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	<title>mike bithell &#8211; EFR Technology Group</title>
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	<title>mike bithell &#8211; EFR Technology Group</title>
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		<title>In &#8216;John Wick Hex,&#8217; time is the most precious commodity</title>
		<link>https://www.efrtechgroup.com/tech/in-john-wick-hex-time-is-the-most-precious-commodity/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Fri, 14 Jun 2019 20:08:00 +0000</pubDate>
				<category><![CDATA[av]]></category>
		<category><![CDATA[e32019]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[good shepherd]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[john wick]]></category>
		<category><![CDATA[john wick hex]]></category>
		<category><![CDATA[lionsgate]]></category>
		<category><![CDATA[mike bithell]]></category>
		<category><![CDATA[personal computing]]></category>
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					<description><![CDATA[[ad_1] He also manages his ammo meticulously, counting his shots and fully emptying a magazine before reloading. So, that&#8217;s how it works in John Wick Hex, too &#8212; players have 15 bullets, and if they reload before firing them all, those leftover rounds are lost forever. Even the way John moves in the game, viewed [&#8230;]]]></description>
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<p>He also manages his ammo meticulously, counting his shots and fully emptying a magazine before reloading. So, that&#8217;s how it works in <em>John Wick Hex</em>, too &#8212; players have 15 bullets, and if they reload before firing them all, those leftover rounds are lost forever. Even the way John moves in the game, viewed from top-down in a saturated, comic-book style, comes from working directly with the films&#8217; stunt coordinator, JoJo Eusebio.</p>
<p>&#8220;There&#8217;s a move in the game where you&#8217;re pushing people around. There&#8217;s never a shot in the movie where anyone actually does that, because in a movie, a five-meter push-back isn&#8217;t the most interesting. But in a game, it makes sense. And working out how to make that work in a John Wick game was interesting &#8212; literally turning to JoJo with cubes moving around and saying, &#8216;We need something for that.&#8217; And him saying, &#8216;Stand up, let&#8217;s go.'&#8221;</p>
<p style="text-align: center;"><img decoding="async" alt="John Wick Hex" data-caption="John Wick Hex" data-credit="Bithell Games" data-credit-link-back="" data-dam-provider="" data-local-id="local-1-1867979-1560541983769" data-media-id="c9a3e35a-0678-478a-b47e-bb3aa94a37dd" data-original-url="https://s.yimg.com/os/creatr-uploaded-images/2019-06/f402c690-8edd-11e9-bd2f-8bcd8d302f29" data-title="John Wick Hex" src="https://www.efrtechgroup.com/wp-content/uploads/2019/06/In-John-Wick-Hex-time-is-the-most-precious-commodity.jpeg"/></p>
<p><em>John Wick Hex </em>is a top-down strategy title on a hexagonal grid, though it ditches the genre&#8217;s expected mechanic of turn-based combat. Instead, <em>John Wick Hex </em>is all about time management. John&#8217;s moves are broken down by the millisecond, as are his enemies&#8217;, and players pick his next action by comparing his projected time with the coming attacks from sneaky foes creeping around corners. A series of bars stretch vertically across the top of the screen, displaying the time information for each on-screen character in a manner that should be familiar to anyone who&#8217;s edited video or multiple audio tracks.</p>
<p>The end result is a stylish and smooth tactical experience with a rich array of actions to take at any given moment. Crouching, for instance, allows John Wick to roll and steadies his gun, boosting his chances of landing a shot. Alongside health and ammo bars, there&#8217;s a Focus meter that allows players to parry incoming shots; it runs down as things get hectic, tempting players to spend some time &#8212; the most important commodity in <em>John Wick Hex</em> &#8212; replenishing it in the middle of a fight.</p>
<p style="text-align: center;"><img decoding="async" alt="John Wick Hex" data-caption="John Wick Hex" data-credit="Bithell Games" data-credit-link-back="" data-dam-provider="" data-local-id="local-2-3855999-1560542060780" data-media-id="fb87a849-9504-4e3c-9d78-c626de92f599" data-original-url="https://s.yimg.com/os/creatr-uploaded-images/2019-06/2ab9e2e0-8ede-11e9-b9d5-837572a08e11" data-title="John Wick Hex" src="https://www.efrtechgroup.com/wp-content/uploads/2019/06/1560543659_421_In-John-Wick-Hex-time-is-the-most-precious-commodity.jpeg"/></p>
<p>The millisecond-based twist on the strategy formula stemmed from a conversation with executives at Lionsgate, the studio behind the John Wick films. Bithell was showing off an early, turn-based version of the game to producer Jason Constantine, who asked, &#8220;Why is John Wick waiting his turn?&#8221;</p>
<p>&#8220;I literally was in a big Hollywood conference room and I was bringing up videos of other strategy games, going, &#8216;This is the genre, this is how it works,'&#8221; Bithell said. &#8220;And then just this moment of horror &#8212; I bet it crossed my face but it definitely was inside me &#8212; just like, &#8216;I&#8217;m an idiot.'&#8221;</p>
<p><em>John Wick Hex</em> doesn&#8217;t have an official release date just yet, but it&#8217;s heading exclusively to the <a href="https://www.engadget.com/2019/04/25/steam-epic-games-store-revenue-share-sweeney-challenge/">Epic Games Store</a> before hitting other platforms, including consoles.</p>
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<br /><a href="https://www.engadget.com/2019/06/14/john-wick-hex-hands-on-interview-e3/">Source link </a></p>
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