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	<title>hollow knight: silksong &#8211; EFR Technology Group</title>
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	<title>hollow knight: silksong &#8211; EFR Technology Group</title>
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		<title>Silksong&#8217; is a faster, more elegant sequel</title>
		<link>https://www.efrtechgroup.com/tech/silksong-is-a-faster-more-elegant-sequel/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 16:40:00 +0000</pubDate>
				<category><![CDATA[av]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[gadgetry]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[hollow knight]]></category>
		<category><![CDATA[hollow knight: silksong]]></category>
		<category><![CDATA[hornet]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[silksong]]></category>
		<category><![CDATA[switch]]></category>
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					<description><![CDATA[[ad_1] While its creators recently told fans they wanted it to match &#8220;the quality and scale of Hollow Knight&#8221; before announcing a release date, this week, I got to spend over 20 minutes playing through two different areas of the game, and it feels like it must be pretty close. Please? In the sequel, you [&#8230;]]]></description>
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<p><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/Y8lvHT_IQbM" width="560"></iframe></p>
<p>While its creators recently <a href="http://teamcherry.com.au/e3wrap/">told fans</a> they wanted it to match &#8220;the quality and scale of Hollow Knight&#8221; before announcing a release date, this week, I got to spend over 20 minutes playing through two different areas of the game, and it feels like it must be pretty close. Please?</p>
<p>In the sequel, you play as Hornet, a slender, faster character that mixes different skills and attacks which make <i>Silksong</i> feel slicker and more urgent than <em>Hollow Knight</em>. Hornet&#8217;s abilities, which you might recall from the first game, are silk-based attacks mixed in with diagonal dives and plenty of jumping. Now, as you&#8217;re in control of her, those silk abilities are tied to her life.</p>
<p>When she&#8217;s accumulated enough silk by bashing enemies, she can treat herself to a swift health burst that heals three masks. <em>Hollow Knigh</em>t only healed a single mask after a second or so of focus &#8212; it&#8217;s probably the most obvious indicator about how the game is built around a more chaotic, thrilling play style. Recall how <em>Doom</em> was reinvented a few years ago: you&#8217;re on the attack now, fight hard, because your life and victory depends on it.</p>
<p><img decoding="async" alt="Hollow Knight: Silksong" data-caption="Hollow Knight: Silksong" data-credit="Engadget" data-credit-link-back="" data-dam-provider="Engadget" data-local-id="local-1-5840134-1561566403228" data-media-id="7f46b414-c996-4704-a8d5-7cc056ce6a4b" data-original-url="https://s.yimg.com/os/creatr-uploaded-images/2019-06/17773ba0-9826-11e9-9b3e-81bce1ff6723" data-title="Hollow Knight: Silksong" src="https://www.efrtechgroup.com/wp-content/uploads/2019/06/Silksong-is-a-faster-more-elegant-sequel.jpeg"/></p>
<p>There&#8217;s a drawback to this swift recovery, however. Hornet&#8217;s &#8220;Bind&#8221; healing move will consume your entire silk meter &#8212; so don&#8217;t screw it up.</p>
<p>My demo re-trod the parts of the game Nintendo showed off at E3: The Moss Grotto, which appears to be the start of the game, and Deep Docks. Moss Grotto feels similar to the greener parts of H<em>ollow Knight</em>, and acted as an opportunity to acquaint yourself to playing with a different type of character. Hornet&#8217;s jumps seem more elongated and vertical, and she&#8217;ll even automatically vault onto platforms she bumps into, which is a forgiving (read: welcome) change from the original game.  </p>
<p>Deep Docks, however, threw several more skills your way (a dash ability that is continuous, rejoice!), and pitted you against trickier enemies ( the developers are promising far more enemy types) and a couple of more major antagonists.</p>
<p>This was what I was looking forward to.<em> Hollow Knight</em>&#8216;s tour de force may be its boss battles: an opportunity to show how well you can control the character, and the degree of mastery you have over new moves and upgrades. </p>
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<br /><a href="https://www.engadget.com/2019/06/26/hollow-knight-silksong-switch-hands-on/">Source link </a></p>
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