Source link </a></p>
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		<title>&#8216;Telling Lies&#8217; and the new nonlinear narrative</title>
		<link>https://www.efrtechgroup.com/tech/telling-lies-and-the-new-nonlinear-narrative/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Thu, 13 Jun 2019 20:30:00 +0000</pubDate>
				<category><![CDATA[annapurna interactive]]></category>
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		<category><![CDATA[Design]]></category>
		<category><![CDATA[e32019]]></category>
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		<category><![CDATA[her story]]></category>
		<category><![CDATA[sam barlow]]></category>
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		<category><![CDATA[telling lies]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/telling-lies-and-the-new-nonlinear-narrative/</guid>

					<description><![CDATA[[ad_1] Her Story&#8216;s plaudits &#8212; including from The Game Awards, BAFTAs and numerous &#8216;best of the year&#8217; lists &#8212; also framed Barlow as the brains behind a new form of non-linear, interactive narrative that&#8217;s more complex than the choose-your-own-adventure of Netflix&#8217;s Bandersnatch or Telltale Games titles. Barlow &#8212; who previously worked on games like Silent [&#8230;]]]></description>
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<p><em>Her Story</em>&#8216;s plaudits &#8212; including from The Game Awards, BAFTAs and numerous &#8216;best of the year&#8217; lists &#8212; also framed Barlow as the brains behind a new form of non-linear, interactive narrative that&#8217;s more complex than the choose-your-own-adventure of Netflix&#8217;s <a href="https://www.engadget.com/2018/12/28/black-mirror-bandersnatch-interactive-netflix-movie/"><em>Bandersnatch</em></a> or Telltale Games titles. Barlow &#8212; who previously worked on games like <em>Silent Hill: Shattered Memories</em> and <em>Serious Sam: Next Encounter</em> &#8212; is now refining the same mechanic but on a grander scale with <em>Telling Lies</em>, which will be out this year.</p>
<p>&#8220;If <em>Her Story</em> was figuring out &#8216;oh it&#8217;s neat to have a game where all the exploration gameplay is being applied to the video footage&#8217;, here it was &#8216;how can we expand that, how can we make it broader, how can we make it more tactile,&#8221; Barlow told Engadget at E3, where he played <em>Telling Lies</em> in a short demo.</p>
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<p><em>Telling Lies</em> revolves around four characters whose conversations with each other have been snooped on for two years. You access a seized NSA database and dive into their video chats, piecing together what awful event has transpired that links them together, as well as the more meta question of why you &#8212; the player &#8212; are trying to get to the bottom of it. Barlow says the game is about intimacy in the digital age, the ways we are duplicitous to others as well as ourselves and the pervasiveness of government surveillance.</p>
<p>Unlike his previous game, the video clips are not chopped down to a few seconds long. Conversations of up to 15 minutes exist in full, and you can scrub backwards and forwards in them. But there is still a limit of five clips that you can view per search &#8212; thus a keyword like &#8220;the&#8221; won&#8217;t suddenly present you with every clip in the game. The other obstacle: You only see one character&#8217;s dialogue in each conversation; to get the whole picture you&#8217;ll have to infer what was said in response and search for it.</p>
<p>Many key events happen off-screen, which characters only discuss after the fact. Unlike cinematic dialogue, the lines are not tight and time sensitive but may resemble the meandering small chats between partners at the end of the day. One scene voyeuristically shows a character washing dishes for seven minutes. You can watch it, fast-forward, or skip it altogether. But it may have meaning if you know the context which perhaps is only apparent on a later view.</p>
<p><img decoding="async" alt="Sam Barlow" data-caption="Sam Barlow" data-credit="Engadget" data-credit-link-back="" data-dam-provider="Engadget" data-local-id="local-2-5780871-1560379339735" data-media-id="252127e9-cb7e-4ffa-b453-ff70749e49cd" data-original-url="https://s.yimg.com/os/creatr-uploaded-images/2019-06/fe059180-8d62-11e9-9bdb-f29ddb1558ef" data-title="Sam Barlow" src="https://www.efrtechgroup.com/wp-content/uploads/2019/06/Telling-Lies-and-the-new-nonlinear-narrative.jpeg"/></p>
<p>In Barlow&#8217;s games, the narrative does not move laterally across time. Instead, it drills vertically, generating deeper meaning and subtext with every new perspective. Like a freeform <em>Rashomon</em>, it reveals how even the idea of a pure and safe narrative through-line is dubious.</p>
<p>There&#8217;s about 10 hours of spliced footage in <em>Telling Lies</em>, almost five times more than in <em>Her Story</em>. According to Barlow, that makes this game less about obsessively tracking every detail &#8212; which his last, investigative game lent itself naturally to &#8212; and more about nudging you to follow what piques your interest. In <em>Her Story</em>, he says, about a quarter of players watched every clip in the game.</p>
<p>&#8220;With this one I kind of wanted to help discourage people from doing that,&#8221; Barlow said. &#8220;I didn&#8217;t want people to watch clips and strip mine them for clues and proceed in that orderly way. I wanted to encourage people to lose themselves, fall down a rabbit hole.&#8221;</p>
<p>Indeed, Barlow cites <em>The Legend of Zelda: Breath of the Wild</em> as inspiration for its generosity in rewarding open world exploration, alongside Francis Ford Coppola&#8217;s <em>The Conversation</em> for its &#8220;fetishizing&#8221; of scrubbing through analog tape, and director Nicolas Roag for his non-linear editing style.</p>
<p>The sheer scale of this game, the access to full conversations and a way to search new terms directly from video subtitles facilitates players following sparks of inquiry. You can follow any character you want &#8212; like the immersive theater piece <em>Sleep No More</em> &#8212; without FOMO, or feeling like you need to obsessively check off a to-do list. There&#8217;s <a href="https://www.engadget.com/2019/06/10/watch-dogs-legion-e3-first-look/">no single protagonist</a>. &#8220;I wanted to really dig into that idea of a game where the exploration is within the video,&#8221; he said. &#8220;I wanted the sense of the sprawl.&#8221; Stoking curiosity, not completion, is the aim for Barlow. And he wants you to do it all through word searches.</p>
<p><span class="t-meta c-gray-4">Images: Annapurna Interactive</span></p>
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<br /><a href="https://www.engadget.com/2019/06/13/telling-lies-e3-demo-sam-barlow-interview-her-story/">Source link </a></p>
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