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	<title>studio mdhr &#8211; EFR Technology Group</title>
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		<title>&#8216;Cuphead&#8217; gets a surprise PlayStation 4 release today</title>
		<link>https://www.efrtechgroup.com/tech/cuphead-gets-a-surprise-playstation-4-release-today/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 16:55:05 +0000</pubDate>
				<category><![CDATA[animated]]></category>
		<category><![CDATA[cuphead]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[stop motion department]]></category>
		<category><![CDATA[studio mdhr]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Trailer]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/cuphead-gets-a-surprise-playstation-4-release-today/</guid>

					<description><![CDATA[[ad_1] Cuphead is inspired by arcade titles of the 80s and 90s, but its visual inspiration comes from classic animated movies and cartoon shorts of the 1930s. All 50,000 frames of animation were drawn on paper and inked by hand, and each level’s background is a watercolor painting. The game’s soundtrack is made of over [&#8230;]]]></description>
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<figure class="iframe-container"><iframe width="1280" height="720" src="https://www.youtube.com/embed/N5B-GlawugI" allowfullscreen="false" frameborder="0" scrolling="no"></iframe></figure>
<p><em>Cuphead</em> is inspired by arcade titles of the 80s and 90s, but its visual inspiration comes from classic animated movies and cartoon shorts of the 1930s. All 50,000 frames of animation were drawn on paper and inked by hand, and each level’s background is a watercolor painting. The game’s soundtrack is made of over three hours of orchestral, big band jazz music recorded live. The only thing that matches the attention to detail and authenticity is the game’s difficulty, which we’ve described as “tough-as-nails gameplay.”</p>
<p>Like the game, the trailer released today holds true to the 1930s style. Stop Motion Department used many of the same techniques as animators of the era, including using wooden heads, leather hands and primary shapes common in children’s toys from the 1930s. The trailer was animated without computer programs and shots were used as-is, without corrective editing. Stop Motion Department used drawn-out charts and metal gauges to record the position of each puppet and filmed the trailer using “C Mount” lenses from the 1930s.</p>
<p>“The whole process was designed top to bottom to feel like the cheery, slightly creepy films and toy advertisements of the 1930s, and we couldn’t be happier with how it turned out,” Studio MDHR co-director Chad Moldenhauer said in <a href="https://blog.playstation.com/2020/07/28/a-great-slam-and-then-some-cuphead-is-out-today-on-ps4/" target="_blank" rel="noopener noreferrer">a blog post</a>.</p>
<p>Regardless of where you play the game, the trailer is a delightful addition to the <em>Cuphead</em> world.</p>
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<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/cuphead-playstation-4-ps4-165505660.html">Source link </a></p>
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		<title>&#8216;Cuphead&#8217; will be available to play in Tesla cars</title>
		<link>https://www.efrtechgroup.com/tech/cuphead-will-be-available-to-play-in-tesla-cars/</link>
		
		<dc:creator><![CDATA[Randall]]></dc:creator>
		<pubDate>Sun, 02 Jun 2019 20:44:00 +0000</pubDate>
				<category><![CDATA[cuphead]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[Model 3]]></category>
		<category><![CDATA[model s]]></category>
		<category><![CDATA[model x]]></category>
		<category><![CDATA[studio mdhr]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Tesla]]></category>
		<category><![CDATA[Transportation]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">https://www.efrtechgroup.com/cuphead-will-be-available-to-play-in-tesla-cars/</guid>

					<description><![CDATA[[ad_1] The project is possible in part thanks to Tesla&#8217;s work on porting the Unity game engine to its infotainment system. The automaker had a specific interest in making Cuphead available, too, with Maja Moldenhauer revealing that Tesla had &#8220;reached out&#8221; for cooperation. You probably aren&#8217;t going to see a wide range of games available [&#8230;]]]></description>
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<p>The project is possible in part thanks to Tesla&#8217;s work on porting the Unity game engine to its infotainment system. The automaker had a specific interest in making <em>Cuphead</em> available, too, with Maja Moldenhauer revealing that Tesla had &#8220;reached out&#8221; for cooperation.</p>
<p>You probably aren&#8217;t going to see a wide range of games available on Teslas any time soon, even if the hardware gets an upgrade. It&#8217;s not meant as a gaming platform, and the company&#8217;s software focus is primarily on functionality <a href="https://www.engadget.com/2019/05/03/tesla-autopilot-lane-departure/">like Autopilot</a> rather than building an arcade. This is something Tesla can boast about, though, and it could be appealing if you&#8217;re a gamer &#8212; at least, up until EVs <a href="https://www.engadget.com/2018/12/14/porsche-bmw-fastcharge-450-kw-charger/">charge quickly enough</a> that there&#8217;s no point to pulling out a gamepad.</p>
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<p>[ad_2]<br />
<br /><a href="https://www.engadget.com/2019/06/02/cuphead-in-tesla-cars/">Source link </a></p>
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